Warhammer Age of Sigmar

Officially Warhammer: Age of Sigmar

Games Workshop's high-fantasy tabletop miniature wargame — successor to Warhammer Fantasy Battle after 2015 'End Times' reboot. Stormcast Eternals + Sylvaneth + Skaven + Nighthaunt + Ogor Mawtribes + 20+ factions battle across Mortal Realms. 4th Edition launched 2024. Sister game to Warhammer 40k.

📐tabletop with battlefield terrain (4×4 ft to 6×4 ft table)~180 min🌤indoor

What is Warhammer Age of Sigmar?

Warhammer Age of Sigmar (AoS) is a high-fantasy tabletop miniature wargame by GAMES WORKSHOP (British company, HQ Nottingham, England), sister game to Warhammer 40,000. Successor to WARHAMMER FANTASY BATTLE (originally 1983-2015) — after Games Workshop's controversial 2015 'END TIMES' storyline destroyed the Old World, Age of Sigmar launched as fresh reboot with new setting: MORTAL REALMS. Storyline: 8 Mortal Realms (Order, Beasts, Death, Chaos aligned) with GOD SIGMAR sending down STORMCAST ETERNALS (immortal thunder warriors) to reclaim realms from Chaos + Death + Destruction forces. FACTIONS (20+): ORDER (heroes) — Stormcast Eternals, Cities of Sigmar, Sylvaneth (tree spirits), Fyreslayers (fire dwarves), Idoneth Deepkin (sea elves), Daughters of Khaine, Kharadron Overlords (sky dwarves), Lumineth Realm-lords, Seraphon. DEATH — Nighthaunt (ghosts), Ossiarch Bonereapers, Soulblight Gravelords (vampires), Flesh-eater Courts (ghouls). DESTRUCTION — Orruks (orks), Ogor Mawtribes (ogres), Gloomspite Gitz (goblins + trolls + spider-riders), Sons of Behemat (giants). CHAOS — Slaves to Darkness (mortal chaos warriors), Blades of Khorne (rage-god warriors), Disciples of Tzeentch (change-god sorcerers), Maggotkin of Nurgle (plague-god warriors), Hedonites of Slaanesh (pleasure-god warriors), Skaven (rat-men), Beasts of Chaos. HISTORY: 1st Edition (July 2015) launched with FREE RULES (simplified — controversial); MULTI-BASING + WARSCROLLS replaced rank-and-file rules. 2nd Edition (2018) restored more depth with Age of Sigmar: Malign Sorcery. 3rd Edition (2021) added Battle Tactics + Grand Strategies. 4TH EDITION (July 2024) — SPEARHEAD boxed skirmish + streamlined army lists. GAMEPLAY: Two players field armies from Warscrolls (unit rules cards); turn structure: Hero Phase → Movement → Shooting → Charge → Combat → Battleshock. Dice-based (D6) combat. POINTS-BASED army construction (1000-3000 pts standard tournament). MINIATURES: hand-painted; single miniatures $10-50; army boxes $150-300; competitive army $500-1500. TOURNAMENTS: LVO (Las Vegas Open, largest US), UK Nationals, GHO (Grand Handbook of Order), Global Championship (Games Workshop-sponsored). Estimated 500K-1M active hobbyists. Sister game Warhammer 40,000 (sci-fi) is larger, but AoS grew significantly with 3rd + 4th Edition.

Quick facts

Category

Miniature Wargames

Type

Individual

Players

2–4

Duration

~180 min

Where played

indoor

Field / court

tabletop with battlefield terrain (4×4 ft to 6×4 ft table)

Country of origin

🇬🇧 United Kingdom

Estimated origin

Warhammer Fantasy Battle 1983-2015; End Times finale 2015 + Age of Sigmar launch 4 July 2015; 2nd Edition 2018; 3rd Edition July 2021; 4th Edition July 2024

Olympic

No

Popularity

regional

How it works

Objective

Score more Victory Points than opponent through Battle Tactics + Grand Strategy + battlefield control at end of turn 5 (or force opponent to concede).

Match structure

5-turn game (2 players); each turn = hero + movement + shooting + charge + combat + battleshock. Multi-day tournaments (3-5 games weekend).

Rules

Basic rules

  • Build army by faction (Battletome)

    Choose one of 20+ factions; select units up to point limit (500 skirmish → 3000 mega). Include heroes, battleline, monsters, artillery.

  • Set up battlefield with terrain

    Place terrain features (hills, ruins, forests); terrain rules affect line-of-sight + movement + cover.

  • Deploy alternating

    Roll off; players alternate deploying units. Terrain + objective placement varies by mission.

  • 5-turn game

    Standard game lasts 5 game turns; each turn both players complete phases.

  • Turn structure: Hero → Movement → Shooting → Charge → Combat → Battleshock

    Hero Phase (spells + prayers + abilities), Movement, Shooting (bows/artillery), Charge (12-inch charge attempts), Combat (melee attacks), Battleshock (morale check).

  • Dice-based combat (D6)

    To hit + to wound + save rolls; each unit has statlines (attacks, damage, wounds, saves).

  • Objectives + Victory Points

    Score points from controlling objectives + battle tactics + grand strategies.

  • Points-based army construction

    Standard: 2000 pts. Escalation: 500 → 1000 → 1500 → 2000 → 3000.

Advanced rules

  • Faction allegiance abilities

    Each Battletome grants unique subfaction abilities, army traits, artifacts, spells, prayers. Deep strategic customization.

  • Battle Tactics + Grand Strategy

    3rd Edition + added: choose Grand Strategy at start (game-long objective); reveal Battle Tactic each turn (short-term goal). Points scored for completion.

  • Warscrolls (unit rules cards)

    Each unit has warscroll with statline, weapons, special abilities, keywords. Modernized replacement for old rank-and-file rules.

  • Command points + abilities

    Earn Command Points per turn; spend for army-wide abilities (Rally, All-out Attack/Defense, Redeploy, Inspiring Presence).

  • Hero Phase spells + prayers

    Wizards cast spells + priests offer prayers; can be dispelled/unbound by opponent's wizards.

  • Charge phase (12-inch charge + combat)

    Roll 2D6 for charge distance; unit that fails charge = penalty. Successful charge → combat with strike-first bonus.

  • Combat phase alternating activation

    Players alternate activating combat units; tactical decision-making + priority activation.

  • Battleshock (morale)

    Units lose models to Battleshock if suffered wounds > bravery + wounds; can cause routing.

  • Terrain features

    Mystical terrain grants random bonuses (bravery + rerolls + wound rolls); terrain types affect combat.

  • Spearhead (4th Edition new mode)

    Skirmish-scale (100-200 points) with pre-built boxed sets; simplified for beginners + fast play.

Scoring

Victory Points from Battle Tactics + Grand Strategy + objective control. Win by scoring more VP at end of game 5.

ActionPoints
Complete Battle Tactic per turn2-5 VP (varies)
Complete Grand Strategy at end3-5 VP
Control battlefield objective1-3 VP per objective per turn
Kill enemy general (some scenarios)2-5 VP
Match win (VP majority at end turn 5)1 game win
Tournament rank (multi-game)Match wins + strength of schedule + tie-breakers

Win condition · Score more Victory Points at end of Turn 5, OR force opponent to concede (rare — army destroyed).

Playing area

Called

tabletop with battlefield terrain (4×4 ft to 6×4 ft table)

Dimensions

Standard tournament table 44×60 inches (~4×5 ft); scenery + terrain provided by players or venue. 44×90 for Grand Tournament matches.

Grass-mat tables with cardstock/plastic terrain: hills, forests, ruins, buildings, temples, walls. Terrain rules affect line-of-sight + cover + movement.

Equipment

  • Miniature army (100-3000 points)

    $150-1500 hand-painted miniatures per army. Starter Set $150; competitive tournament army $500-1500.

  • Battletome (faction rules book)

    $50-80 per faction-specific rulebook with warscrolls, points, allegiance abilities.

  • Core Rules book (Games Workshop)

    Free digital or $50 hardcover; contains basic game rules.

  • Dice (D6, D3, D20)

    10-20 D6 minimum for combat rolls; specific dice for wounds + saves + battleshock. Custom faction dice available.

  • Measuring tape / rulers

    Movement + shooting in inches; 12-inch ruler + tape measure standard.

  • Painted miniatures (mandatory or nearly)

    Games Workshop encourages painting; tournaments usually require 3-color minimum painted.

  • Painting supplies

    Citadel paints ($5-8/pot), brushes ($5-30), primers, varnishes. $100-300 for full painting kit.

  • Tokens + counters

    Command Point trackers, spell + prayer tokens, wound markers, objective markers.

Officiating

Tournaments have head judges + volunteer refs. Games Workshop sponsors Grand Tournaments + Championships. Rules disputes resolved via Battletome + FAQ.

  • Tournament organizers (TO)
  • Head Judge (for major tournaments)
  • Games Workshop event staff (Grand Tournaments)
  • Community judges + Warhammer TV commentators

Strategies

  • Start with Starter Set

    Dominion (2021 3rd Ed) or Skaventide (2024 4th Ed) launch boxes give 2 armies + book for $150-200. Best beginner value.

  • Choose faction that appeals visually

    Painting will consume most hobby time; pick army you'll enjoy painting.

  • Learn rules slowly

    AoS complex; don't try to master everything at once. Start with core rules + 1 faction's Battletome.

  • Join local gaming group

    Games Workshop stores + independent hobby shops host game nights. Local Facebook/Discord groups list events.

  • Watch battle reports + YouTube

    MiniWarGaming, StrikingScorpion82, Guerilla Miniature Games, Warhammer TV channels teach rules + tactics.

  • Practice list building

    Free tools (Warhammer AoS App, AzyrGauntlet) for army construction; test different unit combinations.

  • Attend local RTT (Rebased Tournament Trial)

    Small local tournaments (2-day, 3-4 games); low-pressure competitive introduction.

  • Painting matters

    Games Workshop encourages painted armies; tournaments require 3-color minimum; aesthetic pleasure + tournament requirement.

  • GHB (General's Handbook) yearly meta

    Annual General's Handbook shifts points + battleplans + meta; adapt list building yearly.

  • Tournament grand strategy

    Choose grand strategy carefully — match with your army's strengths for reliable VP.

Terminology

AoS
Common abbreviation for Age of Sigmar.
Warscroll
Unit rules card with statline + special abilities + weapons.
Battletome
Faction rulebook ($50-80); contains all faction warscrolls + allegiance abilities.
Mortal Realms
8 dimensional realms (Order, Beasts, Death, Chaos aligned) where AoS is set.
Stormcast Eternals
Sigmar's immortal thunder warriors; iconic AoS Order faction.
Sigmar / God-King Sigmar
Chief god of Order pantheon; sends Stormcast to reclaim realms.
Chaos gods (Khorne, Tzeentch, Nurgle, Slaanesh)
4 evil chaos deities with distinct faction themes.
Battle Tactic
Short-term turn-by-turn objective; earn Victory Points for completion.
Grand Strategy
Game-long objective; complete for VP bonus at end of game 5.
Command Point (CP)
Turn-based resource for army-wide command abilities.
General
Chosen leader of army; grants command traits + certain command abilities.
Rally / All-out Attack / All-out Defense
Universal command abilities cost 1 CP each.
Battleshock
Morale check after taking wounds; can lose models to fear.
Bravery
Unit's morale rating; higher = better Battleshock resistance.
Wound / Save
Combat mechanics: wounds inflicted vs armor save roll.
Spearhead
4th Edition skirmish mode (100-200 pts) with pre-built boxed sets.
GHO / General's Handbook
Annual points update + battleplans book.
GHB
Same as above — General's Handbook (annual meta update).
LVO
Las Vegas Open — largest US AoS Championship.
GT
Grand Tournament — top-tier competitive event.
RTT
Rebased Tournament Trial — small local tournaments.

Major competitions

  • LVO (Las Vegas Open) — AoS Championship

    annual (January) · USA (largest US annual event) · since 2012

  • Warhammer Grand Tournament (GT) — UK Nationals

    annual + regional · UK + international · since 2016

  • AoS Global Championship (Games Workshop)

    annual · Nottingham, UK · since 2019

  • US AoS Nationals + regional GTs

    annual · USA + Europe + Australia · since 2015

  • Warhammer World tournaments

    monthly + major · Nottingham, UK (Games Workshop HQ) · since 1997

  • Adepticon (US Chicago wargaming convention)

    annual · Chicago, USA · since 2005

  • Cancon Australia + European Championships

    annual · Australia + Europe · since 2015

  • Regional community tournaments (100+ per year worldwide)

    monthly · worldwide · since 2015

Where it is played

Governing bodies

  • Games Workshop

    Founded 1975 · Nottingham, UK

    Official site ↗
  • Games Workshop Warhammer World (HQ + events)

    Founded 1997 · Nottingham, UK

  • AoS Global Championship + Grand Tournaments

    Founded 2019 · worldwide (rotating hosts)

Famous names & records

Famous athletes

  • James Hitchen (UK) — 2019 + 2022 UK Nationals champion; content creator (Vince Venturella podcast frequent guest)
  • Sam Pearson (UK) — Multi-time UK Grand Tournament winner
  • Sean Nayden (USA) — LVO champion + Adepticon top
  • Adrian Lasos (Poland) — European AoS champion
  • Josh Coyne (Australia) — Multi-time Australian national champion
  • Andrew Ross (Canada) — Canadian AoS Nationals champion
  • Tuomas Pirinen (Finland) — Legendary designer of original Warhammer Fantasy + AoS influence
  • Legendary designers (not competitive): John Blanche (artist), Alan Merrett (early designer), Games Workshop design team
  • Notable community: Vince Venturella (Warhammer Weekly), Rob Symes (Rob Symes commentates AoS), Warhammer Weekly podcast crew

Records

  • Warhammer Fantasy Battle first edition

    Games Workshop1983 (1983)

  • Warhammer Fantasy Battle 'End Times' + destruction

    Games Workshop2014-2015 storyline destroyed Old World setting (2015)

  • Age of Sigmar 1st Edition launch

    Games WorkshopJuly 4, 2015 (with FREE 4-page rules) (2015)

  • AoS 2nd Edition (Malign Sorcery)

    Games Workshop2018 return to more depth (2018)

  • AoS 3rd Edition (Dominion box)

    Games WorkshopJuly 2021 with Battle Tactics + Grand Strategy (2021)

  • AoS 4th Edition (Spearhead + Skaventide)

    Games WorkshopJuly 2024 with Spearhead skirmish mode (2024)

  • Largest AoS tournament

    LVO 2024 AoS Championship~400 players (2024)

  • Games Workshop annual revenue peak

    Games Workshop plc£500M+ FY2023 (AoS + 40K + LOTR combined) (2023)

Learn this sport

beginner

  1. 1

    Watch YouTube 'How to Play' videos

    Warhammer TV + MiniWarGaming channels have 4th Edition tutorials. 2-hour investment to learn basics.

  2. 2

    Buy Starter Set ($150-200)

    Skaventide (Skaven vs Stormcast) 4th Ed launch box; includes armies + rules + terrain + dice.

  3. 3

    Play beginner games at local store

    Games Workshop stores + independent hobby shops offer intro games; 1-hour lessons free.

  4. 4

    Paint your first models

    Basic painting (base coat + wash + drybrush) suffices for tabletop-quality; YouTube tutorials cheap.

intermediate

  1. 1

    Buy Battletome for chosen faction

    $50-80; contains detailed rules + allegiance abilities + subfactions.

  2. 2

    Build full 2000-point army

    Standard tournament size. Cost: $500-1000 for models + paints + terrain.

  3. 3

    Attend local RTT + monthly tournaments

    Low-pressure competitive introduction. 8-15 players typical.

advanced

  1. 1

    Grand Tournament circuit

    Enter major GTs (LVO, UK Nationals, Adepticon); ranking + qualification for World Team Championships.

  2. 2

    AoS Championship / Global finals

    Top-tier competitive players qualify for Games Workshop Global Championship.

  3. 3

    Content creation + coaching

    Warhammer Weekly + Vince Venturella podcast; Twitch streams; YouTube tutorials; coaching services.

Frequently asked

What is Warhammer Age of Sigmar?+

Warhammer Age of Sigmar (AoS) is a HIGH-FANTASY tabletop miniature wargame by GAMES WORKSHOP (British company, Nottingham). Sister game to Warhammer 40,000 (sci-fi). Successor to WARHAMMER FANTASY BATTLE (1983-2015) — Games Workshop's controversial 2015 'END TIMES' storyline destroyed original Old World setting; AoS launched July 4, 2015 as fresh reboot with new MORTAL REALMS setting. STORY: 8 dimensional realms (Order, Beasts, Death, Chaos aligned). GOD-KING SIGMAR sends STORMCAST ETERNALS (immortal thunder warriors) to reclaim realms from Chaos + Death + Destruction factions. GAMEPLAY: 2 players field 100-3000 point armies; alternating turns (Hero, Movement, Shooting, Charge, Combat, Battleshock phases); dice-based (D6) combat. WIN by scoring most Victory Points at end of Turn 5. 20+ FACTIONS including Stormcast Eternals, Sylvaneth, Skaven, Nighthaunt, Slaves to Darkness, Ossiarch Bonereapers, etc. 4TH EDITION launched July 2024 with SPEARHEAD skirmish mode. Sister game to Warhammer 40K; AoS smaller but growing player base (500K-1M active). Requires miniature purchase + painting + rulebook investment ($200-2000+ for competitive).

AoS vs Warhammer 40K — what's the difference?+

Both by GAMES WORKSHOP; both tabletop miniature wargames with similar core mechanics. DIFFERENCES: (1) SETTING — AoS = HIGH FANTASY (Mortal Realms with wizards, elves, orcs, dwarves, monsters, gods); 40K = GRIMDARK SCI-FI (year 40,000+; Space Marines, Chaos, Aliens, Imperium). (2) FACTIONS — AoS: Stormcast, Sylvaneth, Skaven, Nighthaunt, etc.; 40K: Space Marines, Chaos Space Marines, Necrons, Tyranids, Orks, Aeldari, etc. (3) SCALE — AoS: infantry + monster + hero balanced; 40K: infantry-heavy + vehicles + terminators. (4) RULES COMPLEXITY — 40K more complex + rules-heavy; AoS more streamlined but has depth. (5) POPULARITY — 40K MUCH bigger; ~4x more players + revenue. AoS ~500K-1M active; 40K ~2-4M active worldwide. (6) TOURNAMENTS — both have major GTs; 40K has more numerous. (7) PRICE POINT — similar ($200-2000+ per army). (8) SUB-BRANDS — both have sister games: AoS has Warcry (skirmish), Warhammer Underworlds (card + minis); 40K has Kill Team, Necromunda, Aeronautica. Both share same fundamental appeal: collect + paint + play with miniatures. Pick based on setting preference.

How much does Age of Sigmar cost?+

Costs vary widely: (1) STARTER SET (Skaventide or previous Dominion): $150-200. Includes 2 factions + book + terrain + dice. Best beginner value. (2) BATTLETOME per faction: $50-80. Contains faction-specific rules. (3) SINGLE MINIATURES: $10-50 each. Elite unit $50; hero $30-40; troops $30-40 for 10-20 models. (4) FULL 2000-POINT ARMY: $500-1500 depending on faction (elite armies cost more since fewer models needed). (5) PAINTING SUPPLIES: $100-500 for full paint kit (Citadel paints $5-8/pot + brushes + primers). (6) TERRAIN + ACCESSORIES: $100-300. TOTAL BEGINNER: $300-500 (Starter Set + basic paints). TOTAL COMPETITIVE: $1000-3000 for painted + optimized army. RECURRING: (1) New Battletomes released periodically; some armies need book updates. (2) Points updates yearly ($40 General's Handbook). (3) 4th Edition launched July 2024 required new core rulebook ($60). Games Workshop is EXPENSIVE hobby (2× cost of Warmachine, MtG); consider commitment before starting. Second-hand market on eBay + Reddit r/warhammerAOSmarket can save 30-50%.

Which AoS faction should I play?+

20+ FACTIONS across 4 GRAND ALLIANCES: (1) ORDER (heroes) — Stormcast Eternals (iconic; beginner-friendly; expensive), Cities of Sigmar (elite fantasy humans/elves/dwarves), Sylvaneth (tree spirits; magical), Fyreslayers (fire dwarves), Idoneth Deepkin (sea elves), Kharadron Overlords (sky dwarves with ships), Daughters of Khaine (elite assassins), Lumineth Realm-lords (elite elves), Seraphon (lizard warriors), Ossiarch Bonereapers, Beasts of Chaos. (2) DEATH — Nighthaunt (ghosts), Soulblight Gravelords (vampires + skeletons), Flesh-eater Courts (ghouls), Ossiarch Bonereapers. (3) DESTRUCTION — Orruks Warclans (orks + brutes), Ogor Mawtribes (ogres + giants), Gloomspite Gitz (goblins + trolls + spider-riders), Sons of Behemat (giants). (4) CHAOS — Slaves to Darkness (chaos warriors), Blades of Khorne (rage), Disciples of Tzeentch (magic), Maggotkin of Nurgle (plague), Hedonites of Slaanesh (pleasure), Skaven (rat-men). BEGINNER RECOMMENDATIONS: STORMCAST ETERNALS (many painting tutorials + strong 4th Ed range), SLAVES TO DARKNESS (versatile + easy to learn), GLOOMSPITE GITZ (fun + affordable). Pick faction whose AESTHETICS you'll enjoy painting for hundreds of hours — that's the real long-term investment. Play STYLE: hordes (Skaven), elite (Idoneth), monster-heavy (Bonereapers), balanced (Stormcast).

Is Age of Sigmar tournament-competitive?+

YES — solid competitive scene, though smaller than 40K. TOP EVENTS: (1) LVO (Las Vegas Open, January) — largest US AoS Championship; 400+ players. (2) UK NATIONALS + GRAND TOURNAMENTS — UK circuit; strong European presence. (3) AoS GLOBAL CHAMPIONSHIP (Games Workshop-sponsored, annual in Nottingham) — pinnacle event. (4) US NATIONALS, CANADIAN NATIONALS, AUSTRALIAN NATIONALS — regional prestige events. (5) ADEPTICON (Chicago, March) — annual wargaming convention with AoS majors. (6) SMALLER RTTs (Rebased Tournament Trials) — 8-15 player local events monthly worldwide. FORMAT: 5-6 games over weekend; 2000-point armies; Battle Tactics + Grand Strategies; matched play rules. NOTABLE PROS: James Hitchen (UK), Sam Pearson (UK), Sean Nayden (USA), Josh Coyne (Australia). RANKINGS: ITC (Independent Tournament Circuit) tracks tournament winners globally; season-long standings. Growing scene with new 4th Edition (July 2024). Not as large as 40K or MTG competitive scenes but active enough for dedicated tournament players. PRIZES modest (trophies + Games Workshop store credit + occasional cash prizes at biggest events). Community-driven + welcoming; not lucrative pro path but rewarding hobby competition.

Why did Warhammer Fantasy Battle end + AoS start?+

In 2014-2015 Games Workshop LITERALLY DESTROYED their fantasy world through storyline. WARHAMMER FANTASY BATTLE (1983-2015) had complex 'Old World' setting with Empire, High Elves, Orcs + Goblins, Skaven, Chaos, etc. — beloved by hardcore fans but SALES DECLINED for years vs 40K. REASONS: (1) COMPLEXITY — Rank-and-file wargame with 25+ page core rules; steep learning curve. (2) SIZE — Games required 3000+ point armies; expensive + time-consuming. (3) STAGNANT sales; Games Workshop needed refresh. END TIMES (2014-2015) storyline: apocalyptic 4-book series destroyed Old World in-fiction. WORLD LITERALLY DESTROYED — realms shattered, gods died, most factions ended. AGE OF SIGMAR LAUNCHED July 4, 2015 — controversial for fans: (1) FREE 4-PAGE 'RULES' (simplified from 200-page WFB); considered dumbed-down. (2) NEW SETTING (Mortal Realms) unfamiliar. (3) NO POINTS COST initially (added later). (4) 'ROUND BASES' instead of square. FAN BACKLASH severe — hardcore Old World players quit. GAMES WORKSHOP RECOVERED: (1) Added points 2015; (2) 2018 2ND EDITION restored depth; (3) 3RD + 4TH EDITIONS refined; (4) OLD WORLD RETURNED 2024 as SEPARATE game (The Old World). Both games now coexist — AoS has grown into successful tournament + narrative game with 20+ factions. Old World reboot for classic WFB fans. Games Workshop learned + adapted successfully.

Sources & provenance

Last verified 2026-08-25.verified