Nonogram

Officially Nonogram (Picross / Griddler / Hanjie / Paint by Numbers)

Grid logic puzzle — fill cells based on numeric row/column clues to reveal hidden picture. Invented independently 1987 by Non Ishida (Japanese graphic editor) + Tetsuya Nishio (Japanese puzzler). Made global by Nintendo's PICROSS video games (1995+). 100M+ Picross games sold; standard NYT Sunday Games feature.

📐grid (typically 5×5 to 30×30)~30 min🌤indoor

What is Nonogram?

Nonograms are grid logic puzzles where solvers fill cells based on numeric clues along rows + columns to reveal a hidden pixel-art picture. INVENTED INDEPENDENTLY 1987 by NON ISHIDA (Japanese graphic editor, published in Communications Design) + TETSUYA NISHIO (Japanese puzzle author). Ishida coined 'nonogram' from her own name. Cross-pollinated in Japan 1988-1990. GLOBAL POPULARITY via Nintendo's PICROSS game series (1995+, Game Boy + DS + 3DS + Switch, 100M+ copies sold). Also called: PICROSS (Nintendo brand), GRIDDLER (British), HANJIE (Chinese/UK), PAINT BY NUMBERS, PIC-A-PIX. GAMEPLAY: (1) GRID (typically 5×5 to 30×30+). (2) NUMBERS along top of each column + left of each row indicate consecutive filled cells. (3) '3 2' = block of 3 filled cells, then GAP, then block of 2 filled cells. (4) Order in numbers = order in row/column. (5) BLANK cell = between blocks (unspecified size). (6) Solver uses LOGIC to determine which cells are filled vs empty. (7) When complete, reveals HIDDEN PIXEL PICTURE. TECHNIQUES: (1) OVERLAP method — long clue extending nearly full row forces middle cells filled. (2) SIMPLE BOX — clue count = row size means all filled. (3) EXCLUSION — mark definite empty cells with X. (4) EDGE LOGIC — clues at row start constrain first cells. (5) CROSS-REFERENCE — row + column clues intersect. NO GUESSING required for well-designed puzzles; pure logic. VARIANTS: (1) BLACK & WHITE (standard). (2) COLOR NONOGRAMS (multiple colors, different rules). (3) MULTIDIMENSIONAL (5D nonograms — rare). MEDIA: Nintendo Picross (2007+ Nintendo DS revival), NYT Games includes Nonograms, iOS/Android app abundance, Nonograms.org online free.

Quick facts

Category

Puzzle Games

Type

Individual

Players

1–1

Duration

~30 min

Where played

indoor

Field / court

grid (typically 5×5 to 30×30)

Country of origin

🇯🇵 Japan

Estimated origin

1987 Japan (dual invention); Nintendo Picross 1995+ (Game Boy → Switch); global via mobile apps 2010+

Olympic

No

Popularity

global

How it works

Objective

Fill all correct cells based on row + column clues to reveal hidden picture.

Match structure

Solo; some timed competitive events online.

Rules

Basic rules

  • Numbers along top + left of grid

    Each row + column has sequence of numbers indicating consecutive filled cells.

  • '3 2' = block of 3, gap, block of 2

    Sequence order matters; gap size between blocks unspecified but at least 1 cell.

  • Fill cells using logic

    Use both row + column clues to deduce definite filled + empty cells.

  • Mark empty cells with X

    Tracking known empty cells simplifies remaining logic.

  • No guessing required for well-designed puzzles

    Pure logic solvable; if forced to guess, puzzle is poorly designed.

  • Complete reveals hidden picture

    Filled cells form pixel art image.

Advanced rules

  • Overlap technique

    Clue nearly filling row forces middle cells filled. Example: 10×10 row with '7' clue means at minimum cells 4-7 filled (7 pushed left + 7 pushed right overlap).

  • Simple box + edge logic

    Clue count = row size means all filled. Clue at start '5' in 10-cell row means cells 1-5 possible; must be filled if no smaller clues.

  • Cross-reference between rows + columns

    Fill definite cells from one clue set + use those to constrain other.

  • Color nonograms

    Multiple colors in single grid; more complex but similar logic. Nintendo Picross series has color variants.

  • Speed nonogram

    Timed competitive solving; apps track best times.

  • Design elegance

    Well-designed nonograms have unique logical solutions + reveal recognizable pictures.

  • Nintendo Picross series

    Mario's Picross (1995), Picross DS (2007), Picross e series (2013+), Picross S series (2017+ Switch); 30+ titles; 100M+ copies sold.

Scoring

Casual: solve = success. Competitive: fastest time.

ActionPoints
Solve puzzleSuccess + reveal picture
Competitive timeFastest = winner
Mistake penalty (in apps)Time added or level-fail

Win condition · Fill all cells correctly to reveal complete picture.

Playing area

Called

grid (typically 5×5 to 30×30)

Dimensions

Small: 5×5 to 10×10. Medium: 15×15 to 20×20. Large: 25×25 to 30×30. Extreme: 50×50+.

Rectangular grid with numeric clues along top + left.

Equipment

  • Nonogram book or magazine

    $5-20; hundreds of puzzles per book.

  • Digital nonogram app

    Nintendo Picross series ($10-30 per game); mobile apps (Nonogram, Picross) free/paid.

  • Pen + pencil (paper solving)

    Pencil for uncertainty, X marks for empty cells.

  • Nonograms.org (free web)

    Thousands of free puzzles online.

Officiating

Casual solo game; no governing body.

  • No formal officiating

Strategies

  • Start with obvious lines

    Rows/columns where clue equals width = all filled. Clues that nearly fill row use overlap technique.

  • Mark X for known empty cells

    Empty cells constrain remaining logic; don't leave blank.

  • Cross-reference constantly

    Fill from row clues → check what column clues now enable.

  • Overlap method for long clues

    '7' in 10-cell row = middle 4 cells (4,5,6,7) definitely filled.

  • Use pencil for uncertainty

    Erase mistakes; ink final answers.

  • Play Nintendo Picross series

    Excellent mobile + Switch experience; 30+ games, thousands of puzzles.

  • Nonograms.org free

    Thousands of free puzzles online; browser-based solving.

  • No guessing rule

    Well-designed puzzles solvable by pure logic; if forced to guess, puzzle is broken.

  • Progress difficulty gradually

    Master 10×10 before 15×15; incremental improvement.

Terminology

Nonogram
Grid logic puzzle with numeric row/column clues.
Picross
Nintendo's brand of nonogram video games (1995+).
Griddler / Hanjie
British + Chinese names for nonogram.
Paint by numbers
Descriptive alternate name (fill cells to make picture).
Clue
Numbers along top + left indicating consecutive filled cells.
Block
Sequence of consecutive filled cells.
Gap
Empty cells between blocks (unspecified size, min 1).
Overlap technique
Long clue nearly filling row forces middle cells filled.
X mark
Marker for known empty cell.
Cross-reference
Using both row + column clues together for logic.
No-guess rule
Well-designed nonograms solvable by pure logic without guessing.
Color nonogram
Variant with multiple colors instead of black/white.
Reveal picture
Completed puzzle shows pixel-art image.

Major competitions

  • No formal championships; online leaderboards

    ongoing · worldwide via apps · since 2000

  • Nintendo Picross app leaderboards

    ongoing · worldwide · since 2007

Where it is played

Governing bodies

  • No formal federation

    N/A

  • Nintendo (Picross series publisher)

    Founded 1889 · Kyoto, Japan

Famous names & records

Famous athletes

  • Non Ishida (Japan) — Co-invented nonogram 1987; coined term from her name
  • Tetsuya Nishio (Japan) — Independently invented nonogram 1987
  • Nintendo — Publisher of Picross game series (1995+, 100M+ copies)
  • Various online nonogram community members with top solve times

Records

  • Nonogram invention

    Non Ishida + Tetsuya Nishio1987 Japan (dual independent invention) (1987)

  • First Nintendo Picross

    Nintendo (Mario's Picross)1995 Game Boy (1995)

  • Picross series total sales

    Nintendo100M+ copies across 30+ titles (2024)

  • Nintendo DS revival

    Nintendo (Picross DS)2007 major revival (2007)

  • Fastest 15×15 online

    Various online solversUnder 3 minutes (2020)

Learn this sport

beginner

  1. 1

    Solve 5×5 + 10×10 puzzles

    Learn basic logic + clue interpretation.

  2. 2

    Play Nintendo Picross e series ($5)

    Excellent tutorial + hundreds of puzzles.

  3. 3

    Nonograms.org free web puzzles

    Thousands of free puzzles browser-based.

intermediate

  1. 1

    Master overlap + cross-reference techniques

    Advanced logic makes larger puzzles feasible.

  2. 2

    Solve 15×15 + 20×20

    Longer puzzles; 20-45 min each.

  3. 3

    Try color nonograms

    Multi-color adds complexity + variety.

advanced

  1. 1

    25×25 + 30×30 mega-nonograms

    1-8 hour solves; extreme concentration.

  2. 2

    Speed solving competitions

    Timed events + leaderboards on apps.

  3. 3

    Nintendo Picross S Switch series

    Latest platform + newest puzzle collections.

Frequently asked

What is a nonogram?+

Grid logic puzzle where solvers fill cells based on numeric clues along rows + columns to reveal hidden pixel-art picture. Clues like '3 2' = block of 3 filled cells, gap, block of 2. Solver uses LOGIC to determine which cells filled vs empty. Well-designed nonograms solvable by pure logic without guessing. Also called: Picross (Nintendo brand), Griddler, Hanjie, Paint by Numbers, Pic-a-Pix. Invented 1987 Japan by Non Ishida (coined 'nonogram' from her name) + Tetsuya Nishio independently. Popularized globally via Nintendo Picross video games (1995+, 100M+ copies sold).

How do you solve nonograms?+

TECHNIQUES: (1) SIMPLE — clue count = row size means all filled. (2) OVERLAP — long clue in narrow row forces middle cells. '7' clue in 10-cell row = cells 4-7 definitely filled. (3) EDGE LOGIC — clue at row start constrains first cells. (4) CROSS-REFERENCE — fill from row clue → check column clues → back to rows. (5) X for empty — mark known empty cells to constrain remaining logic. (6) NO GUESSING — pure logic solvable; if you must guess, puzzle is poorly designed. TIP: start with obvious lines, work outward, cross-reference constantly. Master 10×10 before 15×15.

What is Picross?+

Nintendo's brand of nonogram video games. First title MARIO'S PICROSS (1995, Game Boy). Series expanded to Nintendo DS (Picross DS, 2007), 3DS (Picross e series 2013+), Switch (Picross S series 2017+). 30+ titles total; 100M+ copies sold. Features hundreds of puzzles per game; hint systems; visual reveal animations. Standard: black/white grids. Some titles add COLOR PICROSS or 3D PICROSS. Considered gold standard mobile puzzle experience. Alternatives: iOS/Android nonogram apps (many free), online at Nonograms.org.

Nonogram vs Sudoku — what's the difference?+

BOTH grid logic puzzles solvable by pure deduction. NONOGRAM: (1) NUMERIC CLUES along rows/columns indicate FILLED CELLS. (2) REVEALS pixel-art picture when complete. (3) Cells are filled/empty (binary). (4) Grid sizes 5×5 to 30×30+. (5) INVENTED 1987 Japan. SUDOKU: (1) NUMBERS 1-9 filled in cells. (2) Each row/column/3×3 box contains 1-9 exactly once. (3) Cells hold numbers, not just filled/empty. (4) Grid always 9×9 standard. (5) POPULARIZED 2004 UK Times newspaper (invented 1979 USA). Both excellent brain training. Nonogram more visual (picture reveal); Sudoku more numerical. Personal preference; try both.

What are the best nonogram apps?+

TOP CHOICES: (1) NINTENDO PICROSS S series (Switch, $10 each) — highest quality; 300-500 puzzles per title. (2) PICROSS E series (Nintendo 3DS, $5 each) — legacy but excellent. (3) NONOGRAMS BY EASYBRAIN (iOS/Android, free with ads) — thousands of puzzles; most-downloaded nonogram app. (4) LOGIC PIC (iOS/Android, free) — clean interface; daily puzzles. (5) HUNGRY CAT PICROSS (iOS/Android, free) — themed collections. (6) NONOGRAMS.ORG (free web) — thousands of puzzles browser-based; classic UI. WEB: Puzzle-nonograms.com, nonograms.org free. Choose based on platform + preference for gameplay style. All excellent for daily puzzle practice.

Sources & provenance

Last verified 2026-08-25.verified