Arcs

SPACE 4X BOARD GAME (2024) by COLE WEHRLE + LEDER GAMES — 2-4 players compete for control of a REACH (galactic sector) using a TRICK-TAKING CARD DRAFT for actions (lead + follow suit — mobilize, tax, ally, aggress, seize). Empire-building with combat + politics, sharp asymmetry via LEADER cards. Campaign mode adds LEGACY-STYLE FATE cards that transform players' roles across 3 games (LEADERS, EXILES, BLIGHT). Tight, tactical, tense; blends Cole Wehrle's asymmetric political style with trick-taking action selection.

~120 min🌤indoor

Quick facts

Category

Board Games

Type

Team sport

Players

2–4

Duration

~120 min

Where played

indoor

Country of origin

🇺🇸 United States

Estimated origin

2024 Kickstarter fulfilment / retail release; Cole Wehrle's follow-up to Root + Oath

Olympic

No

Popularity

regional

How it works

Objective

Score most VP by controlling territories, completing ambitions, exploiting court cards; in campaign, achieve fate.

Rules

Basic rules

  • Actions selected via TRICK-TAKING mechanic: lead a suit, others follow (or seize by paying)

    Signature trick-taking action selection.

  • 5 action suits: Administer, Aggression, Construction, Mobilize, Seize

    Signature 5 suits.

  • AMBITIONS declared each chapter — score bonus for meeting them (tycoon, tyrant, etc.)

    Signature ambition scoring.

  • Court cards give asymmetric powers + tech

    Empire personality.

  • CAMPAIGN MODE: Fate + Leader cards persist; players evolve across 3 games as leaders, exiles, or blight

    Signature campaign layer.

Scoring

Victory points via ambitions, control, court exploitation; final chapter tallies winner.

Win condition · Highest VP; in campaign, achieve fate condition.

Equipment

  • Reach map (galactic sectors + planets) + player boards + action cards + court cards + ships + agents

    Signature components

  • Fate cards + Leader cards (campaign mode)

    Signature legacy campaign elements

Terminology

The Reach
Setting — outer edge of a decayed galactic empire.
Seize
Play out-of-suit action by paying a token (aggressive move).
Ambition
Chapter-specific scoring goal declared during play.
Fate
Campaign asymmetric objective assigned to each player at start of a campaign.
Blight
Corrupting force introduced in the campaign; some players may embody it.

Where it is played

Sources & provenance

Last verified 2026-08-28.verified