Burgle Bros.

COOPERATIVE HEIST BOARD GAME (2015) by TIM FOWERS (FUGITIVE, PAPERBACK) — players are a crew of thieves cracking open a 3-story building (bank), cracking safes, avoiding guards + escaping via helicopter on the roof. Signature: 3D BUILDING built from tile layout representing floors; tokens track guards patrolling autonomously. Tense stealth + tile-reveal + player-planning. Family-friendly heist theme; won multiple design awards + fostered a franchise (Burgle Bros. 2 in 2020).

~60 min🌤indoor

Quick facts

Category

Board Games

Type

Team sport

Players

1–4

Duration

~60 min

Where played

indoor

Country of origin

🇺🇸 United States

Estimated origin

2015 Fowers Games Kickstarter + retail; Burgle Bros. 2: The Casino Capers 2020 follow-up

Olympic

No

Popularity

regional

How it works

Objective

Crack every safe on each floor + escape via helicopter on roof without being caught 3 times.

Rules

Basic rules

  • Each floor = 4x4 face-down tile grid; players start on stairwell + explore

    Signature exploration.

  • Each character has 4 ACTIONS per turn: MOVE, PEEK, HACK (safe), etc.

    Standard turn.

  • GUARDS patrol autonomously — each guard has patrol deck showing path

    Signature guard AI.

  • TILES trigger events (alarms, motion detectors, cameras, safes, walls)

    Signature tile events.

  • CATCHES: 3 catches = LOSE (all players lose)

    Cooperative loss.

  • WIN: crack ALL 3 safes + reach helipad; escape together in helicopter

    Cooperative win.

Scoring

Coop win/lose — no scoring beyond survival.

Win condition · All players cracked all safes + escape helipad.

Equipment

  • 3-floor building tile grid (each floor = 4x4 tiles) + guard tokens + character boards

    Signature 3D building

  • Safe crack + tool + gadget cards + walkie-talkies + stairs

    Standard heist tools

Terminology

Safe crack
Complete a safe by rolling required dice on the tile — main puzzle.
Patrol deck
Each guard follows a patrol pattern shuffled per game.
Peek
Reveal adjacent tile to plan; safer than moving into unknown.
Catch
Guard catches player; each character has 3 lives (catches).
Tim Fowers
American designer of Burgle Bros., Paperback, Fugitive, Sabotage.

Where it is played

Sources & provenance

Last verified 2026-08-28.verified