Genshin Impact

Officially Genshin Impact (原神)

FREE-TO-PLAY ACTION-RPG (2020) by CHINESE STUDIO HOYOVERSE (formerly miHoYo). Open-world fantasy adventure on the continent of TEYVAT with elemental combat + gacha character collection. Cross-platform (PC, iOS/Android, PlayStation) with cross-progression. Generated $6B+ REVENUE in first 2 years — highest-earning launch of any mobile game ever. 70+ characters, 7 elemental regions, deep lore. Not strictly an esport but has massive competitive lore + speedrun + Spiral Abyss endgame + 100M+ MAU. Featured DLC-scale updates every 6 weeks (Version 5.7 in 2026).

~3600 min🌤indoor

Quick facts

Category

Esports

Type

Individual

Players

1–4

Duration

~3600 min

Where played

indoor

Country of origin

🇨🇳 China

Estimated origin

2020 launch (Sep 2020 global iOS/Android/PC/PS4); Switch version cancelled

Olympic

No

Popularity

global

How it works

Objective

Explore Teyvat, collect + build characters, complete quests, master elemental combat.

Rules

Basic rules

  • Open-world action combat with 7 ELEMENTS (Anemo, Geo, Electro, Dendro, Hydro, Pyro, Cryo)

    Signature 7-element system.

  • ELEMENTAL REACTIONS chain elements for damage multipliers (Vaporize, Melt, Freeze, Superconduct, Overload, etc.)

    Combat depth.

  • GACHA character system: paid 'Wishes' pull for 5-star characters + weapons (0.6% base rate)

    Signature monetization

  • Party of 4 characters — switch mid-combat

    Team composition.

  • Spiral Abyss: 12-floor endgame challenge refreshes bi-monthly

    Endgame content.

  • Genshin has 70+ characters; 15+ new added per year via updates + banners

    Continuous roster expansion.

Scoring

Not competitive; measured by Adventure Rank + character/weapon rolls + Spiral Abyss clears.

ActionPoints
Adventure Rank (world progression)AR1-60 max
Spiral Abyss floor + star count (36 stars total)Endgame achievement
5-star character collectionLong-term goal (gacha)

Win condition · No formal endpoint; ongoing content updates.

Equipment

  • PC (Windows), PS4/5, iOS, Android, cloud

    Multi-platform (no Xbox or Switch as of 2026)

  • Controller or M/KB (both fully supported)

    Universal

  • Free-to-play with gacha character pulls

    Signature gacha monetization

Terminology

Vision
Elemental gemstone granting a character their element.
Constellations
6 permanent upgrades unlocked via duplicate character pulls.
Wishes / Primogems
Gacha currency for pulling characters + weapons.
50/50
Coin-flip chance of getting featured 5-star vs standard 5-star on limited banners.
Spiral Abyss
12-floor endgame — 36 stars possible; refreshes bi-monthly.
Fontaine, Sumeru, Inazuma, Liyue, Mondstadt, Natlan, Snezhnaya
7 elemental nations of Teyvat.

Where it is played

Governing bodies

  • HoYoverse (developer + publisher)

    Founded 2011 · Shanghai, China

  • COGNOSPHERE (international operations)

    Founded 2022 · Singapore

Famous names & records

Famous athletes

  • HoYoverse content team (voice actors + writers)
  • Zajef77, Zy0x (major theorycraft streamers)
  • TenTen (top Chinese Spiral Abyss player)
  • Genshin Impact Team USA (community tournaments)

Frequently asked

Is Genshin Impact really an esport?+

NOT FORMALLY — it has no ranked PvP mode, no professional competitive circuit. However, it has MASSIVE COMPETITIVE LORE + speedrun communities (Spiral Abyss clear speedruns), THEORYCRAFT communities (build optimization, damage calculation), + fanbase larger than most esports. It's classified here as an esport-adjacent game due to its scale + community depth even without formal competition. HoYoverse's HONKAI: STAR RAIL + ZENLESS ZONE ZERO are companion games.

Is Genshin Impact really $6B+ revenue?+

YES — Genshin Impact GENERATED $2B in year 1 (fastest game to reach that milestone) + $6B+ by end of year 3. Cumulative revenue estimated $10B+ by 2026. Widely regarded as one of the most commercially successful games ever launched. Gacha monetization drives massive whale spending — some players spend $1000-10000+ pulling for characters.

Sources & provenance

Last verified 2026-08-28.verified