Battleship

Officially Battleship (Hasbro/Milton Bradley)

Two-player naval guessing game — each player secretly places a fleet of ships on a 10×10 grid and takes turns calling coordinates to sink the opponent's fleet; first to sink all opponent's ships wins.

📐gridded board~20 min🌤indoor
Photo · Wikipedia

What is Battleship?

Battleship is a two-player strategy guessing game played on paper grids or plastic pegboard sets. Origins: paper-and-pencil game 'Salvo' or 'L'Attaque' popular during WWI (~1900-1930). Milton Bradley released commercial plastic Battleship in 1967 (still Hasbro today). Each player has two 10×10 grids (columns A-J, rows 1-10): 'Ocean' grid with own ships hidden from opponent, 'Target' grid tracking shots at opponent. Ships placed at start: 1× Carrier (5 squares), 1× Battleship (4 squares), 1× Cruiser (3 squares), 1× Submarine (3 squares), 1× Destroyer (2 squares) — total 17 squares of ships on 100-square grid. Players alternate calling coordinates ('B-5'); opponent says 'hit' or 'miss'; when all squares of a ship are hit, opponent says 'you sank my Battleship' (or ship name). First to sink all 5 opponent ships wins. Simple rules, deep deduction + probability mathematics — top players use probability heat-maps + memory of opponent tendencies. One of most popular boxed games ever — 100+ million copies sold. Computer version 1979; iPhone app 2008; movie 2012 (loose adaptation). Also used in military training + probability education.

Quick facts

Category

Board Games

Type

Individual

Players

2–2

Duration

~20 min

Where played

indoor

Field / court

gridded board

Country of origin

🇺🇸 United States

Estimated origin

Paper-and-pencil versions 1900-1930 (Salvo, L'Attaque, Broadsides); plastic commercial version by Milton Bradley 1967

Olympic

No

Popularity

global

How it works

Objective

Sink all 5 of opponent's ships before they sink yours by calling coordinates on 10×10 grid.

Match structure

Setup: each player places 5 ships (17 squares total) secretly on own Ocean grid. Play: alternate calling coordinates ('C-7'). Opponent says 'hit' or 'miss'. When all squares of a ship struck, opponent announces sinking. First to sink all 5 opponent ships wins.

Rules

Basic rules

  • 5 ships, 17 squares total

    Carrier (5), Battleship (4), Cruiser (3), Submarine (3), Destroyer (2). Placed horizontally/vertically, not diagonally, no overlap.

  • Alternate calling coordinates

    Each turn call one square (e.g. 'D-4'); opponent says hit/miss.

  • Announce sinking

    When all squares of a ship hit, opponent says 'you sank my [ship name]'.

  • First to sink all 5 wins

    Sink Carrier, Battleship, Cruiser, Submarine, Destroyer — all 17 squares hit.

  • No moving ships during game

    Ships stay where placed at setup.

  • Honest reporting required

    Opponent must accurately report hit/miss + sinking.

Advanced rules

  • Salvo variant

    Fire multiple shots per turn equal to remaining ships (5 shots when all afloat, decreasing as sunk).

  • Grid Ship variant

    Larger 12×12 or 15×15 grids for longer games.

  • Aircraft carrier planes

    Some editions add planes launching from carrier for 3-square-radius scans.

  • Superweapons variant

    Special abilities per ship (radar sweep, torpedo run, etc.) — 2012 movie tie-in edition.

  • Blind Battleship

    Neither player has hit/miss info; both write down shots + reveal at end.

  • Broadsides variant

    Historical 3D miniature version predating Milton Bradley.

  • Electronic Battleship

    Voice-activated computer version calls hits automatically; solo play vs computer AI.

Scoring

Not points-based — first to sink all 5 opponent ships (17 hits total) wins.

ActionPoints
Hit (any ship square)progress toward sinking
Sink ship1 of 5 ships eliminated
Sink all 5 shipsWIN

Win condition · Sink all opponent's 5 ships (all 17 squares hit) before they sink yours.

Playing area

Called

gridded board

Dimensions

10×10 grid (100 squares); columns A-J, rows 1-10. Two grids per player: Ocean (own ships) + Target (tracking).

Physical plastic case with vertical pegboard: red pegs = hits, white pegs = misses. Ships are plastic figures placed on horizontal grid.

Equipment

  • Battleship game set

    Hasbro plastic version: 2 briefcases with vertical + horizontal grids, plastic ships + pegs. ~$15-25.

  • Ship pieces (5 per player)

    Carrier (5 squares), Battleship (4), Cruiser (3), Submarine (3), Destroyer (2).

  • Red + white pegs

    Red = hits on opponent (Target grid). White = misses. Also placed in own ships to mark hits taken.

  • Paper + pencil version

    Two 10×10 grids drawn on paper; free / DIY.

Officiating

Self-officiated; both players honor system for hit/miss reporting. Plastic pegboard version prevents cheating via physical evidence.

Strategies

  • Probability heat-map

    Optimal strategy calculates most likely ship-containing squares based on remaining ships + shot history. Center squares more probable; corners less.

  • Parity strategy (checkerboard)

    Shoot only every-other square (checkerboard pattern) — smallest ship (Destroyer, 2 squares) cannot hide from parity shots. Cuts search space 50%.

  • Hunt + target modes

    Hunt mode: parity/probability shots to find first hit. Target mode: after hit, shoot adjacent squares to complete sinking.

  • Ship placement — spread out

    Don't cluster ships in corners; spread across grid. Avoid predictable edges (many players place along edges).

  • Ship placement — no touching

    Ships not touching means one sunk doesn't reveal neighbors' locations.

  • Track opponent's shot pattern

    If opponent uses parity, they'll be efficient; if random, longer games.

Terminology

Ocean grid
Player's own grid where ships placed (hidden from opponent).
Target grid
Player's tracking grid showing shots at opponent.
Hit
Called coordinate contains part of opponent's ship.
Miss
Called coordinate empty (water).
Sink
All squares of a ship hit; opponent announces 'you sank my [ship]'.
Salvo
Variant firing multiple shots per turn.
Parity
Checkerboard shot pattern efficient for finding ships.
Carrier
5-square ship (longest).
Battleship
4-square ship.
Cruiser / Submarine
3-square ships (2 different).
Destroyer
2-square ship (smallest, hardest to find).
Broadside
Firing at multiple squares in a row.
Grid reference
Coordinate like 'B-5' — column letter + row number.

Major competitions

  • No formal world championship — casual + hobbyist play only

    n/a · worldwide

  • Online tournaments (Play-Battleship.com, iPad app leaderboards)

    ongoing · global online · since 2010

Where it is played

Governing bodies

  • Hasbro (owns Milton Bradley + Battleship trademark since 1984)

    Founded 1923 · Pawtucket, RI, USA

    Official site ↗

Famous names & records

Famous athletes

  • No professional Battleship players; casual game only
  • Salen Churi — mathematician who published optimal Battleship strategy 2011
  • Nick Berry (DataGenetics) — famous 2011 blog on probability-based optimal play

Records

  • Copies sold (Milton Bradley/Hasbro)

    Hasbro100+ million since 1967 (2020)

  • Fastest theoretical sinking

    n/aMinimum 17 shots (all hits, no misses) — probabilistically <0.001% (2020)

  • Optimal-play win rate vs random

    Nick Berry (DataGenetics)~40 shots avg to sink all with probability heat-map (2011)

Learn this sport

beginner

  1. 1

    Buy plastic set or play paper version

    Hasbro plastic ~$15; paper DIY free. Learn 5 ships + grid basics.

  2. 2

    Practice hit/miss tracking

    Use pegs or paper marks to track shots efficiently.

  3. 3

    Play 10-20 games vs friend/family

    Get comfortable with basic hunt-and-target strategy.

intermediate

  1. 1

    Learn parity strategy

    Checkerboard shooting eliminates half the squares initially.

  2. 2

    Track opponent placement tendencies

    Many players cluster ships in corners or along edges.

  3. 3

    Optimize own ship placement

    Spread ships, avoid touching, mix horizontal/vertical.

advanced

  1. 1

    Study probability heat-maps

    DataGenetics + Nick Berry articles on optimal Battleship.

  2. 2

    Play online vs stronger opponents

    Play-Battleship.com, iOS/Android apps with rankings.

  3. 3

    Programming AI for Battleship

    Classic beginner AI project; probability + Bayesian updates.

Frequently asked

How do you play Battleship?+

Two players; each secretly places 5 ships on own 10×10 grid: Carrier (5 squares), Battleship (4), Cruiser (3), Submarine (3), Destroyer (2). Take turns calling coordinates ('B-5'); opponent says hit or miss. When all squares of a ship struck, opponent says 'you sank my [ship]'. First to sink all 5 ships (17 total squares) wins. Simple rules, deep probability + deduction strategy.

What are the 5 ships in Battleship?+

Carrier (5 squares) — longest, easiest to find. Battleship (4 squares). Cruiser (3 squares). Submarine (3 squares). Destroyer (2 squares) — smallest + hardest. Total: 17 squares of ships on 100-square grid. Some editions rename (Patrol Boat instead of Destroyer) or add extras (Aircraft Carrier + planes).

Who invented Battleship?+

Origins are paper-and-pencil games — 'Broadsides,' 'L'Attaque,' 'Salvo' — popular in early 1900s, especially during WWI in Europe. Milton Bradley published the first commercial paper version 1931. The famous plastic pegboard version was released 1967 by Milton Bradley (now owned by Hasbro since 1984). Not a single inventor — evolved from decades of naval-themed games.

What's the best strategy?+

Optimal play uses probability heat-maps + parity (checkerboard shooting). Parity: shoot only every-other square in checkerboard pattern — the 2-square Destroyer cannot hide from parity, so this eliminates 50% of squares. After first hit, switch to 'target mode' — shoot adjacent squares to sink. Ship placement: spread out, don't touch, avoid predictable corners/edges. Average optimal games take ~40-45 shots to sink all opponent ships.

How long does a game take?+

Setup: 2-3 minutes placing ships. Play: 15-30 minutes typical for casual; 30-45 min for careful tournament-style play. Very quick games possible (~10 min) if one player gets lucky early. Electronic/app versions faster due to automated hit-checking. Solo-vs-AI apps can be 5-10 min games.

Is there a Battleship world championship?+

No formal world championship exists — Battleship is a casual family game without professional circuit. Some online tournaments run through apps + websites (Play-Battleship.com, iOS leaderboards). Academic interest in optimal strategy (probability + AI research) is significant. Movie 'Battleship' (2012) brought pop-culture attention but wasn't a rules adaptation.

Sources & provenance

Last verified 2026-08-25.community