Napoleon (Nap)

Officially Napoleon (Card Game)

Classic BRITISH bidding + trick-taking card game (mid-19th c.) named after NAPOLEON BONAPARTE — 2 to 6 players; each dealt 5 cards; bid to take a specified number of tricks (2-5). Highest 'nap' bid (5 tricks) wins big; failure loses big. Popular Victorian + Edwardian British pub + parlour game; ancestor of similar games worldwide including Japanese 'Napoleon' (which is significantly different).

~30 min🌤indoor

Quick facts

Category

Card Games

Type

Individual

Players

2–6

Duration

~30 min

Where played

indoor

Country of origin

🇬🇧 United Kingdom

Estimated origin

Developed mid-19th century Britain; named after Napoleon Bonaparte (evoking his aggressive 'gambling on victory' strategy); popular 1860-1930 in British pubs + parlours; still played by traditionalists.

Olympic

No

Popularity

niche

How it works

Objective

Bid + win the number of tricks bid (2, 3, 4, or 'Nap' for 5); succeed = win stakes; fail = pay stakes.

Rules

Basic rules

  • DEAL: 5 cards each; no stock; remaining cards unused

    Signature 5-card hand.

  • BIDDING (single round): each player passes OR bids 'TWO', 'THREE', 'FOUR', or 'NAP' (5 tricks)

    Signature single-round bidding.

  • 'MISÈRE' (bid to lose all 5) allowed in some variants — ranks between 3 and 4

    Standard misère option.

  • TRUMP: HIGHEST BIDDER leads first card — its SUIT becomes TRUMP

    Signature trump-by-lead rule.

  • TRICK PLAY: MUST FOLLOW SUIT if possible; highest trump wins (or highest of led suit if no trumps)

    Standard trick-taking.

  • STAKES: bid # + successful = win # units from each opponent; NAP successful = win 10 units; NAP failed = pay 5 units to each

    Signature stakes structure.

  • WELLINGTON (10 tricks equiv, doubles Nap): rare optional bid = 20 units on success

    Signature Wellington + Blücher variants.

Scoring

Stakes per successful/failed bid; Nap = 10 win / 5 loss per opponent; standard bids = # units.

Win condition · Highest cumulative stakes after N hands OR pre-agreed target.

Equipment

  • Standard 52-card deck (sometimes shortened to 32 cards for fewer players)

    Standard Western deck.

  • Coins or chips for stake / scoring

    Standard stakes / scoring counters.

Terminology

Nap
Bid to win ALL 5 tricks — highest standard bid.
Misère
Bid to LOSE all 5 tricks — variant bid.
Wellington
Doubled-Nap bid worth 20 units — optional.
Blücher
Tripled-Nap bid worth 30 units — optional/rare.
Kitty
In some variants, discarded cards used later.

Where it is played

Sources & provenance

Last verified 2026-08-28.verified