Magic: The Gathering

The world's first trading card game (TCG) — 2+ players build 60-card 'decks' (Modern/Legacy) or 100-card commander decks from ~25,000+ unique cards, then battle by casting spells + summoning creatures to reduce opponent's life total from 20 to 0.

📐playmat / table~25 min🌤indoor
Photo · Wikipedia

What is Magic: The Gathering?

Magic: The Gathering (MTG) is the world's first trading card game, invented by American mathematician Richard Garfield + published by Wizards of the Coast in 1993. Players build custom 'decks' from ~25,000+ unique cards released over 30+ years across 100+ sets. Standard game: 2 players start at 20 life; take turns 'casting' spells (using land cards to generate 'mana' currency); play creatures + spells; attack + block; first to reduce opponent to 0 life wins. Multiple formats: Standard (60-card, last ~18 months of cards), Modern (60-card, back to 2003), Legacy (60-card, everything), Commander/EDH (100-card singleton + Legendary commander, most popular casual), Draft/Sealed (limited). MTG has spawned Magic Pro Tour, Grand Prix, MagicFest, Mythic Championship — top tier tournaments with $1M+ prize pools. Deep strategy: card advantage, tempo, board state, mana curve, meta-game reading. Estimated 40+ million players globally. Owned by Hasbro since 1999.

Quick facts

Category

Card Games

Type

Individual

Players

2–6

Duration

~25 min

Where played

indoor

Field / court

playmat / table

Country of origin

🇺🇸 United States

Estimated origin

1993 (Alpha set); Richard Garfield inventor; Wizards of the Coast publisher; Pro Tour launched 1996

Olympic

No

Popularity

global

How it works

Objective

Reduce opposing player's life total from 20 to 0 (or use alternate win conditions from specific cards). Achieved by casting creatures + spells that deal damage or drain life.

Match structure

Sanctioned tournaments: 5 rounds Swiss format + top 8 elimination. Each round = best of 3 games (add sideboard between games). Formats: Standard, Modern, Legacy, Pioneer, Modern, Vintage, Commander, Draft, Sealed.

Rules

Basic rules

  • Start at 20 life

    First player to reduce opponent to 0 life wins (or alternate win condition).

  • Draw + play turn structure

    Untap → Upkeep → Draw → Main phase 1 → Combat → Main phase 2 → End step.

  • Mana costs

    Each spell has mana cost; tap land cards to generate mana; play spell by paying cost.

  • Creatures

    Enter battlefield with 'summoning sickness' (can't attack until next turn); attack + block opponents.

  • Instants + Sorceries

    Spells that resolve immediately. Instants can be played any time; Sorceries only in your main phase.

  • Enchantments + Artifacts

    Persistent spells that stay on battlefield until destroyed.

  • Combat phase

    Attacker declares attackers; defender declares blockers; damage dealt simultaneously.

  • Deck limit

    Standard/Modern: 60 min deck + 15 sideboard. Commander: 100 exact deck + 1 commander.

Advanced rules

  • The Stack (priority)

    Spells + abilities go on 'the Stack' resolving last-in-first-out (LIFO). Players can respond with instants.

  • Priority system

    Active player has priority first; passes to opponents. Complex rules for interruption.

  • Mana curve

    Balance of low-cost + high-cost cards; too many high-cost = slow, too many low-cost = weak late-game.

  • Format restrictions

    Standard: 2 most recent sets. Modern: cards since 2003. Legacy: everything except banned. Vintage: even more permissive.

  • Banned + Restricted lists

    Wizards of the Coast maintains ban list per format to keep meta healthy.

  • Commander (EDH) singleton

    100-card decks with exactly 1 of each card (except basic lands); 40 starting life; commander in command zone.

  • Draft format

    8 players open 3 packs each; pick 1 card + pass; construct 40+ card deck from picks.

  • Sideboard use

    15 cards can be swapped between games in best-of-3 to counter specific opponents.

Scoring

Reduce opponent's life to 0 to win. Series: best of 3 games per round.

ActionPoints
Damage opponent (via combat or spell)Reduce life total
Opponent life at 0Win game
Alternate win condition (cards like Approach of the Second Sun, mill deck to 0)Win game
Best of 3 games (2 game wins)Round won
5+ rounds Swiss + top 8 knockoutTournament finish

Win condition · Reduce opponent to 0 life OR meet alternate win condition. Best of 3 games wins round. Top 8 in tournament advances to knockout playoff.

Playing area

Called

playmat / table

Dimensions

24 × 14 inch playmat with zones: Library (deck), Hand, Battlefield, Graveyard, Exile.

Each player has designated zones: Library (face-down deck), Battlefield (played cards in play), Graveyard (used spells), Hand (drawn cards), Exile (removed from game).

Equipment

  • Deck

    Standard: 60 cards minimum + sideboard 15 cards. Commander: 100 cards + 1 commander card.

  • Life counter

    Dice, spindown, phone app; tracks life total starting 20.

  • Card sleeves

    Plastic sleeves to protect cards; mandatory in tournaments.

  • Playmat

    24 × 14 inch mat with zones printed on it.

  • Dice / tokens

    For +1/+1 counters, creature tokens, mana pool tracking.

  • Deck box

    For carrying deck + sleeved cards safely.

Officiating

Wizards of the Coast trains + certifies Judges (Level 1-5); Head Judge is final ruling authority.

  • Judges (L1 through L5)
  • Head Judge (tournament chief)
  • Floor Judges (roving)
  • Scorekeeper

Strategies

  • Aggro (aggressive) — quick damage

    Low-cost creatures + burn spells; win by turn 5-6.

  • Control — defensive + card advantage

    Removal spells + counterspells; win late-game.

  • Midrange — flexible mid-cost

    3-5 mana threats; balance between aggro + control.

  • Combo — assemble winning combination

    Multi-card combo (e.g., Splinter Twin + Deceiver Exarch).

  • Ramp — quick mana acceleration

    Get large threats out faster than opponent.

  • Tempo — pressure + disruption

    Cheap threats + cheap disruption; deny opponent's plays.

  • Draft strategy

    Pick synergistic cards for BREAD (Bombs Removal Evasion Advantage Duds); average ~40-45 min per draft.

Terminology

Deck
60+ card collection you play with (Constructed) or 100 (Commander).
Sideboard
15 additional cards for game 2 + 3 substitutions.
Mana
Casting currency; generated by tapping land cards.
Land
Card that generates mana; typically 22-26 in 60-card deck.
Creature
Card representing summoned beings; attack + block.
Spell
Card that has an immediate effect; goes to graveyard after resolving.
Instant
Spell playable any time.
Sorcery
Spell playable only in your main phase.
Enchantment / Artifact
Persistent card that stays on battlefield.
Planeswalker
Powerful ally that enters + uses loyalty abilities.
Stack
Order in which spells + abilities resolve (LIFO).
Tap / Untap
Rotate card 90° = 'used' this turn; untap next turn.
Graveyard
Discard pile — used spells + destroyed creatures go here.
Exile
Removed from game entirely (harder to bring back).
Mulligan
Re-shuffle + redraw opening hand (with penalty).
Bolt / Path / Wrath
Common card names: Lightning Bolt (3 damage), Path to Exile (removal), Wrath of God (board wipe).
Cube
Custom draft format using curated 360-720 card 'cube'.
Commander / EDH
100-card singleton casual format; most popular casual.
Meta / Metagame
Current dominant strategies + decks in the format.

Major competitions

  • Magic World Championship

    annual · worldwide · since 1994

  • Pro Tour (later Mythic Championship)

    quarterly (4 per year) · worldwide · since 1996

  • Grand Prix / MagicFest

    monthly (~40 per year) · worldwide · since 1997

  • Magic Online Championship Series (MOCS)

    annual · online · since 2003

  • MagicCon (community + Grand Prix)

    3-4 per year · worldwide · since 2023

Where it is played

Governing bodies

  • Wizards of the Coast (publisher/organizer)

    Founded 1990 · Renton, WA, USA

    Official site ↗
  • Magic Pro Tour (MPT)

    Founded 1996 · worldwide

  • DCI (Duelist's Convocation International)

    Founded 1990 · USA (tournament rankings)

Famous names & records

Famous athletes

  • Kai Budde (Germany, b. 1979) — 'The German Juggernaut'; 7 Pro Tour wins; Player of the Year 2× consecutive
  • Jon Finkel (USA, b. 1978) — 3 Pro Tour titles + 3 Player of the Year; Hall of Fame first inductee
  • Kenji Tsumura (Japan) — 1 Pro Tour + 1 Player of the Year
  • Shuhei Nakamura (Japan) — Player of the Year 2008; 'The Blue Mage' — long career
  • Luis Scott-Vargas (USA) — Pro Tour Berlin winner; MagicFest host + commentator legend
  • Reid Duke (USA) — Multi-time PT/Grand Prix winner; commentator + Magic content creator
  • Paulo Vitor Damo da Rosa (Brazil) — 2× Player of the Year; PT winner
  • Owen Turtenwald (USA) — Hall of Fame; 3× PT top 8
  • Craig Wescoe (USA) — Multi-time Pro Tour winner
  • Sam Black (USA) — Multi-time PT top 8; deckbuilder legend

Records

  • Total unique MTG cards printed

    Wizards of the Coast~28,000 (through 2024) (2024)

  • Most expensive MTG card ever sold

    Black Lotus 'Alpha' PSA 10$540,000 (2023) (2023)

  • Largest MTG tournament

    Grand Prix Las Vegas 20157,551 players (2015)

  • Longest MTG tournament game

    Legacy 5-hour turn18 min single turn (2018) (2018)

  • Total MTG players worldwide

    Wizards of the Coast estimate40+ million (2024)

Learn this sport

beginner

  1. 1

    Free digital MTG Arena

    Free download; comprehensive tutorial; play against AI + humans.

  2. 2

    First 50-100 games

    Play Standard mode; learn basic strategy + card interactions.

  3. 3

    Understand mana curve + deckbuilding

    22-26 lands + spread of 1-2-3-4-5+ mana costs.

  4. 4

    Attend Friday Night Magic (FNM)

    Local game store weekly casual tournament; friendly + welcoming.

intermediate

  1. 1

    Learn top 3 archetypes

    Aggro, Control, Midrange — play + practice each.

  2. 2

    Sideboarding fundamentals

    Best-of-3 requires adjusting deck between games.

  3. 3

    Local + regional tournaments

    Compete at Store Championship, Regional Championship Qualifier.

advanced

  1. 1

    Regional Championship + Pro Tour Qualifier

    Top-16 at Regional = invitation to Pro Tour.

  2. 2

    Pro Tour (quarterly)

    Top players compete for $1M+ prize pool.

  3. 3

    Magic World Championship

    Invite-only for top-16 Pro Tour + qualifiers; ~$500k prize.

Frequently asked

How many cards are in Magic: The Gathering?+

Approximately 28,000+ unique cards printed since 1993 across 100+ expansion sets. New set releases every 3-4 months. Deck construction from these cards depends on format: Standard uses most recent 8 sets (~2500 cards); Modern uses cards from Eighth Edition (2003) onwards; Commander/Legacy uses nearly all cards.

What are the popular MTG formats?+

Standard (last 2 years of cards, tournament rotation), Modern (post-2003), Pioneer (post-2012), Legacy (everything except banned), Vintage (nearly everything), Commander/EDH (100-card singleton casual, most popular), Draft/Sealed (limited card pool), Pauper (common cards only).

How expensive is MTG?+

Casual: $30-50 preconstructed deck. Competitive Standard: $200-400 deck. Modern: $500-1500 top-tier deck. Legacy: $2000-8000. Vintage: $5000-30,000+. Individual cards can cost $100-540,000 (Black Lotus). Digital MTG Arena is free-to-play with option to purchase card packs.

Who invented Magic: The Gathering?+

Richard Garfield — American mathematician + game designer. Created MTG in 1990 for Wizards of the Coast as first trading card game concept. Published August 1993 (Alpha set, only 2.6 million cards printed). Now owned by Hasbro (Wizards acquired 1999). Garfield still consults occasionally but no longer daily involved.

Who is the greatest MTG player?+

Debated: Kai Budde (Germany, 7 Pro Tour wins, most all-time), Jon Finkel (USA, 3 PT wins + first Hall of Fame inductee), Kenji Tsumura (Japan, Player of the Year), or Shuhei Nakamura (Japan, career-long dominance). Modern era: Luis Scott-Vargas, Owen Turtenwald, Reid Duke are commonly cited.

What is Commander/EDH?+

Commander (formerly EDH = Elder Dragon Highlander) is the most popular casual MTG format. 100-card decks with EXACTLY 1 of each card (except basic lands) + 1 'Commander' Legendary Creature in Command Zone (usable each turn for +2 mana cost per casting). 40 starting life instead of 20. Typically 4-player free-for-all games. Casual + social + creative.

Sources & provenance

Last verified 2026-08-24.community