Slay the Spire

GENRE-DEFINING ROGUELIKE DECKBUILDER VIDEO GAME (2019) by MEGACRIT — 5M+ copies sold; established 'ROGUELIKE DECKBUILDER' as major indie genre. Signature: CLIMB the SPIRE (3 acts + bonus 4th) via CARD-BASED TURN-BASED combat; each fight adds cards to your deck (which you can DECLINE or upgrade at REST SITES); RELICS provide permanent buffs. 4 UNIQUE CHARACTERS: IRONCLAD (strength + block), SILENT (poison + shivs), DEFECT (orbs), WATCHER (stances + mantra). ASCENSION difficulty levels (0-20, adding modifier per level). RUN-BASED — permadeath but PERMANENT unlocks. Slay the Spire 2 announced 2024.

~90 min🌤indoor

Quick facts

Category

Video Games

Type

Individual

Players

1–1

Duration

~90 min

Where played

indoor

Country of origin

🇺🇸 United States

Estimated origin

Early access 2017; full release Jan 23, 2019 by MegaCrit; 5M+ copies sold; StS 2 announced 2024

Olympic

No

Popularity

regional

How it works

Objective

Climb the SPIRE — beat all 3 acts (4 with True End) via card-combat.

Rules

Basic rules

  • Pick a CHARACTER (Ironclad, Silent, Defect, Watcher); each has UNIQUE STARTING DECK + card pool

    Signature 4 characters.

  • PROGRESS through map with BRANCHING NODES: monster combat, elite, event, rest, shop, boss

    Signature branching map.

  • COMBAT: play cards from hand each turn, using ENERGY (3/turn base)

    Signature card+energy combat.

  • Cards deal DAMAGE, BLOCK, apply DEBUFFS + BUFFS; enemies have TELEGRAPHED intents

    Signature intent-based combat.

  • AFTER FIGHTS: choose 1 of 3 CARD REWARDS (or SKIP); shops offer cards + relics + potions

    Signature card reward + skip choice.

  • RELICS provide permanent RUN-LONG buffs (some game-changing)

    Signature relic upgrades.

  • REST SITES: heal or upgrade a card (+ level up)

    Signature rest-site choice.

  • 3 ACTS + boss each; ACT 4 (True End) unlocked by beating 3 keys' bosses

    Signature 3-4 act structure.

  • ASCENSION 0-20: post-first-win difficulty modifiers stack per level

    Signature Ascension.

Scoring

Run-based; scoring = final score at end of run (higher for higher Ascension + more efficient); mostly self-improvement.

Win condition · Climb to top of Spire (Act 3 or True End Act 4); high Ascension levels for elite players.

Equipment

  • PC (Steam), PS4, Xbox One, Switch, iOS, Android

    Signature multi-platform release

  • Base price ~$25 USD

    Signature pricing

Terminology

Deck thinning
Removing cards from deck at shops or events — often key strategy.
Ascension
Difficulty modifier levels 0-20 unlocked by winning runs.
Intent
Enemies show telegraphed next action (attack, buff, etc.).
Relic
Permanent run-long passive item.
Elite
Optional harder combat with better rewards.
Neow
Deep-sea shark deity encountered at start of run; grants bonus.
A20 Heart
Ascension 20 with True End Act 4 Corrupt Heart boss — pinnacle challenge.

Major competitions

  • BAFTA Games Award for Debut Game 2019 (nominated)

    annual · Global · since 2019

Where it is played

Sources & provenance

Last verified 2026-08-28.verified