Sichuan Mahjong

Officially Sichuan Mahjong (Blood Battle)

Fast-paced Sichuan-province regional variant of Chinese mahjong — uses 108 tiles (no winds/dragons), 'Blood Battle to the End' rule (play continues after first win), simple 3-suit hands. Iconic in Chengdu tea-house culture; popular in Chinese diaspora.

~30 min🌤indoor
Photo · Wikipedia

What is Sichuan Mahjong?

Sichuan Mahjong (四川麻将) is a Sichuan-provincial regional variant of Chinese mahjong — specifically the 'Xuezhan Dao Di' (Blood Battle to the End) form popularised in Chengdu tea-house culture. Distinctive features: uses only 108 tiles (dropping winds + dragons from standard 136-tile set) — only 3 suits: dots, bamboos, characters (1-9 in each × 4 copies = 108). All hands must be single-suit ('Qing Yi Se' — pure one-suit) — a defining constraint. 'Blood Battle to the End' rule: game continues even after first player declares mahjong; remaining players keep playing until second + third winners also declare, only then does hand end. This creates continuous pressure + strategic depth. Scoring uses 'Fan' multipliers + 'Guazi' (seed) point system. Popular in Chengdu, Chongqing, and among Sichuanese diaspora worldwide. Online platforms like QQ Mahjong + Tencent's specific Sichuan Mahjong app have hundreds of millions of players. Distinct from other regional variants: Hong Kong Mahjong (uses full 136-tile set), Riichi (Japanese, different scoring), Cantonese, Shanghai variants.

Quick facts

Category

Tile Games

Type

Mixed

Players

4–4

Duration

~30 min

Where played

indoor

Country of origin

🇨🇳 China

Estimated origin

Regional variant emerged mid-20th century; codified as 'Xuezhan Dao Di' late 20th century; online boom 2000s+

Olympic

No

Popularity

regional

How it works

Objective

Form 4 sets + 1 pair from tiles (14 tiles total) all in single suit (Qing Yi Se); win by drawing self-drawn or opponent-discarded winning tile.

Match structure

4-player hand-based rounds. Blood Battle: game continues until 3rd of 4 players declares mahjong.

Rules

Basic rules

  • Single-suit hands mandatory

    All winning hands must be pure one-suit (dots only, bamboos only, or characters only).

  • 108 tiles (no winds/dragons)

    Only numbered suit tiles 1-9 × 3 suits × 4 copies.

  • Blood Battle continuation

    After first player declares mahjong, remaining players continue; hand ends only after 3rd of 4 declares.

Advanced rules

  • Fan (multiplier) scoring

    Winning hand's Fan value multiplies score — pure sequences, all-triplets, all-terminals, etc. add Fan.

  • Ding Que (declare suit) rule

    Each player declares which suit they will NOT collect at start; commits to 2 of 3 suits for their hand.

  • Gang (kong) exposed vs concealed

    Exposed Kong from discard vs concealed Kong from draw scored differently.

Scoring

Fan × base points; multiple winners in Blood Battle share pot.

ActionPoints
Self-drawn win (Zi Mo)Base × Fan multiplier from all 3 opponents
Winning off discard (Rong)Base × Fan from discarding player

Win condition · Complete valid 4-sets-plus-pair single-suit hand.

Equipment

  • 108-tile Sichuan mahjong set

    1-9 × 3 suits (dots, bamboos, characters) × 4 copies = 108. NO winds or dragons.

  • Chip / Fan tokens

    Scoring markers.

  • Mahjong table (auto-shuffling common)

    Traditional table or automatic shuffling table (very common in Chengdu tea-houses).

Positions & roles

  • Sichuan Mahjong Player

    ×1

    Solo player at 4-player table.

Officiating

No formal officials.

  • Group consensus

Penalties & fouls

Penalties

  • Wrong suit collection (Ding Que violation)

    Cannot win; Ding Que declaration binding.

  • False mahjong declaration

    Penalty per house rules; often lose hand + pay other 3.

  • Losing tiles at Blood Battle end

    Un-declared players pay based on remaining tile value.

Strategies

  • Ding Que declaration wisely

    Declare Ding Que based on early tile draw — commit to strongest 2 suits based on initial hand.

  • Aggressive claim (Peng/Gang) tempo

    In Blood Battle, tempo matters — aggressive Peng/Gang claims force opponents to adapt faster.

  • Winning position vs single-suit locked

    Once locked into single suit via Ding Que, watch closely for winning tile from any opponent's discard.

Terminology

Xuezhan Dao Di
'Blood Battle to the End' rule variant
Qing Yi Se
'Pure one-suit' — mandatory single-suit hand
Ding Que
Declare which suit will NOT collect
Fan
Scoring multiplier for hand types
Peng / Gang
Claim discarded tile for triplet / quadruplet

Major competitions

  • Chengdu Sichuan Mahjong Championship

    annual · Chengdu / Sichuan · since 1995

  • Tencent QQ Sichuan Mahjong online tournaments

    ongoing · China + diaspora online · since 2005

Where it is played

Governing bodies

  • Chengdu Mahjong Association (regional)

    Founded 1990 · Chengdu, Sichuan, China

Famous names & records

Famous athletes

  • Regional champions of Chengdu tournaments

Records

  • Chengdu tea-house tradition

    Chengdu cultureChengdu tea-houses (茶馆) are iconic all-day Sichuan mahjong venues — cultural landmark (1980)

  • Online player base

    Tencent QQ MahjongHundreds of millions of daily active Sichuan Mahjong players on QQ + Tencent apps (2010)

Learn this sport

beginner

  1. 1

    Standard 4-player Sichuan hand

    Learn single-suit hands + Ding Que basics.

intermediate

  1. 1

    Blood Battle strategy + Fan optimisation

    Play Blood Battle continuation; optimise Fan-multiplier hands.

advanced

  1. 1

    Chengdu tournament / online high-Fan hands

    Compete in regional tournaments or online Tencent Sichuan Mahjong ranked queues.

Frequently asked

Why does Sichuan Mahjong not use winds/dragons?+

Sichuan variant deliberately simplifies — only 3 numbered suits, no winds (East/South/West/North) or dragons (Red/Green/White). Speeds up gameplay + forces single-suit strategy. Distinctive Sichuanese regional identity.

What is Blood Battle to the End (Xuezhan Dao Di)?+

Standard mahjong ends after first player declares mahjong. Sichuan's Blood Battle rule: game continues, remaining 3 players keep playing until 3rd (of 4) also declares — creates continuous pressure + multi-winner pot sharing. Only the last one (Da Bao) pays.

Sources & provenance

Last verified 2026-08-29.verified