Kabaddi

A high-tempo South Asian contact sport in which a solo 'raider' crosses into enemy territory to tag defenders and return home — all in a single breath.

👥7 per team📐court~40 min🌤both

What is Kabaddi?

Kabaddi is one of the oldest continuously-played team sports on Earth, rooted in ancient India. Two teams of seven face off across a rectangular court. Turn by turn, one player from each side — the 'raider' — must run into the opponents' half, tag as many defenders as possible, and return to their own half before being tackled — all while continuously chanting 'kabaddi, kabaddi, kabaddi' to prove they haven't inhaled. It is the national sport of Bangladesh, a state sport in seven Indian states, and drives one of the world's fastest-growing professional leagues (Pro Kabaddi League).

Quick facts

Category

Traditional & Cultural Sports

Type

Team sport

Players

7 per team

Duration

~40 min

Where played

both

Field / court

court

Country of origin

🇮🇳 India

Estimated origin

c. 4th century BCE (referenced in Vedic literature)

Olympic

No

Popularity

regional

How it works

Objective

Score more points than the opposing team by tagging defenders on a raid and by tackling raiders — all while managing your seven players on court.

Match structure

Teams alternate turns sending a raider into the opposition half. A raid is complete when the raider (a) returns to their half after tagging, (b) is tackled, or (c) runs out of breath / the 30-second raid clock expires. Defenders who are 'out' leave the court; they can be revived when their team scores a point.

See how it works

Anatomy of a kabaddi raid

Follow a raider across the baulk line, past defenders, and back home in one breath.

raider homedefender homebonusLCRCLIRICOVCOVALLRaid① Chant 'kabaddi'… ready to raid

A raid: cross the midline, cross the baulk line, tag a defender, and return home before being tackled — all on a single breath.

Rules

Basic rules

  • The raid

    A raider crosses the midline into enemy territory and must return to their own half without being tackled. The raider chants 'kabaddi, kabaddi, kabaddi' throughout — proving they haven't taken a fresh breath.

  • The cant

    The continuous chant of 'kabaddi' is called the cant. Losing the cant (breathing in and stopping) makes the raider out.

  • The baulk & bonus

    The raider must cross the baulk line to make a legal raid attempt. Crossing the bonus line (when 6+ defenders are on court) scores a bonus point if they return safely.

  • Tackling

    Any defender who touches a raider can attempt a tackle. To score, the defence must prevent the raider from returning to their own half — the raider's body must be stopped on the defence's side.

  • Getting a defender out

    The raider scores 1 point per defender they tag with any part of the body, provided they return safely.

  • All-out

    If a team loses all 7 on-court players, the opposition is awarded 2 bonus points and all players are revived.

Advanced rules

  • Do-or-die raid

    If a team fails to score on two consecutive raids, the next raid is 'do-or-die': the raider must score a point or their team loses a player.

  • Super raid

    A raid that scores 3+ points in one attempt — worth a heavy tactical swing.

  • Super tackle

    When the defence tackles a raider while having only 3 or fewer players on court, they score 2 points instead of 1.

  • Empty raid

    A raid that scores no points and results in no defenders being out (and the raider returns safely). Counts towards the two-empty-raid trigger for do-or-die.

Scoring

One point per tag (touch), one point per tackle, one point per bonus, 2 points per super tackle, 2 points per all-out bonus.

ActionPoints
Touch (raider tags a defender & returns)1 point per defender tagged
Bonus point1 point (raider crosses bonus line safely)
Tackle1 point (2 if super tackle)
All-out2 bonus points

Win condition · Highest score at full time wins. In knockouts a golden raid decides tied matches.

Playing area

Called

court

Dimensions

13 m × 10 m (men) — split by a midline. Bonus line, baulk line and lobbies inside each half.

A hard, non-slippery court (usually a mat in the professional league) divided into two halves by a centre line. Each half contains a baulk line (parallel to midline, 3.75 m in), a bonus line (further in) and end/side lobbies.

The kabaddi court

13 m × 10 m. Baulk line: the raider must cross it for a legal attempt. Bonus line: cross it and return safely for a bonus point (only when 6+ defenders are on court).

RAIDER HOMEDEFENDER HOMEbaulkbaulkbonusMIDLINERLCRCLIRILcovRcovALL13 m × 10 m
CourtBonus lineRaiderDefender

Equipment

  • Court markings

    Midline, baulk lines, bonus lines and lobbies painted onto the mat.

  • Sports uniform

    Shorts + jersey (numbered).

  • Shoes

    Non-marking rubber-soled sports shoes — mandatory on modern mats.

Positions & roles

  • Raider

    ×1

    The player currently attacking in the opposition half.

  • Left / Right Corner

    ×2

    Anchors at the back — usually the strongest solo tacklers.

  • Left / Right In

    ×2

    Mid-court defenders who form ankle-holds and initiate tackles.

  • Left / Right Cover

    ×2

    Between the corners and ins — the most mobile defenders.

  • All-rounder

    ×1

    A player equally capable of raiding and defending — typically the captain.

Officiating

The referee has authority over the whole match. Umpires patrol one half each and make on-the-spot decisions. In the Pro Kabaddi League a 3-second TV umpire review is available.

  • 1 referee
  • 2 umpires (one per half)
  • 1 scorer
  • 2 assistant scorers

Penalties & fouls

Penalties

  • Line out

    A player stepping over any boundary line (except during a struggle) is declared out.

  • Time-outs

    Each team is allowed two 30-second time-outs per half.

Fouls

  • Delaying the raid

    A raider must cross the baulk line within 5 seconds; failure results in an unsuccessful raid.

  • Holding by hair or clothes

    Illegal for defenders — the raider is declared safe and awarded a point.

  • Physical roughness

    Punching, kicking or intentional injury draws a warning card, then a yellow (5 min), then a red (send-off).

Strategies

  • Chain tackle

    Corners lock the raider's ankles while covers pull them backwards — the most reliable multi-defender tackle.

  • Raid selection

    Save the star raider for do-or-die situations; use utility raiders to score bonus points early.

  • Managing all-outs

    Aggressive defence in the final minute of a half can trigger a match-swinging all-out.

Terminology

Cant
The continuous chant of 'kabaddi' — proves the raider has not taken a breath.
Raid
A single trip by a raider into the opposition half.
Baulk line
3.75 m inside each half — the raider must cross this for a legal raid.
Bonus line
A line further inside the opposition half — crossing it earns a bonus point.
Do-or-die raid
A raid that follows two empty raids — the raider must score or a player is out.
Super tackle
Tackling a raider when the defence has 3 or fewer players — worth 2 points.
All-out
Wiping out all 7 opposition players on court — 2 bonus points.

Major competitions

  • Kabaddi World Cup

    quadrennial · worldwide · since 2004

  • Pro Kabaddi League (PKL)

    annual · India · since 2014

  • Asian Games — Kabaddi

    quadrennial · Asia · since 1990

Where it is played

Governing bodies

  • International Kabaddi FederationIKF

    Founded 2004 · Bhilai, India

  • Amateur Kabaddi Federation of IndiaAKFI

    Founded 1950 · New Delhi, India

Famous names & records

Famous athletes

  • Pardeep Narwal
  • Rakesh Kumar
  • Ajay Thakur
  • Pawan Sehrawat
  • Rahul Chaudhari

Records

  • Most raid points in PKL history

    Pardeep Narwal1,600+ points (2024)

  • Most Asian Games gold (nation)

    India8 golds (2018)

Learn this sport

beginner

  1. 1
    What is kabaddi?

    Two teams of seven. One player at a time raids the opposition — tagging and escaping without a fresh breath.

  2. 2
    The court

    A 13 × 10 m mat split into two halves. Baulk and bonus lines are drawn inside each half.

  3. 3
    How the raid works

    Cross the midline chanting 'kabaddi', tag defenders, return home safely.

  4. 4
    How defenders score

    By stopping the raider from returning — often via a chain tackle at the ankles.

  5. 5
    Do-or-die & all-out

    Two important pressure moments that can decide a match.

Frequently asked

Is kabaddi India's national sport?+

India does not have an officially declared national sport. Kabaddi is however the national sport of Bangladesh, and a state sport in seven Indian states.

How is a bonus point scored?+

The raider crosses the 'bonus line' inside the opposition half (when 6+ defenders are on court) and returns safely — 1 point.

How long is a kabaddi match?+

Two halves of 20 minutes with a 5-minute break — around 45 minutes in total.

Do you have to be big to play kabaddi?+

No — raiders are typically lean and quick; only the anchor defenders (corners) tend to be heavier for grip and power.

Sources & provenance

Last verified 2026-08-20.verified