Blades in the Dark

REVOLUTIONARY INDIE TABLETOP RPG (2017) by JOHN HARPER, published by EVIL HAT PRODUCTIONS. 3-5 players play a CREW OF SCOUNDRELS in the industrial-fantasy city of DUSKWALL — a haunted city choked by ghosts, ash, and rain. Uses FORWARD-FICTIONAL RESOLUTION (start scenes in the middle of the action; use FLASHBACKS for setup) + POSITION/EFFECT dice mechanic + DOWNTIME actions. Widely considered ONE OF THE BEST INDIE RPGs of the 2010s + genre-defining SCOUNDREL / HEIST game. Free system rules (Forged in the Dark SRD) + spawned 100+ hacks (Scum & Villainy, Band of Blades, Girl by Moonlight, Court of Blades).

📐Table + character sheets + crew sheet + faction sheet~210 min🌤indoor
Photo · Wikipedia

What is Blades in the Dark?

BLADES IN THE DARK is a REVOLUTIONARY INDIE TABLETOP RPG designed by JOHN HARPER (USA, previously Ghost/Echo, Lasers & Feelings), published by EVIL HAT PRODUCTIONS (2017). Kickstarted 2015 for $180k. 3-5 PLAYERS play a CREW OF SCOUNDRELS (Cutters, Hounds, Leeches, Lurks, Slides, Spiders, Whispers — 6 playbooks) in the industrial-fantasy city of DUSKWALL / DOSKVOL — a HAUNTED VICTORIAN-STEAMPUNK city choked by ghosts, ash, rain, electric plasma barriers, ancient god-ruins. Rules emphasize FORWARD-FICTIONAL RESOLUTION: start SCORES (heists/jobs) IN THE MIDDLE OF THE ACTION (no planning session) + use FLASHBACKS to establish setup mid-mission. Uses POSITION/EFFECT dice mechanic — GM sets Position (Controlled/Risky/Desperate) + Effect (Limited/Standard/Great); player rolls action dice (d6 pool from attribute rating + assist) + takes highest die (1-3 = fail; 4-5 = partial success; 6 = full success; multiple 6s = critical). DOWNTIME between scores handles rest + entanglements + long-term projects. Widely considered ONE OF THE BEST INDIE RPGs OF THE 2010s + GENRE-DEFINING SCOUNDREL / HEIST game. Free FORGED IN THE DARK SRD spawned 100+ hacks + reimplementations: SCUM & VILLAINY (Star Wars-inspired sci-fi), BAND OF BLADES (dark-fantasy military campaign), GIRL BY MOONLIGHT (magical girl), COURT OF BLADES (Renaissance political intrigue), APOCALYPSE KEYS (Hellboy-inspired), FIVE PARSECS FROM HOME. GAMEPLAY: Choose CREW TYPE (Assassins, Bravos, Cult, Hawkers, Shadows, Smugglers) + PLAYBOOK per player. Each session = one SCORE (heist) + DOWNTIME. Score sequence: (1) Choose plan type (Assault, Deception, Occult, Social, Stealth, Transport); (2) Establish detail (Point of Attack, Method); (3) START MID-SCENE — no long planning; (4) Roll actions with position/effect; (5) Take STRESS to boost rolls or resist consequences; (6) Complete or fail score. DOWNTIME: heal, indulge vices, recover stress, work on long-term projects, engage entanglements. CAMPAIGN: crew heat + coin + rep + faction reputation persist. RECEPTION: Ennie Awards 2017 Product of Year (Silver); 5+ Ennies total; widely considered TOP-10 INDIE RPG EVER; Forged in the Dark now a design pattern used by dozens of games.

Quick facts

Category

Tabletop Role-Playing

Type

Team sport

Players

3–5

Duration

~210 min

Where played

indoor

Field / court

Table + character sheets + crew sheet + faction sheet

Country of origin

🇺🇸 United States

Estimated origin

Kickstarted 2015 ($180k); designed 2013-2017 John Harper; released 2017 Evil Hat

Olympic

No

Popularity

major

How it works

Objective

Cooperative narrative: play a crew of scoundrels executing heists/scores + navigating faction politics in Doskvol. No 'win condition' — story-driven.

Rules

Basic rules

  • Choose crew type + playbook per player

    6 crew types + 6 character playbooks.

  • Each session = one SCORE (heist) + DOWNTIME phase

    Structured session cycle.

  • Roll action dice pool (d6); take highest (1-3 fail; 4-5 partial; 6 success; multi-6 crit)

    Simple d6 pool resolution.

  • GM sets Position (Controlled/Risky/Desperate) + Effect (Limited/Standard/Great)

    Consequences scale with position.

  • Take STRESS to boost rolls or resist consequences

    Resource economy for high-stakes rolls.

  • Flashbacks + no long planning phase

    Start scores mid-action; establish setup mid-scene.

Scoring

Narrative RPG; no VP. Track crew Heat + Coin + Rep + Tier + faction reputation persistently.

ActionPoints
Score completed successfullyCoin + Rep + Heat
Score failedHeat + entanglements + narrative consequences
Crew Tier increaseUnlock new upgrades + score types
Character advancementXP from playbook triggers + veteran advances

Win condition · No traditional win; campaign narrative resolution.

Playing area

Called

Table + character sheets + crew sheet + faction sheet

Dimensions

Any table

Character sheets (double-sided for each of 6 playbooks) + crew sheet + faction status + optional Doskvol city map + d6 dice pools.

Equipment

  • Blades in the Dark hardcover ($40 USD)

    336-page full-color book

  • Blades in the Dark PDF ($20)

    DriveThruRPG digital

  • Forged in the Dark SRD (free)

    Free system for creating your own hacks

  • 6 d6 dice per player minimum

    Action dice pool

  • Playbook sheets (6 crew types)

    Assassins, Bravos, Cult, Hawkers, Shadows, Smugglers

  • Character playbook sheets (6 types)

    Cutter, Hound, Leech, Lurk, Slide, Spider, Whisper

  • Optional Doskvol city map

    Setting reference

Strategies

  • Push actions (take stress) for hard rolls

    Adding +1d or +1 effect worth 2 stress.

  • Assist for +1d

    Teammates can assist by taking 1 stress.

  • Flashback for setup

    Any moment: 'I set this up earlier' via flashback.

  • Manage crew heat

    Heat = police attention; too much = incarceration or crackdown.

  • Vice indulgence

    Downtime vice check clears stress OR overindulge for consequence.

Terminology

Score
One heist/mission session; the crew's job.
Position
GM-set risk level: Controlled/Risky/Desperate.
Effect
GM-set outcome scope: Limited/Standard/Great.
Stress
Character resource; spend to boost rolls or resist consequences.
Trauma
Persistent character injury from overloaded stress.
Vice
Character's coping habit for stress relief in downtime.
Downtime
Between-score phase; heal + rest + long-term projects + entanglements.
Heat
Crew's police attention; grows via score noise.
Coin
In-game currency; crew's take from scores.
Rep
Crew's underworld reputation; earned from scores.

Major competitions

  • Ennie Awards 2017 Product of Year SILVER

    annual · USA · since 2017

  • 5+ Ennie Awards total (Best Rules, Best Setting, Product of Year, more)

    annual · USA · since 2017

  • Considered top-10 indie RPG ever

    ongoing · worldwide · since 2017

Where it is played

Governing bodies

  • Evil Hat Productions (publisher)

    Founded 2001 · USA

  • John Harper / One Seven Design (designer)

    Founded 2011 · USA

  • Forged in the Dark community (SRD ecosystem)

    Founded 2017 · worldwide

Famous names & records

Famous athletes

  • John Harper (USA) — Designer; also Lady Blackbird, Lasers & Feelings, Ghost/Echo
  • Fred Hicks (USA) — Evil Hat co-founder + editor

Learn this sport

beginner

  1. 1

    Buy hardcover ($40) or PDF ($20)

    Beautiful game book.

  2. 2

    Watch Actual Play (Blades in the Dark on Rollplay or Friends at the Table)

    See system in action.

intermediate

  1. 1

    Run 3-session mini-campaign

    1 score + downtime + entanglements per session.

advanced

  1. 1

    Try Forged in the Dark hack

    Scum & Villainy or Band of Blades.

Frequently asked

What is Blades in the Dark?+

REVOLUTIONARY INDIE TABLETOP RPG (2017) by John Harper, published by Evil Hat. 3-5 players play a CREW OF SCOUNDRELS in industrial-fantasy DUSKWALL. Uses FORWARD-FICTIONAL RESOLUTION + FLASHBACKS + POSITION/EFFECT dice mechanic + DOWNTIME actions. Considered one of the BEST INDIE RPGs of the 2010s + genre-defining scoundrel/heist game. Free Forged in the Dark SRD spawned 100+ hacks.

Blades in the Dark vs D&D?+

DIFFERENT FEEL. D&D = combat-focused fantasy, character progression, dungeon exploration, prep-heavy for GM. BLADES = heist-focused urban dark fantasy, narrative-driven, MINIMAL PREP (start in the middle + flashbacks), stress + consequence economy. Blades is EXCELLENT for GMs who prefer improvisation + narrative flexibility + players who love heist stories. Different genre + different style.

Sources & provenance

Last verified 2026-08-27.verified