Brass: Birmingham

MARTIN WALLACE-designed ECONOMIC STRATEGY BOARD GAME (2018) — sequel/reimplementation of BRASS: LANCASHIRE (2007). Designed by MARTIN WALLACE + ROXLEY GAMES (Canadian publisher). Set during INDUSTRIAL REVOLUTION in BIRMINGHAM, ENGLAND (1770-1870). 2-4 players build coal mines, iron works, cotton mills, potteries, breweries + trade routes. Widely considered THE GREATEST HEAVY EUROPEAN-STYLE ECONOMIC GAME EVER MADE. HELD #1 ON BOARDGAMEGEEK (BGG) for MULTIPLE YEARS (2020-2023+) — the top-ranked board game in the world by community rating. Deep interactive economic simulation with beer + coal + iron markets, canal + rail eras.

📐Central board of West Midlands map + player mats + market boards~120 min🌤indoor

What is Brass: Birmingham?

BRASS: BIRMINGHAM is a 2018 ECONOMIC STRATEGY BOARD GAME designed by MARTIN WALLACE (co-designed with GAVAN BROWN + MATT TOLMAN) + published by ROXLEY GAMES. It is a re-imagining of Wallace's earlier BRASS (later renamed BRASS: LANCASHIRE, 2007) set in a different region of England during the Industrial Revolution. HELD #1 ON BOARDGAMEGEEK RANKINGS from 2020-2023+ — the highest-rated board game in the world by hobbyist community vote. THEME: 2-4 players are INDUSTRIALISTS in BIRMINGHAM + surrounding West Midlands of England, 1770-1870, during the INDUSTRIAL REVOLUTION. Build COAL MINES, IRON WORKS, COTTON MILLS, MANUFACTURERS + BREWERIES; connect them via CANALS (Canal Era) + RAILWAYS (Rail Era); sell goods to distant markets. GAMEPLAY: The game runs for TWO ERAS: (1) CANAL ERA (rounds 1-8 or so, until draw deck depleted); (2) RAIL ERA (second half). Between eras, all level-1 industries + canals are removed — you rebuild for the rail era. Each turn a player takes 2 ACTIONS from: (a) BUILD an industry tile on a city location (using resources + money); (b) NETWORK — build a canal or rail link between cities (rail costs coal + beer); (c) DEVELOP — remove a level-1 industry tile from your player mat (costs iron); (d) SELL — flip cotton/manufactured goods/pottery tiles by shipping to markets (costs beer!); (e) LOAN — take £30 loan (income drops); (f) SCOUT (discard 3 cards + get 2 wild cards). RESOURCE MARKETS: COAL + IRON + BEER have dynamic COMMON MARKET prices — supply/demand pricing; players fight over cheap resources. Flipping industries produces INCOME (VP-per-round income track) + VP at end. Beer is unique to Birmingham (Lancashire uses cotton/shipping) — must burn beer to sell. VICTORY: Score end-of-Canal-Era VP + end-of-Rail-Era VP for (a) flipped industry tiles (0-9 VP each printed) + (b) built links (VP based on adjacent flipped industries). Highest total wins. DEEP INTERACTION: opponents' networks + flipped industries earn YOU VP if you sell to them; competing to control key coal/iron/beer supplies; blocking city locations. AWARDS + RANKINGS: BGG #1 GAME OVERALL 2020-2023 (highest-rated board game in the world for years); GOLDEN GEEK BEST STRATEGY GAME 2018; UK GAMES EXPO 2019 Best Strategy Game; DICE TOWER Game of the Year 2018. DIGITAL VERSION: BRASS: BIRMINGHAM DIGITAL by DIRE WOLF on Steam + iOS + Android (2022) — excellent implementation with async online + AI. EXPANSIONS: (a) BRASS: BIRMINGHAM (base game); (b) fan-made variants; core game rarely expanded — considered near-perfect as-is. Publisher ROXLEY (Canada, based in Calgary) known for premium production — includes iron money tokens + linen bag + custom insert. Considered THE PINNACLE of Wallace's design career + THE HEAVY EURO GAME EXEMPLAR.

Quick facts

Category

Board Games

Type

Team sport

Players

2–4

Duration

~120 min

Where played

indoor

Field / court

Central board of West Midlands map + player mats + market boards

Country of origin

🇨🇦 Canada

Estimated origin

Designed 2016-2018 Martin Wallace + Roxley Games; published November 2018 by Roxley Games; reimplements Brass (2007, Warfrog Games)

Olympic

No

Popularity

major

How it works

Objective

Score most Victory Points by end of Rail Era from (a) flipped industry tiles + (b) built connection links (VP scaled by adjacent flipped industries).

Rules

Basic rules

  • Two-era structure

    CANAL ERA (round 1 until deck exhausts, ~8 rounds) then RAIL ERA (same). Between eras, level-1 industries + all canals removed.

  • 2 actions per turn from 6 options

    Build / Network / Develop / Sell / Loan / Scout — each uses card from hand as location or industry match.

  • Cards drive build locations + industries

    Location cards let you build in specific city; industry cards let you build that industry anywhere legal.

  • Selling requires BEER

    Cotton, manufactured goods, pottery flip via SELL action — must supply beer barrels (either your own or opponent's brewery).

  • Coal + iron on dynamic market

    When you need coal/iron and none nearby (via network), buy from market at rising prices. Opposite when you produce — sell to market at declining prices.

  • Income track advances via flipped tiles

    Flipping industry tiles increases income position; income paid in coins each round.

  • End-of-era VP scoring

    Flipped industries score printed VP; links score based on adjacent flipped industry VP values. Sum both eras — highest wins.

Scoring

End-of-Canal + End-of-Rail: flipped industry tiles score printed VP (0-9) + links score based on VP of adjacent flipped industries in that era.

ActionPoints
Flipped industry tile (level 1-4)0-9 VP each based on tile level
Canal link (Canal Era)1 VP per adjacent flipped industry in Canal Era
Rail link (Rail Era)VP per adjacent flipped industry in Rail Era; ranges 0-4 typical per link
Income trackNot VP directly — feeds ability to build more

Win condition · Highest total VP after Rail Era scoring. Tiebreak = most money remaining.

Playing area

Called

Central board of West Midlands map + player mats + market boards

Dimensions

60cm × 90cm board of Birmingham + surrounding cities (Dudley, Wolverhampton, Coventry, etc.) + coal + iron markets

Large central map with cities + link routes; each city has industry slots for tile placement; coal + iron + beer market tracks; player mats hold industry tile inventory (levels 1-4); merchant tiles at map edges control external trade demand.

Equipment

  • Base game (Roxley premium edition)

    $80-$100 retail — highest-quality-produced euro game with iron/copper money, canvas bag, and colored spirit tiles

  • Central board (Birmingham + surrounds)

    Double-sided (Canal / Rail era)

  • Player mats × 4 with tile trays

    Industry tiles: coal, iron, cotton, manufactured goods, pottery, brewery — levels 1-4 each

  • Coal / iron cubes + beer barrels

    Physical resources

  • Iron coin money

    Premium metal tokens (Roxley edition); £1, £2, £5, £10 denominations

  • Canal + rail link tiles

    Yellow (canal) + black (rail) per player

  • Location + industry cards

    Deck driving what each player can build/network

  • Merchant tiles + wild location cards

    External market demand

  • Digital version (Dire Wolf, 2022)

    $10 iOS/Android/Steam — Considered gold-standard board game app

Strategies

  • Manage income vs VP tension

    Low-level flipped industries (cotton 1, brewery 1) grant good income but low VP; high-level (level 3-4) grant huge VP but require rail era + rare resources.

  • Beer scarcity is key

    You MUST have beer access to sell; blocking opponent beer or hoarding your breweries wins games.

  • Location cards for early cities

    Save Birmingham/Coventry location cards for good spots; industry cards more flexible late-era.

  • Rail era: connect to markets

    Rail links score based on flipped industries — connect to opponent industries + markets = huge points.

  • Coal-market timing

    Sell coal to market early (cheap coal supply raises price) then buy back for own network later.

  • Develop expensive industries

    Use Develop action to skip past cheap level-1/2 industries on your mat — unlock high-VP level-3/4 tiles faster.

Terminology

Canal Era
First half of game; only yellow canal links; certain industries only.
Rail Era
Second half; black rail links (cost coal + beer); all industries available.
Flipped tile
Industry tile turned face-up (activated) — scores VP + income.
Chien
Not used here (that's French Tarot).
Location card / Industry card
Two card types; drives BUILD action legality.
Scout
Action that discards 3 cards for 2 wild cards.
Merchant tile
External market demand tile at map edge — enables selling goods for reward.
Develop
Action removing level-1 industry from your mat, costing iron; skip to higher tiers.
Loan
£30 immediate but income drops by 3 track spaces.

Major competitions

  • BGG #1 Ranked Game (community rating)

    ongoing · worldwide · since 2020

  • Golden Geek Best Strategy Game

    annual · worldwide · since 2018

  • Dice Tower Game of the Year 2018

    annual · worldwide · since 2018

  • UK Games Expo Best Strategy Game 2019

    annual · UK · since 2019

  • Brass Digital Online Ranked (Dire Wolf)

    ongoing · worldwide · since 2022

Where it is played

Governing bodies

  • Roxley Games (publisher)

    Founded 2013 · Calgary, Canada

  • BoardGameGeek (community ranking authority)

    Founded 2000 · USA

Famous names & records

Famous athletes

  • Martin Wallace (UK, b. 1962) — Designer; also created Age of Steam, Steam, London, A Few Acres of Snow, Automobile, Struggle of Empires
  • Gavan Brown (Canada) — Roxley Games co-founder + co-designer of Birmingham reimplementation
  • Matt Tolman (Canada) — Roxley co-designer of Birmingham reimplementation
  • Lina Cossette + David Forest (Canada) — Cover + tile illustrators (art considered a highlight)
  • Jamey Stegmaier + Rahdo Runs Through + The Dice Tower — Prominent reviewer champions of Brass

Learn this sport

beginner

  1. 1

    Play Brass Digital ($10, Dire Wolf)

    Best tutorial + async online + AI for learning without wasting a table.

  2. 2

    First game: 2-player 90 min

    Fewer players = simpler market interactions.

  3. 3

    Learn 6 actions + card usage

    Understand build vs network vs develop trade-offs.

intermediate

  1. 1

    Play 3-4 players

    Full economic interaction; beer + coal fights matter.

  2. 2

    Study income vs VP curves

    When to prioritize income-generating cheap industries vs high-VP end-game.

  3. 3

    Master beer logistics

    Beer control = selling ability = VP.

advanced

  1. 1

    Online ranked (Board Game Arena or Dire Wolf app)

    Play against top-100 ranked players; learn openings + endgame VP thresholds.

  2. 2

    Multi-play analysis

    Track your build-order efficiency vs winner's. Watch top-rated streamer playthroughs.

Frequently asked

What is Brass: Birmingham?+

2018 HEAVY ECONOMIC BOARD GAME by MARTIN WALLACE + ROXLEY GAMES, set in Industrial Revolution BIRMINGHAM ENGLAND. 2-4 players build industries + canal/rail networks over 2 eras, competing for coal, iron + beer supplies. HELD #1 ON BOARDGAMEGEEK from 2020-2023+ — the top-ranked board game in the world by community rating. Considered pinnacle of heavy Euro-style strategy games.

Who is Martin Wallace?+

BRITISH GAME DESIGNER (b. 1962) — one of the most celebrated economic-strategy board game designers of all time. Notable works: BRASS (2007), AGE OF STEAM (2002), STEAM (2009), LONDON (2010), AUTOMOBILE, A FEW ACRES OF SNOW, STRUGGLE OF EMPIRES, MOONRAKERS. Wallace's design philosophy: TIGHT ECONOMIC INTERACTION + MULTIPLE VIABLE STRATEGIES + PLAYERS CREATE THE PROBLEM (not just fight the board). Considered by many the greatest heavy Euro designer alongside Uwe Rosenberg + Vital Lacerda.

Is Brass: Birmingham hard to learn?+

YES — considered a HEAVY (Weight 3.9/5 on BGG) game. First play typically 3-4 hours as players parse the 2-era structure, 6 actions, coal/iron/beer markets + card-driven builds. However once learned, 2-hour game times are normal. Recommended: play digital version first (Dire Wolf app) or watch playthrough video. Not a good gateway game — best for experienced euro-game players.

Sources & provenance