Warhammer 40,000

Iconic tabletop miniature wargame set in the grim dark future of the 41st millennium — players assemble, paint, and battle armies of intricately detailed plastic + metal figures across science-fiction battlefields.

📐gaming table~180 min🌤indoor
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What is Warhammer 40,000?

Warhammer 40,000 (W40K, 40K) is a science-fiction tabletop miniature wargame produced by British company Games Workshop, first published 1987. Currently in its 10th edition (2023+). Set in the grim dark future of the 41st millennium where mankind, aliens, chaotic gods, and greenskin orks battle across the galaxy in never-ending war. Players assemble armies of 5-100 plastic + metal miniatures representing units from ~20+ factions: Space Marines (post-human warriors of the Imperium), Chaos Space Marines (fallen heretics), Astra Militarum (Imperial Guard, human armies), Necrons (ancient robotic race), Tyranids (bio-organic swarm), T'au Empire (advanced sci-fi militarism), Aeldari/Craftworld/Drukhari (Eldar space elves), Orks (green savages), Adeptus Mechanicus (tech priests), Adepta Sororitas (Sisters of Battle), Chaos Daemons, Adeptus Custodes, Genestealer Cults, Grey Knights, Deathwatch, Thousand Sons, Death Guard, World Eaters, Emperor's Children, and Leagues of Votann (dwarfs). Games take 2-4 hours + fought on 44x60 inch table with terrain. Games Workshop produces model kits, paints, rulebooks. Miniature painting itself is a hobby subculture. Global player base 5+ million; annual revenue $500M+.

Quick facts

Category

Miniature Wargames

Type

Individual

Players

2–6

Duration

~180 min

Where played

indoor

Field / court

gaming table

Country of origin

🇬🇧 United Kingdom

Estimated origin

1987 first edition; 2023 tenth edition; Games Workshop founded 1975

Olympic

No

Popularity

global

How it works

Objective

Achieve mission victory conditions: destroy opponent's army, capture objectives, hold ground. Varies by 'battleplan' (scenario) — kill points, objective control, escort, etc.

Match structure

Setup: build armies (typically 500-2000+ points from Codex). Deploy on table. Roll for first turn. Alternate turns: 1) Command phase (issue orders), 2) Movement, 3) Psychic (spells), 4) Shooting, 5) Charge, 6) Fight. 5-6 turns per game. Score battle points per mission objectives. Winner determined by battle points.

Rules

Basic rules

  • Army building

    Assemble army from Codex at agreed point value (500-3000+ pts). Detachments (Battalion, Brigade, Vanguard) constrain unit combinations.

  • Turn structure (10th ed)

    Each turn = 5 phases: Command, Movement, Psychic, Shooting, Charge, Fight.

  • Movement

    Units move up to their Move stat in inches (typically 5-12 inches); can't cross impassable terrain.

  • Shooting

    Roll to Hit (BS stat + modifier), roll to Wound (Strength vs Toughness), opponent rolls Armor Save vs AP.

  • Melee (Fight phase)

    Similar to shooting but WS (Weapon Skill) instead of BS; units within 1 inch (engaged).

  • Morale

    After losses, units test morale; failed = additional casualties from panic.

  • Battle points per objective

    Score points for holding objectives, killing key units, tactical achievements.

  • 5-6 turns then game ends

    Random game length; higher battle points wins.

Advanced rules

  • Points system + Detachments

    Each unit has cost in points (10-500+). Detachments define minimum + maximum required units.

  • Stratagems (command points)

    Special abilities spent from CP pool during game; per-faction tactical options.

  • Terrain effects

    Ruins provide cover (+1 armor save), difficult terrain reduces movement, some blocks line of sight.

  • Psychic phase

    Psykers (wizards) cast powers requiring warp charge tests; blessings, maledictions, witchfires.

  • Faction-specific rules

    Each of 20+ factions has unique 'chapter tactics'/'craftworld attribute' bonus + specific stratagems.

  • Battleplans (missions)

    10+ mission types: Only War (kill all), Ascension (objective control), Domination (multi-objective).

  • Reserves (deep strike)

    Some units deploy from reserve into battle mid-game — teleport, orbital drop.

  • Aircraft + super-heavy units

    Large models (tanks, titans) with special rules; some restricted to Apocalypse-only.

Scoring

Score battle points per mission objectives; higher total wins.

ActionPoints
Hold primary objective at end of turn5-15 per objective
Complete secondary objective5-15 per objective
Kill enemy character or key unit5-10 per kill
Destroy all enemy unitsAuto-victory (rare)
Final battle points totalHigher wins

Win condition · Player with more battle points at game end wins. Auto-victory if opponent has no models left.

Playing area

Called

gaming table

Dimensions

44 × 60 inches (110 × 152 cm) standard; larger 6ft × 4ft for Apocalypse.

Table covered with terrain: ruined buildings, forests, hills; deployment zones marked at each end.

Equipment

  • Miniatures (models)

    Plastic + metal figures 25-32mm scale; each faction has 50+ unique kits.

  • Codex + Rulebook

    Rulebook covers core mechanics; Codex per faction has army-specific rules + points.

  • Dice (d6)

    Lots of 6-sided dice — some armies roll 30+ per turn.

  • Tape measure

    Range/movement measurements in inches (typically 6-24 inches).

  • Terrain

    Ruined buildings, forests, hills — sold separately or DIY.

  • Paint + brushes

    Games Workshop Citadel paints; hobby of assembling + painting models.

  • Templates (older) / Blast markers

    For area-of-effect weapons; abandoned in current edition.

Officiating

Self-officiated in casual play. Tournaments have Head Judge + Assistant Judges to rule on disputes.

  • Tournament Organizers / TOs
  • Judges (rules queries)
  • Head Judge (chief authority)

Strategies

  • MSU (Multiple Small Units)

    Many small squads = redundancy vs alpha-strike attacks.

  • Elite armies

    Fewer but tougher units (Adeptus Custodes, Grey Knights) — small casualty pool but hard to remove.

  • Horde army

    Massive numbers of cheap units (Orks, Tyranids) — overwhelm objectives.

  • Deep strike alpha

    Reserve units drop turn 2 to disrupt opponent's plans.

  • Objective control focus

    Modern mission scoring rewards holding objectives over kills.

  • Command Point economy

    CP fuel stratagems — plan how to spend limited CP.

  • Terrain reading

    Understand line of sight, cover bonuses, movement blocks.

Terminology

Codex
Faction rulebook with unit stats + special rules.
Points value
Cost per unit; armies built to agreed total (usually 1000-2000 pts).
Detachment
Organizational chart requiring HQ, Troops, Elites, Fast Attack, etc.
BS / WS
Ballistic Skill (shooting) / Weapon Skill (melee) — to-hit stats.
T / Sv
Toughness / Save — defender's stats vs damage.
AP (Armour Penetration)
Reduces target's armor save (AP-1 = worse save by 1).
CP (Command Points)
Currency spent on stratagems during game.
Stratagem
Special ability triggered by CP; per-faction tactical options.
Psyker
Model with psychic powers (spells).
Warp charge
Psychic power dice mechanic.
Deep Strike / Deployment
Units arriving from reserve during game.
Overwatch
Defensive shot fired when charged.
Kill Team
Standalone skirmish game (5-10 models per side).
Grimdark
Ultra-dystopian 40K setting — 'in the grim darkness of the far future there is only war'.
Emperor of Mankind
Central Imperial figure — half-dead god emperor.

Major competitions

  • World Championships (LVO — Las Vegas Open)

    annual · USA · since 2010

  • Warhammer World Grand Tournament (Games Workshop)

    annual · UK (Nottingham)

  • NOVA Open (USA)

    annual · USA · since 2008

  • Adepticon (Chicago)

    annual · USA · since 2003

  • UKGT (British Grand Tournament)

    annual · UK

  • Australian Team Championships (ATC)

    annual · Australia

Where it is played

Governing bodies

  • Games Workshop (publisher)

    Founded 1975 · Nottingham, UK

    Official site ↗
  • 40K Statistical Society (community rules)

    Founded 2016 · online

  • International Tournament Organizers Coalition (ITC)

    Founded 2010 · USA

Famous names & records

Famous athletes

  • Nick Nanavati (USA) — Multi-time LVO champion; top-tier tactical player
  • Duncan Rhodes (UK) — Painting legend; Games Workshop hobby content creator
  • Rob Baer (USA) — Adepticon multi-time champion
  • Josh Death (USA) — 40K + Age of Sigmar dual champion
  • Innes Wilson (Scotland) — European Grand Tournament winner
  • Marika Danesi (Italy) — Woman's Grand Tournament winner
  • Kevin Hurstman (USA) — LVO champion; competitive player + content creator
  • Chris Rees (UK) — Multi-time UK Grand Tournament winner

Records

  • Largest 40K tournament

    LVO (Las Vegas Open)1,000+ players (2023) (2023)

  • Games Workshop annual revenue

    GW plc£500M+ (2024) (2024)

  • Total 40K players worldwide (estimate)

    GW + community estimate5+ million (2024)

  • Most expensive 40K unit

    Warlord Titan (Forge World)£1,300+ ($1,700 USD) (2024)

  • Longest single 40K game (Guinness)

    Charity marathon UK72 hours continuous play (2018)

Learn this sport

beginner

  1. 1

    Recruit Edition (starter box)

    $60-100 combat patrol box gets you 5-10 models + rules; playable within a week.

  2. 2

    Learn one faction deeply

    Choose faction you like aesthetically; buy Codex + core rulebook.

  3. 3

    Local game store (LGS) events

    Weekly casual games; Warhammer World in UK offers demos.

intermediate

  1. 1

    Build first 2000-pt army

    Balanced army with objectives-scoring + damage-dealing units.

  2. 2

    Painting fundamentals

    Duncan Rhodes YouTube; batch painting; 30-min per model.

  3. 3

    Local tournaments

    3-5 rounds Swiss; test army list; learn ITC rules if American.

advanced

  1. 1

    Grand Tournament / Regional

    Nova, LVO, UKGT — 200-1000 players; ITC ranking system.

  2. 2

    Team play (ATC, ETC)

    5-player team tournaments; national pride events.

  3. 3

    Games Workshop World Championship

    Nottingham HQ; Games Workshop-sanctioned pinnacle event.

Frequently asked

How much does Warhammer 40K cost?+

Starter box: $60-100 (Combat Patrol). Full 2000-point army: $300-600. Adding paints + brushes: $50-100. Additional rulebooks/codex: $50-60 each. Ongoing: many players spend $1000+ per year on new models. Games Workshop generates $500M+ annual revenue globally.

How long does a 40K game take?+

Standard 2000-point game: 2-4 hours. Combat Patrol (500 pts): 45-60 min. Apocalypse (10,000+ pts): 8+ hours. Tournament rounds: 3-3.5 hours strict. Painting time is separate — 5-20 hours per model.

What are the 40K factions?+

20+ playable factions in current edition: Imperium (Space Marines, Astra Militarum, Adeptus Custodes, Adepta Sororitas, Grey Knights, Adeptus Mechanicus), Chaos (Space Marines, Daemons, Thousand Sons, Death Guard, World Eaters, Emperor's Children), Xenos (Necrons, Tyranids, T'au, Aeldari/Craftworld/Drukhari/Ynnari/Harlequins, Orks, Genestealer Cults, Leagues of Votann).

How do you win at 40K?+

Not by kills alone — modern 40K scoring is objective-focused. Hold primary objectives + complete secondary missions + score kill points. Balance list with objective-holders, damage dealers, and utility. Learning stratagems for your faction gives huge tactical advantage.

Is 40K just about painting or also gaming?+

Both are core to the hobby. Some players focus on painting (Golden Demon competitions) without gaming much. Others focus on gaming + minimal painting. Most balance both — 50/50 assembly-paint-play. Warhammer World tournaments actually award 'best painted army' bonuses on top of tactical score.

Is 40K in decline or growing?+

Growing steadily. Games Workshop's revenue grew from £164M (2015) to £500M+ (2024). New players joining via Warhammer TV / Amazon Prime shows (Astartes, Blood of the Warhammer). Streamers + YouTubers (Winters SEO, Guerrilla Miniature Games, Tabletop Tactics) drive community growth. 10th edition (2023) simplified rules to attract more new players.

Sources & provenance

Last verified 2026-08-24.community