Shadowrun
Cyberpunk-fantasy hybrid tabletop RPG. First published 1989 by FASA. Setting: 2050s dystopian world where MAGIC returned + CYBERPUNK MEGA-CORPS dominate + ELVES/DWARVES/ORKS/TROLLS live alongside humans. Players are 'runners' doing corporate espionage. 6th Edition (2019) current. Complex D6 dice pool system; influential cyberpunk RPG.
What is Shadowrun?
Shadowrun is CYBERPUNK-FANTASY HYBRID TABLETOP RPG. First published 1989 by FASA CORPORATION; currently published by CATALYST GAME LABS. Setting: NEAR-FUTURE 2050s-2080s DYSTOPIA where MAGIC RETURNED to world in 2011 (Sixth Age) + MEGA-CORPORATIONS wield more power than governments + AWAKENED HUMANS include ELVES, DWARVES, ORKS, TROLLS + cybernetic implants blur human/machine. Players are 'SHADOWRUNNERS' — freelance criminals doing CORPORATE ESPIONAGE, KIDNAPPING, DATA THEFT for MR. JOHNSON employers. Highly detailed setting mixing WILLIAM GIBSON-esque cyberpunk + tolkien fantasy + political conspiracy. CHARACTER ARCHETYPES: STREET SAMURAI (cyber-augmented combat), DECKER (hacker), MAGE/SHAMAN (magic user), RIGGER (drone operator), ADEPT (magic-enhanced martial arts), FACE (social manipulator). 6TH EDITION (2019) current — streamlined d6 dice pool system. NOTORIOUSLY COMPLEX RULES across editions (especially 3E-5E). SUPPLEMENTS extensive: SPRAWLS (city settings), MAGIC (Awakening details), MATRIX (hacking), RIGGERS (vehicles). VIDEO GAME ADAPTATIONS: SNES/Genesis Shadowrun (1993/94), Shadowrun Returns (2013 Harebrained Schemes Kickstarter), Shadowrun Dragonfall + Hong Kong sequels. Cult classic; MOST INFLUENTIAL CYBERPUNK RPG.
Quick facts
Category
Tabletop Role-Playing
Type
Team sport
Players
2–8
Duration
~240 min
Where played
indoor
Field / court
theater of mind + battle maps
Country of origin
🇺🇸 United States
Estimated origin
1st Edition 1989 FASA; 2E 1992; 3E 1998; 4E 2005 (WizKids); 5E 2013 (Catalyst); 6E 2019 (current)
Olympic
No
Popularity
major
How it works
Objective
Complete shadowruns (missions) for pay; grow character while surviving corporate + magical + Matrix threats.
Rules
Basic rules
Dice pool: attribute + skill in d6
Roll pool; count 5s + 6s = hits. Difficulty determines hits needed.
Character types: Street Samurai, Decker, Mage, Rigger, Adept, Face
Party benefits from diverse archetypes.
Combat lethal — cybernetics + guns + magic
Body armor + reaction critical for survival.
Matrix (hacking) + astral (magic) as parallel worlds
Deckers/mages can operate in Matrix/astral concurrent with physical.
Karma (XP) advances character
Skills, attributes, initiations.
Reputation matters — 'runners' operate underground
Street cred + notoriety + public awareness track social standing.
Scoring
Not scored. Karma (XP) advances character; nuyen (money) buys gear/upgrades.
| Action | Points |
|---|---|
| Complete shadowrun successfully | 5-15 karma + nuyen payout |
| Character advancement | Karma spent on skills/attributes |
| Reputation/notoriety tracks | Affects future job opportunities |
Win condition · Cooperative narrative; individual character advancement + campaign completion.
Playing area
Called
theater of mind + battle maps
Dimensions
combat scenes gridded
Narrative + tactical combat maps when needed.
Equipment
Shadowrun 6E Core Rulebook
€50; rules + setting
Sixth World Companion + supplements
Runners, magic, matrix, riggers €30-40 each
Standard d6 dice (large pool: 5-20+)
Dice pools 5-20+ = many d6 required
Character sheets + gear catalogs
Gear-heavy system
Strategies
Party diversity essential
Face for social, Decker for hacking, Mage for magic, Street Samurai for combat.
Plan runs (missions) carefully
Legwork + intel before infiltration reduces combat needs.
6E dice pool cap (Edge mechanic)
Edge = luck currency; know when to spend.
Terminology
- Runner
- Shadowrunner — freelance criminal PC.
- Mr. Johnson
- Anonymous employer hiring runners.
- Nuyen (¥)
- Currency (Japanese yen-based).
- Karma
- XP for character advancement.
- Matrix
- Cyberspace/internet accessed by Deckers.
- Astral
- Spirit plane accessed by mages/shamans.
- Awakened
- Post-2011 magic-capable being.
- Metahumans
- Awakened variants: elves, dwarves, orks, trolls.
- Cyberware / Bioware
- Cybernetic + biological augmentations.
- Essence
- Humanity stat; augmentations reduce it.
Major competitions
Not competitive — cooperative
n/a · worldwide
Shadowrun Missions (organized play)
ongoing · worldwide · since 2004
Gen Con Shadowrun events
annual · USA · since 1990
Where it is played
Governing bodies
Catalyst Game Labs (current publisher)
Founded 2007 · USA
FASA Corporation (original 1989)
Founded 1980 · USA — defunct 2001
Famous names & records
Famous athletes
- Jordan Weisman (USA, b. 1961) — Original Shadowrun designer at FASA
- Bob Charrette (USA) — Original 1E designer
- Tom Dowd (USA) — Original 1E designer
- Jason Hardy (USA) — Recent line developer at Catalyst
Learn this sport
beginner
- 1
SHADOWRUN 6E Starter Set ($30) — pre-made runners + starter run
Best entry point.
- 2
SHADOWRUN RETURNS video game ($15 Steam)
Learn setting + basic mechanics.
- 3
SHADOWRUN ANARCHY (2016, $30) — simplified narrative version
Great for RPG newcomers.
intermediate
- 1
Full 6E Core Rulebook + Sixth World Companion
Full rules + additional archetypes.
- 2
Run first mission as GM
Pre-published Shadowrun Missions available.
advanced
- 1
Full campaign spanning years (setting supports it)
Runners rise from street level to global threats.
Frequently asked
What is Shadowrun?+
CYBERPUNK-FANTASY HYBRID TABLETOP RPG (1989 FASA). Setting: 2050s-2080s DYSTOPIA where MAGIC RETURNED (2011 Sixth Age) + MEGA-CORPS dominate + ELVES/DWARVES/ORKS/TROLLS live alongside humans + cybernetics blur human/machine. Players are SHADOWRUNNERS doing corporate espionage. Iconic mix of William Gibson cyberpunk + Tolkien fantasy + political conspiracy. 6E (2019) current. Cult classic; MOST INFLUENTIAL CYBERPUNK RPG. Video game adaptations by Harebrained Schemes (2013-2015) also acclaimed.
How complex is Shadowrun compared to D&D?+
SHADOWRUN CONSIDERABLY MORE COMPLEX historically. 5E (2013) notoriously RULES-HEAVY — combat + hacking + magic + rigging each have separate subsystems. 6E (2019) STREAMLINED but still moderately complex. D&D 5E MUCH SIMPLER — clearer rules, faster gameplay. Shadowrun rewards SYSTEM MASTERY; D&D rewards CREATIVITY. New players START WITH ANARCHY (2016 simplified version) or SHADOWRUN RETURNS video game. Character build especially complex due to gear + augmentation options.
Is Shadowrun still played?+
YES — active community + regular Catalyst Game Labs publications. Not as large as D&D 5E or Pathfinder 2E, but LOYAL FANBASE. Cyberpunk 2077 (2020 video game) + Cyberpunk RED RPG (2020) drew renewed interest in cyberpunk genre — some Shadowrun crossover. Regular ORGANIZED PLAY (Shadowrun Missions) at conventions + game stores. Video games (Shadowrun Returns trilogy 2013-15, Shadowrun Chronicles 2015) introduced generations to setting.
Sources & provenance
- Wikipedia — Shadowrun— Wikipedia
- Catalyst Game Labs — Shadowrun— Catalyst Game Labs