Backgammon

A 5,000-year-old race game — roll two dice and bear off all 15 checkers before your opponent, using the doubling cube to raise the stakes.

📐backgammon board~15 min🌤indoor
Photo · Wikipedia

What is Backgammon?

Backgammon is one of the oldest board games in the world — its ancestor, the Royal Game of Ur, was played in Mesopotamia around 3000 BCE, and a near-identical Persian game called nard dates from at least the 3rd century. Modern rules were codified in 17th-century England. Two players race 15 checkers each around a 24-point board in opposite directions using two dice, with the goal of moving all their checkers into their home board and 'bearing them off' before their opponent does the same. The 1970s doubling cube — invented in New York during the game's mid-century boom — turned backgammon into a serious probability-and-nerve game and produced the first world-championship match in 1967. Since 1979 the World Backgammon Championship has been held in Monte Carlo.

Quick facts

Category

Mind Sports

Type

Individual

Players

2–2

Duration

~15 min

Where played

indoor

Field / court

backgammon board

Country of origin

🇮🇶 Iraq

Estimated origin

Ancestor 3000 BCE; modern rules published in England 1743 by Edmond Hoyle

Olympic

No

Popularity

global

How it works

Objective

Bear off all 15 of your checkers from the board before your opponent — while blocking their pieces, hitting exposed 'blots', and managing the doubling cube.

Match structure

Both players roll one die to decide who starts (whoever rolls higher plays that combined roll). Each turn: roll two dice, move any two checkers by those pip counts (or one checker twice). A checker landing on a point occupied by exactly one opposing checker 'hits' it and sends it to the bar. Doubles are played twice (four moves of that number). When all your checkers are in your home board, you bear off — remove them by rolls matching or exceeding the point they sit on. First player with no checkers on the board wins.

Rules

Basic rules

  • Starting position

    Each player starts with 15 checkers: 2 on the 24-point, 5 on the 13-point, 3 on the 8-point, and 5 on the 6-point (mirrored for the opponent).

  • Direction of movement

    White moves counter-clockwise from 24 → 1; Black moves clockwise from 24 → 1 (mirrored perspective).

  • Legal moves

    You may move to any point not occupied by two or more enemy checkers. A single enemy checker (a 'blot') can be hit — sent to the bar and re-entered by rolling into your opponent's home board.

  • Bearing off

    Once all 15 checkers are in your home board (points 1-6), roll to remove them; e.g. a 5 removes a checker from the 5-point, or moves within the home board.

  • The bar

    A hit checker sits on the bar and must re-enter the game on the opponent's home board before any other move.

  • Doubles

    Rolling a double (e.g. 4-4) plays four moves of that number instead of two.

  • Doubling cube

    Either player, on their turn before rolling, may 'double' — offering to double the game's stakes. The opponent must accept (take) or resign (drop) losing the current stake.

Advanced rules

  • Gammon and backgammon

    If the winner bears off all checkers while the loser has borne none, it's a gammon (2× stake). If any losing checker is still on the bar or in the winner's home board, it's a backgammon (3× stake).

  • Automatic and beaver doubles

    In money play, opening doubles auto-redouble; a player may 'beaver' (immediately re-double and retain the cube) when accepting a double.

  • Jacoby rule

    In money play, gammons and backgammons don't count unless the doubling cube has been used — encouraging aggressive doubles.

  • Crawford rule

    In match play, when one player reaches match point (one away from winning), the doubling cube is disabled for the next game — the 'Crawford game'.

Scoring

Games are worth 1 point (regular win), 2 (gammon) or 3 (backgammon), multiplied by the current cube value.

ActionPoints
Regular win1
Gammon2
Backgammon3
Cube multiplier×2, ×4, ...

Win condition · First player to bear off all 15 checkers wins the game. Match play: first to a set point total (typically 11 or 13).

Playing area

Called

backgammon board

Dimensions

24 narrow triangular points arranged in four quadrants: two home boards and two outer boards, split by a raised bar.

Each player owns one home board and one outer board on their side; checkers move from opponent's home → outer → own outer → own home → borne off.

Equipment

  • Backgammon board

    24 points in 4 quadrants, plus a central bar and a bear-off tray.

  • 30 checkers

    15 per player in contrasting colours; usually black and white or brown and cream.

  • Two six-sided dice per player

    Rolled from a cup for random turn distances.

  • Doubling cube

    A 6-sided die numbered 2, 4, 8, 16, 32, 64 — used to raise the stakes.

  • Dice cups

    Prevent illegal dice manipulation in tournament play.

Officiating

Casual games are self-officiated. Tournament backgammon uses chess-style clocks and a tournament director who resolves rules disputes.

  • Tournament director (major events)
  • Clock operator in fast time controls

Strategies

  • Running game

    Race to bear off — best when you're ahead in the pip count.

  • Holding game

    Keep an anchor deep in the opponent's home board to hit stray checkers.

  • Priming game

    Build a wall of consecutive points to trap opponent's back checkers.

  • Blitz

    Aggressive hitting to send opponents to the bar while building your inner board.

  • Back game

    When far behind, hold two or more anchors in the opponent's home board and wait for a shot.

Terminology

Blot
A single checker on a point, vulnerable to being hit.
Anchor
Two or more checkers held on a point in the opponent's home or outer board.
Bar
The central raised strip where hit checkers wait to re-enter.
Bear off
Remove checkers from the board — the winning move.
Pip count
Total number of pips a player must roll to bear off all checkers.
Prime
Six consecutive points blocking the opponent — an impassable wall.
Gammon
Winning while opponent has borne off nothing (2× stake).
Doubling cube
Six-sided die used to raise stakes (2, 4, 8, 16, 32, 64).
Take/drop
Accepting or declining a doubling cube offer.
Crawford game
The game after one player reaches match point — cube disabled.
Chouette
Multi-player money variant where one 'box' plays against a team.

Major competitions

  • World Backgammon Championship

    annual · worldwide · since 1979

    Held in Monte Carlo.

  • PartyGaming Premier League Backgammon

    annual · worldwide · since 2007

  • US Backgammon Championships

    annual · US · since 2010

  • Nordic Open

    annual · Northern Europe · since 1978

Where it is played

Governing bodies

Famous names & records

Famous athletes

  • Paul Magriel
  • Bill Robertie
  • Nack Ballard
  • Falafel Natanzon
  • Mochy Mochizuki
  • Kit Woolsey
  • Jerry Grandell

Records

  • First World Backgammon Champion

    Tim Holland (USA)1967 Las Vegas (1967)

  • Most WBIF World Championships

    Falafel Natanzon (USA)3 (2011)

Learn this sport

beginner

  1. 1

    Setup and direction

    Learn the starting position and each player's direction of movement.

  2. 2

    Legal moves

    How to play a roll — one checker twice or two checkers by each die value.

  3. 3

    Hitting and the bar

    How to hit a blot and how to re-enter from the bar.

  4. 4

    Bearing off

    Bring all checkers into your home board, then remove them by exact or excess rolls.

intermediate

  1. 1

    The doubling cube

    When to offer, accept and refuse the cube — the single most important skill.

  2. 2

    Pip counting

    Add your remaining pips to know whether to race, hold, or double.

  3. 3

    Opening theory

    Best plays for each of the 15 possible opening rolls (11, 21, 22, 31, 32...).

  4. 4

    Common tactical positions

    Bearoff distributions, priming positions, back-game plays.

advanced

  1. 1

    Match play strategy

    How score-affects cube decisions; the Crawford rule; post-Crawford play.

  2. 2

    Bot analysis

    Use eXtreme Gammon, Snowie, or GNU Backgammon to review your play and quantify errors.

  3. 3

    Tournament preparation

    Time controls, mental stamina, session management.

Frequently asked

Is backgammon a game of skill or luck?+

Both — dice provide short-term randomness, but over hundreds of games skill dominates. Bots and top players consistently outperform beginners by a wide margin.

What's the pip count?+

The total number of pips a player must roll to bear off all their checkers. It's the fastest way to know whether you're winning or losing the race.

When should I double?+

Roughly when you have a 65-75% chance to win but still under 80%. Beyond 80% the opponent will drop, forfeiting the current stake.

What's the difference between a gammon and a backgammon?+

A gammon is 2× stake — winner bears off all 15 while loser has borne off zero. A backgammon is 3× stake — the loser also has checkers on the bar or in the winner's home board.

Is there online backgammon?+

Yes — Backgammon Galaxy, Play65 and OpenGammon are the main serious platforms, plus casual clients like Backgammon Live.

Sources & provenance

Last verified 2026-08-24.community