Catan

Officially Catan (formerly The Settlers of Catan)

Modern German-style strategy board game for 3-4 players, in which players collect resources by rolling dice on their hex-tile settlements, then trade and build to reach 10 victory points first.

📐hexagonal modular board~75 min🌤indoor
Photo · Wikipedia

What is Catan?

Catan (originally 'Die Siedler von Catan' / 'The Settlers of Catan') is a multiplayer German-style strategy board game designed by Klaus Teuber and first published in 1995 by Kosmos in Germany. It's credited with launching the modern hobby-game revolution and popularising the 'German-style board game' genre worldwide. 3-4 players (5-6 with expansion) collect five resources (brick, wood, sheep, wheat, ore) by rolling 2d6 each turn, with resources produced by hexes matching the rolled number. Players trade resources and build settlements (1 VP), cities (2 VP), and roads to expand their territory, plus buy development cards. The first player to reach 10 victory points wins. Iconic features: hexagonal modular board (each game unique), robber mechanic (7 = block a hex + steal), and constant player interaction through trading. Since 1995 Catan has sold 45+ million copies in 40+ languages, spawned 15+ expansions (Seafarers, Cities & Knights, Traders & Barbarians, Explorers & Pirates, etc.) and been named 'game of the millennium' by many publications.

Quick facts

Category

Board Games

Type

Individual

Players

3–4

Duration

~75 min

Where played

indoor

Field / court

hexagonal modular board

Country of origin

🇩🇪 Germany

Estimated origin

1995 designed by Klaus Teuber, published by Kosmos

Olympic

No

Popularity

global

How it works

Objective

Be the first player to reach 10 victory points by building settlements (1 VP), cities (2 VP), Longest Road (2 VP), Largest Army (2 VP), and hidden Victory Point development cards.

Match structure

Setup: players place 2 settlements + 2 roads in snake-draft order. Turn: roll 2d6; all players with settlements on matching hexes collect resources; active player trades + builds. First to 10 VP on their turn wins immediately.

Rules

Basic rules

  • Turn order

    Roll dice → all players collect resources for rolled number → active player trades + builds.

  • Resource production

    Each hex has a number (2-12 except 7); when that number rolls, adjacent settlements/cities produce 1 (settlement) or 2 (city) resources of the hex's type.

  • Building costs

    Road = brick + wood. Settlement = brick + wood + wheat + sheep. City = 2 wheat + 3 ore (upgrade). Development card = ore + wheat + sheep.

  • Robber (roll 7)

    When 7 rolled: discard half of hand if 8+ cards; move robber to any hex blocking production; steal 1 random card from adjacent player.

  • Trading

    Players may trade resources any turn; 4:1 bank trade or 3:1 / 2:1 via harbor.

  • Victory points

    First to 10 VP on their turn wins: 1 per settlement, 2 per city, 2 for Longest Road (5+), 2 for Largest Army (3+ soldiers), 1 per hidden VP card.

Advanced rules

  • Development cards

    Soldier (move robber), Road Building (2 free roads), Year of Plenty (2 free resources), Monopoly (all players give you 1 resource type), Victory Point (hidden 1 VP).

  • Longest Road / Largest Army

    Special 2-VP bonuses: player with unbroken road of 5+ segments; player with 3+ soldier cards played.

  • Ports / Harbors

    Coastal settlements on ports let you trade 3:1 or 2:1 (specific resource) with bank instead of 4:1.

  • Snake draft setup

    Players place settlements in order 1-2-3-4-4-3-2-1 (adjust for player count) — second placement gets starting resources.

  • Development card played order

    Only one dev card per turn; can't play card bought same turn (except VP cards).

Scoring

Victory Points from buildings + bonuses + development cards; first to 10 VP wins.

ActionPoints
Settlement1 VP each (max 5 built)
City2 VP each (max 4 built)
Longest Road (5+)2 VP (can be stolen)
Largest Army (3+)2 VP (can be stolen)
Victory Point card1 VP each (hidden until winning turn)

Win condition · First player to reach 10 victory points on their own turn wins.

Playing area

Called

hexagonal modular board

Dimensions

19 hexagonal terrain tiles arranged in a large hexagon; ~50 × 60 cm.

19 hexagons: 4 wood forests, 4 wheat fields, 4 sheep pastures, 3 brick hills, 3 ore mountains, 1 desert (no resource). Numbers 2-12 (except 7) placed on hexes.

Equipment

  • Hexagonal terrain tiles (19)

    Forest, fields, pasture, hills, mountains, desert.

  • Number tokens 2-12

    Placed on hexes; matches dice roll for resource production.

  • Resource cards

    Brick, wood, sheep, wheat, ore.

  • Development cards

    Soldier, Progress, Victory Point cards.

  • Settlements (5 per player)

    Small wooden houses; 1 VP each.

  • Cities (4 per player)

    Larger wooden buildings; 2 VP each (upgrade from settlement).

  • Roads (15 per player)

    Wooden road pieces connecting settlements.

  • 2 dice (d6)

    Rolled each turn to determine resource production.

  • Robber pawn

    Blocks hex production when rolled 7 or via Soldier card.

Officiating

Self-refereed; tournament play uses referees for rule interpretation.

  • Tournament Judge (competitive)
  • Self-refereed (casual)

Strategies

  • Settle on high-probability hexes

    Numbers 6 and 8 (5/36 chance each) are best; 2 and 12 (1/36) are worst.

  • Diverse resources early

    Access to all 5 resources by turn 5-6 avoids trading dependency.

  • Ports for lopsided resources

    Trade at 2:1 rate at specific-resource ports (settlement on port).

  • Robber diplomacy

    Move robber to leader's hex; steal from leader if possible.

  • Longest Road vs Cities

    Roads are cheap early bonus (2 VP); cities double per-hex production.

  • Dev card burst

    Buy dev cards mid-late game; play soldiers for Largest Army (2 VP).

Terminology

Settlement
Base building; 1 VP; produces 1 resource per adjacent hex when number rolled.
City
Upgrade of settlement (via 2 wheat + 3 ore); 2 VP; produces 2 resources.
Road
Connects settlements; used for Longest Road bonus (2 VP for 5+).
Robber
Blocks hex production; moved when 7 rolled or Soldier card played.
Longest Road / Largest Army
2-VP bonuses; can be stolen by opponent surpassing you.
Development card
Soldier, VP, Road Building, Year of Plenty, Monopoly — bought for 1 ore+1 wheat+1 sheep.
Snake draft
Initial placement order 1-2-3-4-4-3-2-1 ensures balance.
Harbor / Port
Coastal trade advantage: 3:1 (any) or 2:1 (specific resource).
Rolling probabilities
2/12 (1/36), 3/11 (2/36), 4/10 (3/36), 5/9 (4/36), 6/8 (5/36), 7 (6/36).

Major competitions

  • Catan World Championship

    biennial · worldwide · since 2002

  • Catan National Championships

    annual (50+ countries) · worldwide

  • US National Championship

    annual · USA

Where it is played

Governing bodies

Famous names & records

Famous athletes

  • Klaus Teuber (Germany) — Catan designer (1995); Spiel des Jahres 1995 winner
  • Peter Schäfer — Multiple German National Champion
  • Michael Reineck — 2018 World Champion
  • Ross Arnold (USA) — 2010 World Champion
  • Alex Rockwell (USA) — 2016 & 2018 US National Champion
  • Andrew Cui (USA) — 2022 US National Champion

Records

  • Most copies sold (base game)

    Catan45+ million (2024) (2024)

  • Fastest recorded win (competitive)

    Various~35-45 min for competitive tournament game (2023)

  • Number of translations

    Catan40+ languages (2024)

Learn this sport

beginner

  1. 1

    Play with 3-4 friends

    Learn rules through play; first game takes 2-3 hours.

  2. 2

    Focus on placement

    First 2 settlements are crucial — access to multiple resources + high numbers.

  3. 3

    Learn probability

    6 and 8 are best numbers; 2 and 12 worst.

intermediate

  1. 1

    Try expansions

    Seafarers adds islands; Cities & Knights adds combat + more strategy.

  2. 2

    Local Catan league

    Many game shops host weekly Catan nights.

  3. 3

    Online play (Colonist.io)

    Free web version — good for practice.

advanced

  1. 1

    National championships

    Catan Studio hosts 50+ national championships worldwide.

  2. 2

    World Championship qualifier

    Top National Champions qualify for biennial World Championship.

Frequently asked

How long does a Catan game take?+

60-120 minutes typical for a full game (10 VP). First game with new players takes 2-3 hours. Competitive tournament games ~60-90 min.

How many players can play?+

Base game: 3-4 players. 5-6 Player Expansion adds tiles + pieces for larger games (but pace slower). Ideal balance: 4 players.

What are the best starting positions?+

Numbers 6 and 8 (probability 5/36 each) are best; 5 and 9 (4/36) second best. Access to all 5 resources ideal; wheat and ore especially valuable for cities and dev cards.

Why is Catan so popular?+

Klaus Teuber invented the modern German-style board game genre with Catan (1995). Balance of luck (dice) + strategy (placement, trading, timing) + interaction (trades, robber) — approachable but deep.

What are the best Catan expansions?+

Cities & Knights (most complex, adds combat + development), Seafarers (adds islands + ships), Traders & Barbarians (5 mini-scenarios). Purists prefer base game.

Who designed Catan?+

Klaus Teuber (Germany, 1952-2023) designed Catan in 1995; his son Benjamin has taken over Catan Studio. Klaus won the German Spiel des Jahres (Game of the Year) 1995 for Catan.

Sources & provenance

Last verified 2026-08-24.community