Star Citizen

Ambitious crowdfunded space simulation MMO by Cloud Imperium Games (Chris Roberts, Wing Commander creator) — largest crowdfunded video game ever ($700M+ raised since 2012). Massive online persistent universe with FPS + space combat + ship trading + exploration. Perpetual alpha since 2012+.

~240 min🌤indoor
Photo · Wikipedia

What is Star Citizen?

Star Citizen is an ambitious crowdfunded space simulation MMO in development by Cloud Imperium Games (CIG) since 2011, led by Chris Roberts (creator of Wing Commander + Freelancer). Represents largest crowdfunded video game project ever — $700M+ raised from 5M+ backers over 13+ years. Vision: fully-realized persistent online universe with seamless space + planetary gameplay, first-person shooter combat, ship-to-ship space combat, trading, mining, exploration, and 100+ playable ships. Perpetual alpha since 2012 — no formal release date. Companion single-player title 'Squadron 42' also in development (also delayed). Controversial due to prolonged development + monetization via 'ship packages' ranging $30 to $1000+. Massive community of dedicated backers + significant vocal critics questioning delivery. Alpha 4.0 (Pyro star system, 2024) marked major content milestone. Ship + gameplay depth genuinely unprecedented despite development timeline.

Quick facts

Category

Video Games

Type

Individual

Players

1–100

Duration

~240 min

Where played

indoor

Country of origin

🇺🇸 United States

Estimated origin

Kickstarter campaign October 2012 by Chris Roberts; perpetual alpha development 2012+; 5M+ backers + $700M+ raised as of 2024

Olympic

No

Popularity

regional

How it works

Objective

Explore + trade + fight + mine + build reputation in persistent online universe.

Match structure

Persistent MMO; no defined match structure; player-driven activities.

Rules

Basic rules

  • Crowdfunded persistent MMO alpha

    Not a finished game — perpetual alpha with ongoing content updates + rebuilds.

  • 100+ playable ships

    From starter Aurora ($20) to Idris capital ship ($1000+) — ship-based gameplay core.

  • Seamless space + planetary

    Fly from planetary surface into space + across star systems without loading screens (mostly).

  • Multi-role gameplay

    Space combat, FPS combat, trading, mining, exploration, salvage, medical, cargo hauling — deeply varied.

Advanced rules

  • Ship purchasing model (controversial)

    Ships sold as 'concept sales' + 'jpegs' ($30-$1000+); no in-game way to acquire many ships beyond purchase.

  • Server meshing (planned)

    Planned server architecture to enable thousands of concurrent players in shared universe (2024-2025+ development).

  • Ongoing wipe cycles

    Alpha progress + purchases periodically wiped between major versions.

  • Squadron 42 companion (single-player)

    Separate single-player campaign in development — also delayed extensively.

Scoring

Non-competitive typically; player-driven achievements + reputation + wealth.

Win condition · No formal win condition (sandbox MMO).

Equipment

  • PC (high-end)

    PC-exclusive; demanding specs — 16GB+ RAM, modern GPU (RTX 3060+), fast SSD critical.

  • Flight stick (recommended)

    HOTAS or dedicated flight controls enhance ship combat.

  • Backer account

    Starter package ~$45 USD; ship upgrades additional purchases.

Positions & roles

  • Pilot

    ×1

    Ship pilot in space combat + travel.

  • Gunner (multi-crew ships)

    ×1

    Weapon operator on multi-seat ships.

  • Engineer (multi-crew ships)

    ×1

    Ship system operations + repair.

  • Ground marine (FPS)

    ×1

    First-person combat + boarding operations.

Officiating

MMO gameplay + automated systems.

  • N/A

Penalties & fouls

Penalties

  • Terms of service violation

    Account ban.

Strategies

  • Start with modest ship + progress

    Don't spend big money on ships; earn in-game credits + upgrade progressively.

  • Multi-crew ship social play

    Larger ships require crew — join organization for social gameplay.

Terminology

CitizenCon
Annual Star Citizen community convention.
Squadron 42
Star Citizen's single-player companion in development.
aUEC
Alpha United Earth Credits — in-game currency.
Ship package
Purchasable ships as backer rewards.
Server meshing
Planned server architecture for large-scale concurrent play.

Major competitions

  • CitizenCon (annual community convention)

    annual (October) · US/UK rotating · since 2013

  • Community events in-game

    seasonal · in-game · since 2015

Where it is played

Governing bodies

  • Cloud Imperium Games (developer)

    Founded 2012 · Los Angeles, USA + Manchester UK + Frankfurt Germany + Austin Texas + Montreal Canada

    Official site ↗

Famous names & records

Famous athletes

  • Chris Roberts (USA, creator + CEO)
  • Various community streamers + content creators (Bored Gamer, MorphologisArch)

Records

  • Largest crowdfunded video game ever

    Star Citizen$700M+ raised from 5M+ backers since 2012 Kickstarter — dwarfs all other crowdfunded games (2024)

  • Longest game development

    Star Citizen13+ years in alpha (2012-present); one of longest video game development cycles in history (2024)

  • Expensive ships

    CIG ship salesLargest ships sold for $1000+ each; entire community fleets valued at hundreds of thousands per player (2024)

Learn this sport

beginner

  1. 1

    Purchase starter package + free-fly events

    Free-fly weeks periodically allow testing without commitment.

advanced

  1. 1

    Join organization + multi-crew ship gameplay

    Deep social + coordinated play.

Frequently asked

Is Star Citizen ever going to be released?+

Uncertain. Perpetual alpha since 2012; 13+ years in development. Chris Roberts has repeatedly delayed release dates. Alpha 4.0 (2024) with Pyro star system is major content milestone. Community divided — dedicated backers see continual progress; critics see indefinite development. No formal 1.0 release date announced.

How much money have people spent?+

$700M+ raised from 5M+ backers as of 2024. Individual player spend ranges $30 (starter) to $50,000+ (dedicated whales owning entire fleets of expensive ships). Most controversial aspect of Star Citizen model.

Is it worth buying now?+

Highly personal decision. If you enjoy space sims + accept alpha limitations + can afford $45+ starter package, worth trying. Do NOT expect finished game. Free-fly events periodically allow testing without commitment. Most positive backers see themselves as funding development, not buying finished product.

Sources & provenance

Last verified 2026-08-29.verified