Delta Green
MODERN COSMIC-HORROR CONSPIRACY TABLETOP RPG designed by DENNIS DETWILLER + ADAM SCOTT GLANCY + JOHN TYNES, originally published as CALL OF CTHULHU supplements (1997 Pagan Publishing) and later as a STANDALONE GAME (Delta Green: The Role-Playing Game, 2016 Arc Dodgers Kickstarter — funded $360k+). Players play modern-day AGENTS of DELTA GREEN, an unauthorized US government conspiracy hiding cosmic horror (Lovecraftian threats: Cthulhu Mythos entities, cults, UFOs, biological horrors) from public awareness. Uses BRP-derived d100 percentile system with SAN (Sanity) mechanic. Considered THE best modern-day cosmic horror RPG + most acclaimed CoC-adjacent product line.
What is Delta Green?
DELTA GREEN is a MODERN COSMIC-HORROR CONSPIRACY TABLETOP RPG designed by DENNIS DETWILLER + ADAM SCOTT GLANCY + JOHN TYNES, originally published as CALL OF CTHULHU (CoC) SUPPLEMENTS by Pagan Publishing starting 1993 with the short story 'Convergence' (in The Unspeakable Oath magazine). Full DELTA GREEN sourcebook 1997, and Countdown 1999, both won multiple Origins Awards. Later re-launched as STANDALONE GAME: DELTA GREEN: THE ROLE-PLAYING GAME (2016 Arc Dodgers, DG's own imprint), funded via Kickstarter $360k+. SETTING: Delta Green is an UNAUTHORIZED US GOVERNMENT CONSPIRACY dating to 1928 (after the Innsmouth Raid; see Lovecraft's 'The Shadow Over Innsmouth'). Officially disbanded 1970 after the Cambodian Fate operation gone bad; secretly reformed as an underground unauthorized network of federal agents (FBI, CIA, ATF, military, NSA, DEA, etc.) hiding COSMIC HORROR from public awareness. Players play AGENTS with day jobs (FBI Special Agent, State Trooper, Coast Guard officer, Doctor, Lawyer, Nurse, Federal Agent, Intelligence Officer, Military, Physicist, etc.) who moonlight on DG operations investigating Lovecraftian threats: CTHULHU MYTHOS entities (Deep Ones, Mi-Go, Nyarlathotep cults, Cthulhu itself), CULTS (Chapel of Contemplation, Karotechia), UFOs + Grays (occult-conspiracy angle), BIOLOGICAL HORRORS (Hastur influence, Yellow King), MAJESTIC-12 rival conspiracy. THE OPERA (missions) are short, brutal, and often morally ambiguous — DG agents burn bonds with family + friends + become traumatized to keep the world safe. HOME + BONDS mechanic tracks agent's connections; failing SAN checks (Sanity) burns bonds + causes disorders. AGENTS DIE OR GO INSANE. USES BRP-DERIVED d100 PERCENTILE SYSTEM (like CoC 7e) but streamlined: roll d100 vs skill %; lower = success. SAN (Sanity) mechanic: exposure to Mythos costs SAN; too low = permanent insanity + retirement. HOME + BONDS: agents track relationships with family, friends, colleagues (each rated 1-6); Sanity loss can burn bonds. WON: Origins Awards Best Supplement 1997 (Delta Green) + 1999 (Countdown); Ennie Awards Best Product of Year 2018 (Delta Green Agent's Handbook + Handler's Guide); considered THE BEST MODERN-DAY COSMIC HORROR RPG + one of the most acclaimed CoC-adjacent product lines. Now published by ARC DREAM PUBLISHING (Delta Green's own imprint). SUPPLEMENTS: Handler's Guide + Agent's Handbook (core, 2016); Countdown Countdown (adventures); The Complex Adventures; scenarios like Music from a Darkened Room, Extremophilia, PX Poker Night, Impossible Landscapes 5-part campaign.
Quick facts
Category
Tabletop Role-Playing
Type
Team sport
Players
2–6
Duration
~210 min
Where played
indoor
Field / court
Table + character sheets + d100
Country of origin
🇺🇸 United States
Estimated origin
First appeared 1993 short story; 1997 Delta Green sourcebook (CoC supplement); 2016 standalone Delta Green RPG
Olympic
No
Popularity
major
How it works
Objective
Play unauthorized US government agents investigating cosmic horror; keep humanity safe; try not to go insane or die.
Rules
Basic rules
Roll d100 vs skill %; lower = success
Percentile resolution.
Sanity (SAN) starts at 5x POW; erodes from Mythos exposure
Long-term horror mechanic.
Bonds (family, friends, colleagues) buffer sanity loss but get burned
Personal cost mechanic.
Agents have day jobs; DG is unpaid extracurricular
Life-eroding tension.
Disorders (permanent) accrue from sanity loss thresholds
PTSD, phobias, addictions, insomnia.
Combat is deadly; guns kill fast
Modern firearms lethality.
Scoring
Narrative horror RPG; no VP. Track skills, sanity, bonds, disorders, agent status.
| Action | Points |
|---|---|
| Sanity loss (Mythos exposure) | Lose SAN points; risk disorder threshold |
| Bond burned (relationship rated 1-6) | Loses point; if 0, relationship destroyed |
| Agent retirement (SAN too low or crossed a line) | Character permanently retired/insane |
| Successful op | Sometimes minor XP; often just survival + trauma |
Win condition · No traditional win; try to save the world + keep sanity + keep bonds. Usually fail slowly.
Playing area
Called
Table + character sheets + d100
Dimensions
Any table
Agent sheets, d100 (two d10 percentile) dice, Handler notes, occasional maps/handouts.
Equipment
Delta Green Agent's Handbook ($30 USD)
Player-facing rules + character creation
Delta Green Handler's Guide ($60)
Handler (GM) reference + setting + Mythos + missions
d100 (two d10) per player + Handler
Percentile resolution
Agent sheets
Track skills, bonds, sanity, disorders
Delta Green Need to Know ($5) or free quickstart
Free introductory adventure
Impossible Landscapes campaign ($40)
5-part campaign considered a masterpiece
Strategies
Guard your bonds
Bonds are your lifeline; losing them = losing yourself.
Avoid Mythos exposure when possible
Every SAN loss brings you closer to retirement.
Use conventional resources first
Federal law + guns + connections often help.
Handlers: run short, brutal ops
DG excels at focused 1-3 session missions.
Terminology
- Delta Green
- The unauthorized US government cosmic horror conspiracy.
- Agent
- PC; federal or law enforcement officer moonlighting for DG.
- Handler
- The GM (also, in-fiction, DG's senior officers who direct agents).
- Sanity (SAN)
- Mental fortitude stat; erodes from Mythos exposure.
- Bond
- Personal relationship rating 1-6; buffers sanity loss.
- Disorder
- Permanent mental disorder from SAN loss (PTSD, phobia, etc.).
- Mythos
- Cthulhu Mythos entities/knowledge; source of SAN loss.
- MAJESTIC-12
- Rival government conspiracy; DG's antagonist in metaplot.
- The Program
- DG's official reformed post-1970 designation (in newer metaplot).
- Cell
- Small group of DG agents; standard DG cell = 3-5 agents.
Major competitions
Origins Award 1997 Best Supplement (Delta Green)
annual · USA · since 1997
Origins Award 1999 Best Supplement (Countdown)
annual · USA · since 1999
Ennie Award 2018 Best Product of Year (DG RPG)
annual · USA · since 2018
Considered best modern cosmic horror RPG
ongoing · worldwide · since 1997
Where it is played
Governing bodies
Arc Dream Publishing (current publisher; Detwiller + Glancy)
Founded 1994 · USA
Pagan Publishing (original publisher of DG line 1993-2000s)
Founded 1990 · USA
Chaosium (licensor for original CoC-based DG)
Founded 1975 · USA
Famous names & records
Famous athletes
- Dennis Detwiller (USA) — Co-creator + lead designer + Arc Dream founder
- Adam Scott Glancy (USA) — Co-creator; extensive DG writing
- John Tynes (USA) — Co-creator; also Unknown Armies + Puppetland designer
Learn this sport
beginner
- 1
Download free Delta Green Need to Know quickstart
Free intro adventure.
- 2
Buy Agent's Handbook ($30)
Player-facing rules.
intermediate
- 1
Buy Handler's Guide + run 'PX Poker Night' or 'Music from a Darkened Room'
Classic DG scenarios.
advanced
- 1
Run Impossible Landscapes 5-part campaign
Considered a horror RPG masterpiece.
Frequently asked
What is Delta Green?+
MODERN COSMIC-HORROR CONSPIRACY TABLETOP RPG designed by DENNIS DETWILLER + ADAM SCOTT GLANCY + JOHN TYNES. Originally CALL OF CTHULHU supplements (1997 Pagan Publishing), now STANDALONE GAME (2016 Arc Dream Publishing, funded $360k+ Kickstarter). Players play modern-day AGENTS of DG — unauthorized US government conspiracy hiding cosmic horror (Cthulhu Mythos, cults, UFOs, biological horrors) from public. Uses BRP-derived d100 percentile system + SAN mechanic + BONDS mechanic. Considered THE BEST modern-day cosmic horror RPG.
Delta Green vs Call of Cthulhu?+
SIMILAR SYSTEM, DIFFERENT ERA/TONE. Call of Cthulhu = 1920s-1930s pulp investigators (professors, journalists, adventurers) vs cosmic horror. DELTA GREEN = MODERN DAY federal agents/military moonlighting for illegal government conspiracy. DG adds BONDS mechanic (personal relationships as sanity buffer + cost) + government conspiracy metaplot + burnout of agent life. DG is BEST FOR: fans of X-Files, True Detective, Sicario, Zero Dark Thirty + cosmic horror. Different vibe from classic 1920s CoC.
Sources & provenance
- Arc Dream Publishing — Delta Green— Arc Dream
- Wikipedia — Delta Green— Wikipedia