Azul

Abstract tile-drafting board game. Designed 2017 Michael Kiesling (German designer). Plan B Games. 2-4 players, 30-45 min. Won Spiel des Jahres 2018 (Germany's game of the year). Players are Portuguese tile-layers decorating royal palace walls with Moorish-style zellige tiles. Elegant, beautiful components, easy to learn.

📐player board + shared factories~40 min🌤indoor
Photo · Wikipedia

What is Azul?

Azul is 2017 ABSTRACT TILE-DRAFTING BOARD GAME designed by MICHAEL KIESLING (Germany) + published by PLAN B GAMES (Canada). 2-4 players play 16th-century PORTUGUESE TILE-LAYERS decorating royal PALACE OF ÉVORA with MOORISH-STYLE ZELLIGE TILES (King Manuel I introduced style after visiting Spain). Named after Portuguese word for BLUE. GAMEPLAY: each round players simultaneously DRAFT colored tiles from CIRCULAR FACTORY DISPLAYS to individual PATTERN LINES on player board. Tiles left on factory floor OR center = penalty. At end of each round, completed pattern lines transfer 1 tile to WALL grid; remainder discarded. WALL scoring: adjacent tiles connect for bonus. End-game bonuses: complete row, column, all 5 of same color. Winner = most points. WON SPIEL DES JAHRES 2018 — Germany's GAME OF THE YEAR (most prestigious in board gaming). Sold 2M+ copies. BEAUTIFUL COMPONENTS: chunky ceramic-feel plastic tiles + wooden factories. Simple rules, deep tactical decisions. SEQUELS: AZUL: STAINED GLASS OF SINTRA (2018, more variable), AZUL: SUMMER PAVILION (2019, most complex), AZUL: QUEEN'S GARDEN (2022, largest game). Considered pinnacle GATEWAY ABSTRACT game.

Quick facts

Category

Board Games

Type

Team sport

Players

2–4

Duration

~40 min

Where played

indoor

Field / court

player board + shared factories

Country of origin

🇩🇪 Germany

Estimated origin

Designed 2017 Michael Kiesling; published Plan B Games 2017; Spiel des Jahres 2018 winner

Olympic

No

Popularity

major

How it works

Objective

Score most points by placing colored tiles on wall grid; complete rows, columns, colors for endgame bonuses.

Rules

Basic rules

  • Each turn: take all tiles of 1 color from 1 factory (or center)

    Remaining tiles on factory pushed to center for future turns.

  • Place tiles on 1 pattern line (must match line's color)

    Overflow → floor line = penalty at round end.

  • Round ends when all tiles drafted

    Complete pattern lines transfer 1 tile to wall; incomplete stay.

  • Wall scoring: horizontal + vertical adjacencies

    Isolated tile = 1 pt; connected chains = points equal to chain length.

  • Floor line penalty: -1, -1, -2, -2, -2, -3, -3

    Cumulative for tiles on floor + first-player token.

  • Game ends when any player completes a horizontal row

    Endgame bonuses: +2 per completed row; +7 per column; +10 per 5-of-color.

Scoring

In-game: tile placement adjacencies. Endgame: rows (+2), columns (+7), colors (+10). Floor line penalties throughout.

ActionPoints
Isolated wall tile1 pt
Chain of N connectedN pts
Completed row (endgame)+2 pts
Completed column (endgame)+7 pts
All 5 of same color (endgame)+10 pts
Floor line-1 to -3 per position

Win condition · Highest total points at game end.

Playing area

Called

player board + shared factories

Dimensions

individual pattern lines + wall grid per player + central factory circles

Player boards with 5 pattern-lines (1-5 spots) + 5×5 wall grid + floor line penalty row.

Equipment

  • 100 chunky plastic tiles (5 colors × 20)

    Ceramic-feel; visually appealing

  • Player boards (4)

    5 pattern-lines + 5×5 wall grid + floor line

  • Factory displays (9)

    Circular tile-holders

  • First-player + scoring markers

    First-player token forces floor-line penalty

  • Linen drawstring bag

    For tile draws

Strategies

  • Aim for adjacencies

    Place tiles connecting to existing wall for scoring chains.

  • Deny opponents key colors

    Take colors they need even if suboptimal for you.

  • Avoid floor line at all costs

    -3 per position adds up fast; better small progress than big penalty.

  • First-player token: strategic tradeoff

    Get first pick next round but suffer -1 penalty.

  • Endgame bonuses drive strategy

    Column +7 usually worth focused effort; color +10 needs early planning.

Terminology

Factory
Circular tile display; 5-9 depending player count.
Pattern line
5 rows (1-5 spots each) on player board where drafted tiles collect.
Wall
5×5 grid where completed pattern lines transfer tiles.
Floor line
Penalty row for overflow tiles (-1 to -3).
First-player token
Forces floor-line penalty but gives next-round priority.
Bag draw
Tiles drawn from linen bag to refill factories each round.

Major competitions

  • Spiel des Jahres 2018 (won)

    once · Germany · since 2018

  • Golden Geek Awards multiple

    annual · worldwide · since 2018

  • Azul digital rankings (BGA, Steam)

    ongoing · worldwide · since 2019

Where it is played

Governing bodies

  • Plan B Games (publisher)

    Founded 2016 · Canada

  • Spiel des Jahres (award)

    Founded 1979 · Germany

Famous names & records

Famous athletes

  • Michael Kiesling (Germany, b. 1957) — Designer; 3× Spiel des Jahres winner (Tikal 1999, Torres 2000, Azul 2018)
  • Chris Quilliams (Canada) — Artist

Learn this sport

beginner

  1. 1

    Digital version ($5-10 mobile or Steam)

    Fastest learning; AI opponents.

  2. 2

    Base game 2-4 players

    First game 45 min with rule teaching; 30 min after.

intermediate

  1. 1

    Advanced Mosaic mode (base game)

    Choose where to place on wall instead of fixed pattern.

  2. 2

    Try Stained Glass of Sintra or Summer Pavilion

    Related but distinct games.

advanced

  1. 1

    Board Game Arena ranked play

    Competitive online play.

Frequently asked

What is Azul?+

ABSTRACT TILE-DRAFTING BOARD GAME (2017) designed by MICHAEL KIESLING — 2-4 players play 16th-century PORTUGUESE TILE-LAYERS decorating royal palace walls with Moorish-style zellige tiles. Draft colored tiles from factory displays; place on pattern lines; transfer to wall grid for scoring. Winner = most points from adjacencies + endgame bonuses (rows/columns/colors). WON SPIEL DES JAHRES 2018. Beautiful chunky plastic tiles. 30-45 min. Considered pinnacle GATEWAY ABSTRACT game — simple rules, deep decisions. Sold 2M+ copies.

How is Azul different from Azul: Summer Pavilion or Sintra?+

AZUL BASE (2017) — original; fixed wall pattern; 5 colors; simplest. STAINED GLASS OF SINTRA (2018) — pane-drafting; variable wall placement; VP for column completion tokens; medium complexity. SUMMER PAVILION (2019) — hexagonal tile placement; wild tiles + complex bonuses; MOST COMPLEX. QUEEN'S GARDEN (2022) — LARGEST game; card-driven; garden theme; longest playtime. Each is standalone; NOT expansion of another. All designed by Kiesling with similar aesthetic. Base game most popular + beginner-friendly.

How long does Azul take?+

30-45 MINUTES typical. 2 players ~30 min; 4 players ~45 min. First game 60 min with rule teaching. Considered SHORT for hobby game — perfect for game-night filler or newcomer introduction. Digital versions (mobile, Steam) 15-25 min per game.

Sources & provenance

Last verified 2026-08-25.verified