Kerbal Space Program

SPACE-FLIGHT SIMULATION GAME (Early Access 2011 / Full 2015) by SQUAD (MEXICO) then acquired by Take-Two Interactive. Design + build + fly ROCKETS for the KERBAL alien race — a comic-tragic space program to reach orbit, moons, planets. Signature: REAL-WORLD ORBITAL MECHANICS + rocket engineering; realistic physics + orbital tranfers. Also comedic tone via KERBALS (green humanoid aliens who often die spectacularly). Enormously educational — used by REAL NASA + SPACEX ENGINEERS. KSP2 released 2023 (Early Access) — divisive reception.

~3600 min🌤indoor
Photo · Wikipedia

Quick facts

Category

Video Games

Type

Individual

Players

1–1

Duration

~3600 min

Where played

indoor

Country of origin

🇲🇽 Mexico

Estimated origin

Early Access 2011; Full release 1.0 2015; KSP2 Early Access 2023 (troubled development)

Olympic

No

Popularity

regional

How it works

Objective

Build career space program: reach orbit, land on Mun, visit planets, return safely; achieve tech tree completion.

Rules

Basic rules

  • GAME MODES: Sandbox (unlimited parts), Career (progression + budget), Science (progression only)

    Signature 3 modes.

  • BUILD rockets by attaching parts (engines, fuel tanks, capsules, decouplers, landing gear)

    Signature parts-based rocket building.

  • REAL ORBITAL MECHANICS: elliptical orbits, transfer windows, gravity assists

    Signature realistic physics.

  • KERBAL characters: pilots, engineers, scientists (each with progression + specialties)

    Signature Kerbals.

  • REVERT + QUICKSAVE: save-scumming allowed for learning — huge learning curve

    Signature save-friendly design.

  • MODDING scene enormous: RSS Real Solar System, Realism Overhaul, Interstellar

    Signature mod ecosystem.

Scoring

Career score via missions + tech tree completion; sandbox has no formal score.

Win condition · Personal goals; complete tech tree; visit all planets.

Equipment

  • PC (Steam, GOG) + limited console versions

    PC + limited consoles

  • Mouse + keyboard essential

    Standard controls

Terminology

Kerbal
Green humanoid aliens (Jeb, Bill, Bob, Val are the 'original four').
Mun
Moon-analog orbiting Kerbin (Earth-analog).
Delta-v (Δv)
Change in velocity budget — determines what missions are possible.
Kerbin
Home planet — Earth-analog with 600km radius.
Rocket Equation
Real physics equation determining Δv from fuel + engines.
Hohmann Transfer
Efficient orbital transfer maneuver between two orbits.

Where it is played

Famous names & records

Famous athletes

  • Squad (developer)
  • Various NASA + ESA + SpaceX engineers have publicly used KSP for education
  • Scott Manley (Youtuber, KSP evangelist)
  • Matt Lowne (Youtuber, KSP challenges)

Sources & provenance

Last verified 2026-08-28.verified