Ship, Captain, and Crew

TRADITIONAL AMERICAN DICE GAME (also played in British + US navies) using 5 dice. Player rolls up to 3 TIMES to obtain SHIP (6), CAPTAIN (5), CREW (4) IN THAT ORDER, then remaining 2 dice sum = CARGO. Signature: STRICT ORDER — must roll 6 first, keep it, then 5, keep it, then 4, keep it. Highest cargo after 6-5-4 wins. Popular DRINKING GAME + NAVAL TRADITION; often played for penny pot or drinks. Simple + fast; suitable for many players.

~3 min🌤indoor

Quick facts

Category

Dice Games

Type

Individual

Players

2–10

Duration

~3 min

Where played

indoor

Country of origin

🇺🇸 United States

Estimated origin

1800s naval tradition; popular US/UK drinking game 20th century

Olympic

No

Popularity

regional

How it works

Objective

Roll SHIP (6), CAPTAIN (5), CREW (4) in sequence within 3 rolls + maximize CARGO from remaining 2 dice.

Rules

Basic rules

  • Player rolls ALL 5 DICE up to 3 TIMES total

    Signature 3-roll limit.

  • MUST roll a 6 (SHIP) FIRST, then 5 (CAPTAIN), then 4 (CREW) — in strict order

    Signature 6-5-4 order requirement.

  • Once a required die is rolled, SET IT ASIDE + continue rolling remaining dice

    Signature set-aside rule.

  • If you don't get 6-5-4 in 3 rolls = SCORE ZERO for turn

    Signature bust penalty.

  • After 6-5-4 obtained, remaining 2 DICE = CARGO score (max 12)

    Signature cargo scoring.

  • HIGHEST CARGO WINS round (or highest across N rounds)

    Signature highest wins.

  • TIE: tied players re-roll

    Signature tie-break.

Scoring

Cargo = sum of 2 remaining dice after 6-5-4 set. Zero if bust.

ActionPoints
6-5-4 not obtained in 3 rolls0
Cargo scoreSum of remaining 2 dice (2-12)

Win condition · Highest cargo wins each round; often multi-round with running total or coin pot.

Equipment

  • 5 six-sided dice

    Signature 5 dice

  • Cup or shaker (optional for rolling)

    Optional cup

  • Score sheet or coin pot

    Signature scoring

Terminology

Ship
The 6 die — first required.
Captain
The 5 die — second required.
Crew
The 4 die — third required.
Cargo
Sum of remaining 2 dice after 6-5-4 obtained.
Bust
Failing to get 6-5-4 in 3 rolls = 0 score.

Where it is played

Sources & provenance

Last verified 2026-08-28.verified