Elder Sign

COOPERATIVE DICE + CARD adventure by RICHARD LAUNIUS + KEVIN WILSON (Fantasy Flight Games, 2011). Set in the LOVECRAFTIAN 'ARKHAM HORROR' universe — 1-8 INVESTIGATORS play against the game to gather ELDER SIGNS and PREVENT AN ANCIENT ONE from awakening. Uses 6 SPECIAL DICE (5 investigation dice + 1 amber peril die) to complete ADVENTURE CARDS in a MUSEUM setting. 90-min game; multiple EXPANSIONS.

~90 min🌤indoor

Quick facts

Category

Dice Games

Type

Team sport

Players

1–8

Duration

~90 min

Where played

indoor

Country of origin

🇺🇸 United States

Estimated origin

Published 2011 by Fantasy Flight Games; designers Richard Launius (creator of Arkham Horror) + Kevin Wilson; based on Cthulhu Mythos by H. P. Lovecraft; 6+ expansions 2012-2018; Elder Sign: Omens app 2011-2020s.

Olympic

No

Popularity

regional

How it works

Objective

GATHER ENOUGH ELDER SIGNS (~4-14, depends on Ancient One) BEFORE Ancient One's DOOM TRACK FILLS.

Rules

Basic rules

  • Set up MUSEUM with 6-8 face-up adventure cards; each investigator has 4 STAMINA + 4 SANITY

    Signature Museum setup.

  • On turn: PICK an adventure, ROLL DICE, then TRY TO COMPLETE THE TASK ROWS with dice symbols; can re-roll remaining dice

    Signature dice-task-clear cycle.

  • Each FAIL: LOSE 1 DIE + face PERIL PENALTY (lose stamina/sanity/item)

    Signature per-fail loss cycle.

  • COMPLETE all task rows = win adventure → gain ELDER SIGN (or reward, or clue)

    Signature win adventure.

  • EVERY 3 HOURS (~3 turns): CLOCK STRIKES + DOOM COUNTER advances + new MYTHOS card triggers

    Signature time-pressure clock.

  • IF DOOM FILLS = ANCIENT ONE AWAKENS → team fights it directly with combined dice

    Signature end-game boss fight.

  • IF INVESTIGATOR loses all stamina OR sanity = DEVOURED (removed)

    Signature investigator death.

Scoring

Win: enough Elder Signs before doom fills (or defeat Ancient One in final battle). Lose: doom fills + Ancient One defeats party.

Win condition · Team collectively wins/loses vs. the game.

Equipment

  • 6 CUSTOM DICE: 5 GREEN 'INVESTIGATION' DICE (faces: investigation, lore, peril, terror, scroll, magnifier); 1 AMBER 'PERIL' DIE

    Signature 6-dice set.

  • ADVENTURE CARDS (~50 in base): each has TASK ROWS with dice-face requirements

    Signature adventure cards.

  • INVESTIGATOR CARDS (~16 base): each with health, sanity, special ability

    Signature investigator characters.

  • ANCIENT ONE CARDS: game-ending final boss with unique effects (Cthulhu, Azathoth, etc.)

    Signature Ancient One antagonists.

  • ELDER SIGN + MYTHOS + MONSTER + ITEM + SPELL + ALLY cards

    Signature supporting deck.

  • DOOM + CLOCK trackers (clock advances every 3 hours)

    Signature time-pressure trackers.

Terminology

Elder Sign
Victory token: gather enough to defeat Ancient One.
Doom track
Rising counter that ends game if it fills.
Mythos card
Bad-event card drawn every 3 in-game hours.
Devoured
Investigator eliminated from play (stamina or sanity zero).
Peril die
Amber sixth die used only in dangerous adventures.

Major competitions

  • Cooperative board-game / not tournament; casual play only

    n/a · Global home gaming · since 2011

Where it is played

Governing bodies

  • Fantasy Flight Games (publisher)

    Founded 1995 · Roseville, MN, USA

Famous names & records

Famous athletes

  • Richard Launius (designer)
  • Kevin Wilson (co-designer)
  • Cthulhu-mythos board-gaming community

Sources & provenance

Last verified 2026-08-28.verified