Cluedo

Officially Cluedo (Clue in North America) — Hasbro

Deduction murder-mystery board game (3-6 players) — players move through a mansion's rooms, make suggestions about who committed the murder (which suspect, weapon, room), gathering clues by elimination until confident enough to make a final accusation.

📐Cluedo game board~45 min🌤indoor
Photo · Wikipedia

What is Cluedo?

Cluedo (known as Clue in North America) is a deduction-based murder-mystery board game published by Waddingtons (UK, 1949; now Hasbro). Invented 1943 by Anthony E. Pratt (Birmingham, England) during WWII air-raid boredom; released 1949. 3-6 players investigate the murder of Dr. Black (Mr. Boddy in US) in a Victorian mansion (Tudor Mansion). Game components: (1) 9-room board (Kitchen, Ballroom, Conservatory, Dining Room, Billiard Room, Library, Lounge, Hall, Study); (2) 6 suspect character cards (Miss Scarlett, Colonel Mustard, Mrs. White, Reverend Green, Mrs. Peacock, Professor Plum); (3) 6 weapon cards (Candlestick, Knife, Lead Pipe, Revolver, Rope, Spanner/Wrench); (4) Solution envelope containing 1 suspect + 1 weapon + 1 room chosen randomly at start (hidden from all players). Remaining cards distributed to players. Objective: correctly identify all 3 solution cards through logical deduction. Turn: roll dice, move through rooms, when in a room make a 'suggestion' (I suggest it was X with Y in this room); adjacent player must show one of the named cards if they hold it, secretly. Track shown cards on detective sheet to deduce solution. Any player may 'accuse' at any time — check solution envelope; correct = win; wrong = eliminated from game (cards examined + returned). 100+ million copies sold since 1949; movie 'Clue' (1985) cult classic; multiple video game + app versions; TV shows + board game reboots regularly.

Quick facts

Category

Party Games

Type

Individual

Players

3–6

Duration

~45 min

Where played

indoor

Field / court

Cluedo game board

Country of origin

🇬🇧 United Kingdom

Estimated origin

Invented 1943 by Anthony E. Pratt during WWII air-raid boredom; first published 1949 by Waddingtons (UK); Parker Brothers licensed US version 'Clue' 1949

Olympic

No

Popularity

global

How it works

Objective

Correctly identify the murder solution: which suspect + which weapon + which room, before other players.

Match structure

Setup: draw 1 suspect + 1 weapon + 1 room secretly into solution envelope; distribute remaining 18 cards among players. Play: turn-based movement + suggestion-making. Players deduce from suggestion responses. Any player may make final 'accusation' at any time — correct = win; wrong = eliminated.

Rules

Basic rules

  • Roll dice + move

    Roll 2d6 for movement (2-12 squares). Move through corridors or use secret passages (corner rooms only).

  • Enter room to make suggestion

    Once inside a room, may make suggestion: 'I suggest it was [suspect] with [weapon] in the [room I'm in].'

  • Named suspect + weapon moved to room

    Regardless of players' positions, suggested suspect + weapon tokens moved to the room of suggestion.

  • Adjacent player disproves suggestion

    Player to left of suggester must show one card matching (secretly to suggester) if they hold one; if not, next player checks; continue until someone disproves or all pass.

  • Track disproven suggestions

    Mark on detective sheet which cards you've seen — narrows solution by elimination.

  • Make final accusation

    On your turn, may make accusation: 'I accuse [suspect] with [weapon] in [room].' Check solution envelope privately.

  • Wrong accusation = eliminated

    Return cards, remove from turn order, but continue to disprove others' suggestions (stay in game to prevent your cards from being lost).

  • Correct accusation = win

    Reveal solution envelope; game ends.

Advanced rules

  • Secret passages

    4 corner rooms (Kitchen-Study, Conservatory-Lounge) have secret passages allowing free movement between them (no dice roll).

  • Suggestion order clockwise

    After suggestion, player to left goes first for disproving; continues clockwise until disproven or all pass.

  • Cannot suggest same room twice consecutively

    In some rules — must leave + re-enter (or pass by).' Actually not standard rule, but if player re-suggests same combo, opponent auto-disproves same way.

  • Rolls-off starting player

    Miss Scarlett always goes first (per rules — she's closest to Hall).

  • Tracking sheet techniques

    Advanced players cross-reference: which player showed which cards to whom, mark 'seen by X but not me' clues.

  • Suggestion pumping

    Repeatedly suggesting same suspect + weapon in different rooms to determine which room card opponent holds.

  • Note stealing strategies

    Players can move suspicions by making misleading suggestions (contains cards you hold to confuse others).

  • Room card + weapon card in one suggestion

    Standard rule — must suggest all 3 (suspect + weapon + room = room you're in).

Scoring

No points — first to correctly accuse wins. Wrong accusation = elimination (but continue disproving to help remaining players).

ActionPoints
Correct accusationWIN — game ends
Wrong accusationEliminated (can still disprove suggestions)
Cannot disprove suggestion (no cards match)No penalty — suggestion may hint at solution

Win condition · Correctly accuse all 3 solution cards (suspect + weapon + room).

Playing area

Called

Cluedo game board

Dimensions

Board 50×50cm typical; 9 rooms arranged around central grid with corridors + secret passages.

Illustrated Tudor Mansion floor plan with 9 rooms: Kitchen (with secret passage to Study), Ballroom, Conservatory (secret passage to Lounge), Dining Room, Billiard Room, Library, Lounge (secret passage to Conservatory), Hall, Study (secret passage to Kitchen). Corridors connect rooms via doorways.

Equipment

  • Cluedo game

    Hasbro standard edition ($20-30) — board, 6 character tokens, 6 miniature weapons, 21 cards (6 suspects + 6 weapons + 9 rooms), solution envelope, dice, detective sheets, pencils.

  • Character tokens (6)

    Miss Scarlett (red), Colonel Mustard (yellow), Mrs. White (white), Reverend Green (green), Mrs. Peacock (blue), Professor Plum (purple).

  • Weapon tokens (6)

    Miniature: Candlestick, Knife, Lead Pipe, Revolver, Rope, Spanner (Wrench in US).

  • Cards (21)

    6 suspect + 6 weapon + 9 room. Solution: 1 suspect + 1 weapon + 1 room drawn secretly + placed in envelope.

  • Detective sheets + pencils

    Notepads with cards listed for tracking clues by elimination.

  • Dice (2)

    Rolled for movement (2-12 squares per turn).

Officiating

Self-officiated — honor system for showing cards + private accusations. Modern app version enforces rules automatically.

Strategies

  • Track every card shown

    Detective sheet is critical — mark cards each opponent shows you + which suggestions were not disproven.

  • Note who couldn't disprove

    Multiple opponents unable to disprove a suggestion = solution likely contains one of those cards.

  • Suggestion pumping

    Suggest same suspect + weapon in different rooms to determine which room card opponent holds.

  • Use secret passages

    Corner rooms have secret passages for free movement — cover 4 rooms without dice.

  • Suggest your own cards to mislead

    Suggesting cards you hold gives opponents false info about what you're deducing.

  • Don't accuse too early

    Wrong accusation eliminates you; better to be certain (75%+ probability) before accusing.

  • Watch card-passing patterns

    Track order of who disproves — reveals which cards opponents likely hold.

Terminology

Suggestion
Guess about murder made when in a room; opponents must disprove if they hold a named card.
Accusation
Final guess made anytime on your turn; check solution envelope — correct wins, wrong eliminates.
Disprove
Show a card matching a suggestion (privately to suggester).
Detective sheet
Notepad for tracking clues by elimination.
Solution envelope
Envelope containing the 3 solution cards, drawn secretly at start.
Secret passage
Hidden route between two corner rooms (Kitchen-Study, Conservatory-Lounge).
Suspects
6 characters — Miss Scarlett, Colonel Mustard, Mrs. White, Reverend Green, Mrs. Peacock, Professor Plum.
Weapons
6 murder weapons — Candlestick, Knife, Lead Pipe, Revolver, Rope, Spanner (Wrench).
Rooms
9 mansion rooms — Kitchen, Ballroom, Conservatory, Dining Room, Billiard Room, Library, Lounge, Hall, Study.
Mr. Boddy / Dr. Black
The murder victim (US name Mr. Boddy, UK name Dr. Black).
Pump
Repeatedly suggesting same 2 cards to figure out which room card an opponent holds.
Table talk
Analyzing suggestions + responses at the table (not strictly banned but sometimes house-ruled).

Major competitions

  • No formal world championship — casual + club play only

    n/a · worldwide

  • US Cluedo Tournament (informal, various board game conventions)

    annual · USA · since 2000

  • Online play (Cluedo apps, Boardgamearena.com)

    ongoing · global online · since 2010

Where it is played

Governing bodies

  • Hasbro (owns Cluedo/Clue trademark since 1990s)

    Founded 1923 · Pawtucket, RI, USA

    Official site ↗
  • Waddingtons (original UK publisher 1949-1994)

    Founded 1922 · Leeds, UK (defunct)

Famous names & records

Famous athletes

  • No professional Cluedo players — casual game only
  • Anthony E. Pratt (UK) — inventor 1943; a music-hall entertainer + former solicitor's clerk
  • Michael Feinberg — modern Clue master, published deduction analysis + optimal strategy guide

Records

  • Copies sold globally (since 1949)

    Hasbro150+ million (2020)

  • Fastest theoretical game

    n/a3-4 turns if players holding almost all cards + one lucky accusation (2020)

  • Longest official Cluedo game recorded

    Various family + club records3+ hours (multiple wrong accusations, defensive play) (2015)

Learn this sport

beginner

  1. 1

    Play with family

    Kid-friendly rules easily explained in 5 min. Focus on making + tracking suggestions first, worry about strategy later.

  2. 2

    Use detective sheet actively

    Mark every card shown to you + which players couldn't disprove suggestions.

  3. 3

    Don't accuse too early

    Wait until you're 90%+ sure — wrong accusation eliminates you from winning.

intermediate

  1. 1

    Learn suggestion pumping

    Repeatedly suggest same suspect + weapon in different rooms to determine which room card opponent holds.

  2. 2

    Track opponent responses

    Note WHO shows you WHICH cards + WHO couldn't disprove — reveals other players' hands.

  3. 3

    Use secret passages

    Kitchen-Study + Conservatory-Lounge secret passages save turns + let you cover corners quickly.

advanced

  1. 1

    Compete in board game convention tournaments

    Origins Game Fair, PAX have occasional Clue tournaments.

  2. 2

    Online play (Boardgamearena, mobile apps)

    Faster games; automatic rule enforcement; play against stronger opponents.

  3. 3

    Study optimal deduction strategy

    Michael Feinberg + others published deduction analysis; probability-based play.

Frequently asked

How do you play Cluedo?+

3-6 players. Setup: draw 1 suspect + 1 weapon + 1 room secretly into solution envelope; distribute remaining 18 cards to players. Play: roll dice, move to a room, make a 'suggestion' (I suggest [suspect] with [weapon] in this room). Adjacent player must show one matching card (secretly). Track shown cards on detective sheet. When confident, make final 'accusation' — check envelope: correct = win, wrong = eliminated. First correct accusation wins.

How is Cluedo different from Clue?+

Same game — different names in different regions. Cluedo (original UK name, 1949, Waddingtons/Hasbro) is used in UK, Australia, most Commonwealth countries. Clue is the North American name (Parker Brothers/Hasbro 1949). Also: UK victim is 'Dr. Black,' US victim is 'Mr. Boddy'; UK 'Spanner,' US 'Wrench'; UK 'Reverend Green,' US 'Mr. Green' in some editions. Otherwise identical rules + components.

Who invented Cluedo?+

Anthony E. Pratt (1903-1994), a musician + former solicitor's clerk in Birmingham, England. Invented 1943 during WWII air-raid blackouts to pass time in shelters. Patent granted 1947 in Britain; first published 1949 by Waddingtons of Leeds (UK) as 'Cluedo,' and licensed same year to Parker Brothers (USA) as 'Clue.' Pratt sold his royalties in 1953 for a lump sum + spent rest of life in relative poverty — one of gaming's most famous cautionary tales about intellectual property.

What's the best strategy?+

(1) Track EVERY card shown on detective sheet + who showed you. (2) Note which players couldn't disprove which suggestions — solution likely there. (3) Suggestion pumping: repeatedly suggest same suspect + weapon in different rooms to identify which room card opponent holds. (4) Use secret passages (corner rooms) for fast movement. (5) Don't accuse until 90%+ sure — wrong accusation eliminates you. (6) Sometimes suggest your OWN cards to mislead opponents about what you're deducing.

How long does a game take?+

Casual games: 30-60 minutes. Longer with more players (6 players ~60-90 min due to more disprove opportunities). App versions faster (~20-30 min) with automated rule enforcement + no physical movement of tokens. Very short games possible (10-15 min) if starting cards are lucky or someone makes early lucky accusation. Long games (2+ hours) occur when multiple players make wrong accusations early + defensive play dominates.

Are there other versions of Clue?+

Yes — many editions: (1) Clue Master Detective (10 rooms, 10 suspects, 8 weapons — larger game). (2) Clue Legacy (2020, narrative campaign with permanent changes). (3) Themed editions — Simpsons Clue, Batman Clue, Harry Potter Clue, Game of Thrones Clue. (4) Clue Junior (simplified for kids). (5) Clue Suspect (card-based shorter version). (6) Clue Dungeons & Dragons (2016). (7) Mobile app by Marmalade Game Studio (2015+). (8) Various movies + TV shows (Clue 1985 cult classic film).

Sources & provenance

Last verified 2026-08-25.community