Blades in the Dark
REVOLUTIONARY INDIE TABLETOP RPG (2017) by JOHN HARPER, published by EVIL HAT PRODUCTIONS. 3-5 players play a CREW OF SCOUNDRELS in the industrial-fantasy city of DUSKWALL — a haunted city choked by ghosts, ash, and rain. Uses FORWARD-FICTIONAL RESOLUTION (start scenes in the middle of the action; use FLASHBACKS for setup) + POSITION/EFFECT dice mechanic + DOWNTIME actions. Widely considered ONE OF THE BEST INDIE RPGs of the 2010s + genre-defining SCOUNDREL / HEIST game. Free system rules (Forged in the Dark SRD) + spawned 100+ hacks (Scum & Villainy, Band of Blades, Girl by Moonlight, Court of Blades).
What is Blades in the Dark?
BLADES IN THE DARK is a REVOLUTIONARY INDIE TABLETOP RPG designed by JOHN HARPER (USA, previously Ghost/Echo, Lasers & Feelings), published by EVIL HAT PRODUCTIONS (2017). Kickstarted 2015 for $180k. 3-5 PLAYERS play a CREW OF SCOUNDRELS (Cutters, Hounds, Leeches, Lurks, Slides, Spiders, Whispers — 6 playbooks) in the industrial-fantasy city of DUSKWALL / DOSKVOL — a HAUNTED VICTORIAN-STEAMPUNK city choked by ghosts, ash, rain, electric plasma barriers, ancient god-ruins. Rules emphasize FORWARD-FICTIONAL RESOLUTION: start SCORES (heists/jobs) IN THE MIDDLE OF THE ACTION (no planning session) + use FLASHBACKS to establish setup mid-mission. Uses POSITION/EFFECT dice mechanic — GM sets Position (Controlled/Risky/Desperate) + Effect (Limited/Standard/Great); player rolls action dice (d6 pool from attribute rating + assist) + takes highest die (1-3 = fail; 4-5 = partial success; 6 = full success; multiple 6s = critical). DOWNTIME between scores handles rest + entanglements + long-term projects. Widely considered ONE OF THE BEST INDIE RPGs OF THE 2010s + GENRE-DEFINING SCOUNDREL / HEIST game. Free FORGED IN THE DARK SRD spawned 100+ hacks + reimplementations: SCUM & VILLAINY (Star Wars-inspired sci-fi), BAND OF BLADES (dark-fantasy military campaign), GIRL BY MOONLIGHT (magical girl), COURT OF BLADES (Renaissance political intrigue), APOCALYPSE KEYS (Hellboy-inspired), FIVE PARSECS FROM HOME. GAMEPLAY: Choose CREW TYPE (Assassins, Bravos, Cult, Hawkers, Shadows, Smugglers) + PLAYBOOK per player. Each session = one SCORE (heist) + DOWNTIME. Score sequence: (1) Choose plan type (Assault, Deception, Occult, Social, Stealth, Transport); (2) Establish detail (Point of Attack, Method); (3) START MID-SCENE — no long planning; (4) Roll actions with position/effect; (5) Take STRESS to boost rolls or resist consequences; (6) Complete or fail score. DOWNTIME: heal, indulge vices, recover stress, work on long-term projects, engage entanglements. CAMPAIGN: crew heat + coin + rep + faction reputation persist. RECEPTION: Ennie Awards 2017 Product of Year (Silver); 5+ Ennies total; widely considered TOP-10 INDIE RPG EVER; Forged in the Dark now a design pattern used by dozens of games.
Quick facts
Category
Tabletop Role-Playing
Type
Team sport
Players
3–5
Duration
~210 min
Where played
indoor
Field / court
Table + character sheets + crew sheet + faction sheet
Country of origin
🇺🇸 United States
Estimated origin
Kickstarted 2015 ($180k); designed 2013-2017 John Harper; released 2017 Evil Hat
Olympic
No
Popularity
major
How it works
Objective
Cooperative narrative: play a crew of scoundrels executing heists/scores + navigating faction politics in Doskvol. No 'win condition' — story-driven.
Rules
Basic rules
Choose crew type + playbook per player
6 crew types + 6 character playbooks.
Each session = one SCORE (heist) + DOWNTIME phase
Structured session cycle.
Roll action dice pool (d6); take highest (1-3 fail; 4-5 partial; 6 success; multi-6 crit)
Simple d6 pool resolution.
GM sets Position (Controlled/Risky/Desperate) + Effect (Limited/Standard/Great)
Consequences scale with position.
Take STRESS to boost rolls or resist consequences
Resource economy for high-stakes rolls.
Flashbacks + no long planning phase
Start scores mid-action; establish setup mid-scene.
Scoring
Narrative RPG; no VP. Track crew Heat + Coin + Rep + Tier + faction reputation persistently.
| Action | Points |
|---|---|
| Score completed successfully | Coin + Rep + Heat |
| Score failed | Heat + entanglements + narrative consequences |
| Crew Tier increase | Unlock new upgrades + score types |
| Character advancement | XP from playbook triggers + veteran advances |
Win condition · No traditional win; campaign narrative resolution.
Playing area
Called
Table + character sheets + crew sheet + faction sheet
Dimensions
Any table
Character sheets (double-sided for each of 6 playbooks) + crew sheet + faction status + optional Doskvol city map + d6 dice pools.
Equipment
Blades in the Dark hardcover ($40 USD)
336-page full-color book
Blades in the Dark PDF ($20)
DriveThruRPG digital
Forged in the Dark SRD (free)
Free system for creating your own hacks
6 d6 dice per player minimum
Action dice pool
Playbook sheets (6 crew types)
Assassins, Bravos, Cult, Hawkers, Shadows, Smugglers
Character playbook sheets (6 types)
Cutter, Hound, Leech, Lurk, Slide, Spider, Whisper
Optional Doskvol city map
Setting reference
Strategies
Push actions (take stress) for hard rolls
Adding +1d or +1 effect worth 2 stress.
Assist for +1d
Teammates can assist by taking 1 stress.
Flashback for setup
Any moment: 'I set this up earlier' via flashback.
Manage crew heat
Heat = police attention; too much = incarceration or crackdown.
Vice indulgence
Downtime vice check clears stress OR overindulge for consequence.
Terminology
- Score
- One heist/mission session; the crew's job.
- Position
- GM-set risk level: Controlled/Risky/Desperate.
- Effect
- GM-set outcome scope: Limited/Standard/Great.
- Stress
- Character resource; spend to boost rolls or resist consequences.
- Trauma
- Persistent character injury from overloaded stress.
- Vice
- Character's coping habit for stress relief in downtime.
- Downtime
- Between-score phase; heal + rest + long-term projects + entanglements.
- Heat
- Crew's police attention; grows via score noise.
- Coin
- In-game currency; crew's take from scores.
- Rep
- Crew's underworld reputation; earned from scores.
Major competitions
Ennie Awards 2017 Product of Year SILVER
annual · USA · since 2017
5+ Ennie Awards total (Best Rules, Best Setting, Product of Year, more)
annual · USA · since 2017
Considered top-10 indie RPG ever
ongoing · worldwide · since 2017
Where it is played
Governing bodies
Evil Hat Productions (publisher)
Founded 2001 · USA
John Harper / One Seven Design (designer)
Founded 2011 · USA
Forged in the Dark community (SRD ecosystem)
Founded 2017 · worldwide
Famous names & records
Famous athletes
- John Harper (USA) — Designer; also Lady Blackbird, Lasers & Feelings, Ghost/Echo
- Fred Hicks (USA) — Evil Hat co-founder + editor
Learn this sport
beginner
- 1
Buy hardcover ($40) or PDF ($20)
Beautiful game book.
- 2
Watch Actual Play (Blades in the Dark on Rollplay or Friends at the Table)
See system in action.
intermediate
- 1
Run 3-session mini-campaign
1 score + downtime + entanglements per session.
advanced
- 1
Try Forged in the Dark hack
Scum & Villainy or Band of Blades.
Frequently asked
What is Blades in the Dark?+
REVOLUTIONARY INDIE TABLETOP RPG (2017) by John Harper, published by Evil Hat. 3-5 players play a CREW OF SCOUNDRELS in industrial-fantasy DUSKWALL. Uses FORWARD-FICTIONAL RESOLUTION + FLASHBACKS + POSITION/EFFECT dice mechanic + DOWNTIME actions. Considered one of the BEST INDIE RPGs of the 2010s + genre-defining scoundrel/heist game. Free Forged in the Dark SRD spawned 100+ hacks.
Blades in the Dark vs D&D?+
DIFFERENT FEEL. D&D = combat-focused fantasy, character progression, dungeon exploration, prep-heavy for GM. BLADES = heist-focused urban dark fantasy, narrative-driven, MINIMAL PREP (start in the middle + flashbacks), stress + consequence economy. Blades is EXCELLENT for GMs who prefer improvisation + narrative flexibility + players who love heist stories. Different genre + different style.
Sources & provenance
- Evil Hat — Blades in the Dark— Evil Hat
- Blades in the Dark SRD (free)— One Seven Design
- Wikipedia — Blades in the Dark— Wikipedia