Stellaris

Paradox Interactive's 4X GRAND STRATEGY game (released 2016) — build interstellar EMPIRE from single planet to galaxy-spanning civilization. Deep customisation: species biology, ethos, government, pop management, diplomacy, warfare, megastructures. Extensive DLC ecosystem (20+ expansions since 2016). 10M+ owners on Steam; one of the top-selling grand strategy games; huge modding community.

~1200 min🌤indoor

Quick facts

Category

Video Games

Type

Individual

Players

1–32

Duration

~1200 min

Where played

indoor

Country of origin

🇸🇪 Sweden

Estimated origin

Released May 9, 2016 by Paradox Interactive; developed by Paradox Development Studio. Continuous development with 20+ DLCs including Utopia (2017), Apocalypse (2018), Federations (2020), Nemesis (2021), Overlord (2022), First Contact (2023), Astral Planes (2024).

Olympic

No

Popularity

major

How it works

Objective

Grow interstellar empire from single homeworld to galaxy-dominating civilization via research, diplomacy, war, ascension.

Rules

Basic rules

  • GRAND STRATEGY 4X: eXplore galaxy, eXpand territory, eXploit resources, eXterminate/coexist with rivals

    Signature 4X gameplay loop.

  • SPECIES DESIGNER: create custom race (biology, ethics, government, homeworld type, appearance)

    Signature deep customisation.

  • POP-BASED ECONOMY — planets have jobs; pops fill jobs producing resources; deep economic simulation

    Signature pop-job system.

  • DIPLOMACY + WAR: federations, galactic community senate, wargoals + war-in-heaven crises

    Signature deep diplomacy.

  • MEGASTRUCTURES: Dyson spheres, ring worlds, matter decompressors, Science nexus, gateway networks

    Signature megastructure endgame.

  • ASCENSION PATHS: Psionic, Synthetic, Biological/Genetic — deep late-game civilization transformations

    Signature ascension.

  • ENDGAME CRISES: Extradimensional invaders, Prethoryn scourge, Contingency (AI) — massive galactic threats

    Signature endgame crises.

Scoring

Victory = highest score, conquest, federation, or crisis endgame.

Win condition · Domination, federation, or beat endgame crisis.

Equipment

  • PC (Windows/Mac/Linux) OR PlayStation 4/5, Xbox One/Series

    Platforms.

  • Keyboard + mouse (PC); controller (console with modified UI)

    Standard controls.

Terminology

Pop
Population unit that fills jobs on planets.
Ethics
3 core ethical axes defining empire character (xenophile/xenophobe, militarist/pacifist, etc.).
Ascension perk
Long-term civilization-defining bonus chosen at milestones.
Megastructure
Late-game colossal construction like Dyson sphere or ringworld.
Crisis
Endgame galactic threat (Contingency, Scourge, Extradimensional).
Federation
Multi-empire alliance with shared laws + president.

Where it is played

Governing bodies

  • Paradox Interactive (publisher/developer)

    Founded 1999 · Stockholm, Sweden

Sources & provenance

Last verified 2026-08-28.verified