Spit

Officially Spit (Speed Variant / Slam / Split)

2-PLAYER real-time card game — variant of SPEED but with slightly different setup + widespread British naming ('SPIT'). Both players simultaneously flip cards to CENTRAL PILES trying to EMPTY their own STOCK first. The 'SPIT!' YELL when both stuck triggers new card flip; when one player empties, they slap the smaller pile to WIN + take the smaller pile for next round. First to CLEAR ALL PILES wins. UK schoolyard staple.

~5 min🌤indoor

Quick facts

Category

Card Games

Type

Individual

Players

2–2

Duration

~5 min

Where played

indoor

Country of origin

🇬🇧 United Kingdom

Estimated origin

Traditional UK schoolyard game mid-20th c.; documented Hoyle's Rules 1970s+; extremely popular UK + Commonwealth casual card play; some variants incorporated into commercial games.

Olympic

No

Popularity

regional

How it works

Objective

CLEAR all cards from your side FIRST (multi-round; loser accumulates cards over rounds).

Rules

Basic rules

  • SETUP: Deal 26 cards to each player; each player arranges 4-5 face-up cards + face-down piles in 'CASCADES' (like Klondike) + a personal STOCK

    Signature cascade + stock setup.

  • START: BOTH players simultaneously YELL 'SPIT!' + flip top card of respective SPIT PILE into center (creates 2 CENTRAL PILES)

    Signature 'Spit!' simultaneous flip start.

  • PLAY: NO TURNS — both players simultaneously play cards from their PLAY ROW onto CENTRAL PILES; card must be RANK-ADJACENT (±1) to top of pile

    Signature no-turn real-time play.

  • REPLENISH: When PLAY ROW gap forms, DRAW from CASCADES to refill

    Signature cascade-refill.

  • STUCK: If neither can play → both yell 'SPIT!' + flip a new central card from their SPIT piles + resume

    Signature stuck → spit rule.

  • ROUND END: First player to EMPTY their PLAY ROW + CASCADES + STOCK slaps the smaller central pile (WINS the round)

    Signature 'slap the smaller pile' round-end.

  • NEXT ROUND: LOSER TAKES BOTH central piles + their remaining cards to shuffle for next round; deal again

    Signature loser-takes-piles setup for next round.

  • GAME WIN: First to CLEAR ALL cards entirely (loser can no longer deal cards) wins the GAME

    Signature clear-all-cards game-win.

Scoring

Rounds don't formally score; loser accumulates cards until unable to deal.

Win condition · Player who forces opponent to run out of cards wins the game.

Equipment

  • STANDARD 52-CARD DECK (no jokers)

    Signature standard deck.

  • TABLE + 2 CHAIRS (face-to-face)

    Standard playing space.

Terminology

Spit!
Signature yell — start round / restart from stuck.
Cascade
Face-up piles built like Klondike layout.
Slap the pile
Slap the smaller central pile to claim round-win.
Play row
Face-up cards available for immediate play.
Stock
Personal face-down draw pile.

Major competitions

  • No formal championships; UK + Commonwealth schoolyard + camp casual games

    n/a · UK + Commonwealth · since 1950

Where it is played

Governing bodies

  • No formal governing body — UK folk card game

    Founded 1950 · United Kingdom

Famous names & records

Famous athletes

  • No professional players; UK schoolyard casual game

Sources & provenance

Last verified 2026-08-28.verified