Chinese Jump Rope

Officially Chinese Jump Rope (Elastics)

PLAYGROUND SKIPPING GAME using a LONG LOOP OF ELASTIC (~6-8 ft circumference) held around ANKLES of 2 STANDING HOLDERS while a JUMPER performs SEQUENCED FOOT PATTERNS (in, out, on, hop, cross) at PROGRESSIVELY HIGHER LEVELS (ankles → knees → thighs → waist → armpits → NECK). Widely played in CHINA (yes, actually Chinese origin) since 7th c.; internationalized worldwide as GIRLS' PLAYGROUND STAPLE 20th c. Common song-chants + rules vary by region.

📐Flat playground / floor / grass surface~15 min🌤both

Quick facts

Category

Playground Games

Type

Team sport

Players

3–5

Duration

~15 min

Where played

both

Field / court

Flat playground / floor / grass surface

Country of origin

🇨🇳 China

Estimated origin

Documented in China as 'tiào pí jīn' (跳皮筋) since Tang Dynasty (7th c.); popularised globally 20th c. as playground craze — became major fad USA 1960s-70s + UK 'French skipping' + Germany 'Gummitwist' + Australia 'elastics'.

Olympic

No

Popularity

regional

How it works

Objective

Perform a SEQUENCE of foot patterns WITHOUT MISTAKE at successively HIGHER ELASTIC HEIGHTS.

Rules

Basic rules

  • 2 HOLDERS stand FACING each other, ELASTIC LOOP taut around their ANKLES (starting position)

    Signature 2-holder + elastic-taut setup.

  • JUMPER performs a MEMORISED FOOT PATTERN (e.g., 'in-in-out-out-cross-in-out') stepping on/between/across the two parallel elastic lines

    Signature memorised foot pattern.

  • SUCCESS = advance to NEXT LEVEL: elastic MOVES UP to KNEES → THIGHS → WAIST → ARMPITS → NECK (or HAND-HELD OVERHEAD)

    Signature 6-level height progression.

  • MISTAKE = jumper is OUT + rotates to HOLDER role; next player attempts

    Signature mistake-rotates rule.

  • PATTERNS often SET to CHILDREN'S SONGS or COUNTING CHANTS (e.g., 'England Ireland Scotland Wales' UK; 'CINDERELLA' USA; 'YOKI YOKI' South Africa)

    Signature song-chanted patterns.

  • VARIATIONS: DIAMONDS (elastic crossed to form X), DOUBLE-LOOPS, HIGH-JUMP (kick over highest level)

    Signature variation patterns.

  • PROGRESSIVE DIFFICULTY: pattern complexity + speed increases at higher levels; hardest 'NECK' or 'OVERHEAD' level requires flexibility + jumping

    Signature ascending difficulty.

Scoring

No formal scoring — informal cooperative-competitive playground game.

Win condition · Reach highest level without mistake; social recognition among peers.

Playing area

Called

Flat playground / floor / grass surface

Dimensions

~3-4 m open floor area

Equipment

  • ELASTIC ROPE LOOP — ~180-240 cm circumference, ~5-8 mm thick knitting elastic tied into a loop

    Signature elastic loop.

  • COMFORTABLE FOOTWEAR (though many played barefoot)

    Standard shoes.

Terminology

Elastics
British + Australian name for the game.
French skipping
Alternate UK name.
Gummitwist
German name — 'rubber twist'.
Yoki
South African name for a common pattern set.
Tiào pí jīn (跳皮筋)
Chinese name — 'skip rubber band'.
Levels
Height positions: ankles → knees → thighs → waist → armpits → neck.
In / Out / On
Basic foot-placement instructions within pattern.

Major competitions

  • No formal competitions; occasionally featured at multicultural festivals + PE demonstrations

    n/a · Global cultural

Where it is played

Governing bodies

  • No governing body — informal children's playground game

    Global (informal cultural)

Famous names & records

Famous athletes

  • Traditional cultural game — no professional athletes

Sources & provenance

Last verified 2026-08-28.verified