Caverna: The Cave Farmers

HEAVY WORKER-PLACEMENT + FARM/CAVE-BUILDING EURO by UWE ROSENBERG (2013, Lookout Games). SPIRITUAL SUCCESSOR + reimagining of AGRICOLA (2007). 1-7 players play DWARF families managing farms + tunneling cave systems. FEATURES 80+ ROOMS to build + 8 dwarf pairs to expand + weapon system + adventure exploration. Considered more FORGIVING + REPLAYABLE than Agricola (no card variability = more strategic control). BGG top-50 consistently. Widely considered one of Rosenberg's finest + a benchmark heavy euro. 30 min/player.

📐Personal player board (farm + cave) + shared action board~150 min🌤indoor

What is Caverna: The Cave Farmers?

CAVERNA: THE CAVE FARMERS is a HEAVY WORKER-PLACEMENT + FARM/CAVE-BUILDING EURO designed by UWE ROSENBERG (Germany), published by LOOKOUT GAMES (2013). Spiritual successor + reimagining of AGRICOLA (Rosenberg 2007) — the game that made him famous. 1-7 PLAYERS play DWARF families managing FARMS on the surface (fields + pastures + animals) AND excavating CAVE SYSTEMS underground (tunnels + rooms + mining). Features 80+ ROOMS + FURNISHINGS to build across cave complex + 8 dwarf pairs to expand + WEAPON SYSTEM for adventuring + ORE + RUBY resources. Considered more FORGIVING + REPLAYABLE than Agricola — no card variability means more strategic control + fewer luck-based openings. Held BGG top-50 consistently 2013-2026; peaked in top-20. Widely considered ONE OF UWE ROSENBERG'S FINEST DESIGNS + a benchmark heavy euro of the 2010s. 30 MIN PER PLAYER — 2-3 hours at 4 players. GAMEPLAY: 12 ROUNDS. Each round: (1) Reveal new action space; (2) Place dwarves on action spaces (worker-placement); (3) Return dwarves; (4) Advance round marker. Actions: gather resources (wood, stone, ore), plow fields, sow crops, breed animals, excavate tunnels, build rooms, expand family. HARVEST rounds (4x per game) FORCE feeding dwarves — starve = penalty. WEAPON SYSTEM: Some dwarves get weapons for adventuring (gathering random resources). END SCORING: Points for fields + pastures + animals + rooms + weapons + gold + rubies + no gaps in cave/farm.

Quick facts

Category

Board Games

Type

Individual

Players

1–7

Duration

~150 min

Where played

indoor

Field / court

Personal player board (farm + cave) + shared action board

Country of origin

🇩🇪 Germany

Estimated origin

Designed 2012-2013 Uwe Rosenberg; released 2013 Lookout Games; multiple expansions since

Olympic

No

Popularity

major

How it works

Objective

Score most VP by end of 12 rounds via fields, pastures, animals, rooms, weapons, gold, rubies. Avoid gaps in farm/cave (negative points).

Rules

Basic rules

  • 12 rounds; place dwarves each round

    Worker-placement action selection.

  • Actions: gather resources, plow, sow, breed animals, excavate, build rooms, expand family

    80+ action spaces revealed progressively.

  • Harvest rounds (4x per game): feed dwarves

    Starvation = 3 penalty points per unfed dwarf.

  • Build 80+ possible rooms in cave

    Rooms grant VP + special abilities.

  • Weapon system enables adventuring

    Weapon dwarves gather random bonus resources.

  • End-game scoring: fields, pastures, animals, rooms, gold, rubies, no gaps

    Highest VP wins.

Scoring

End-game VP from all fields + pastures + animals (up to threshold) + rooms + weapons + gold + rubies + minus penalties for gaps + missing categories.

ActionPoints
Field / pasture / cavern tile1-4 VP per tile (varies)
Grain / vegetable / animal1 VP each up to threshold
Furnishing / dwellingVaries by room; 2-15 VP
Ore / ruby / goldVaries (rubies = 4 VP each)
Weapon on dwarf1 VP per dwarf with weapon
Missing categories / gaps-2 to -3 VP each

Win condition · Highest VP after 12 rounds wins.

Playing area

Called

Personal player board (farm + cave) + shared action board

Dimensions

~90×60cm playspace

Each player has personal FARM/CAVE board (surface + underground). Shared central action board with worker-placement spaces + 12-round track.

Equipment

  • Caverna base box

    $100 USD; supports 1-7 players in one box

  • Caverna: Forgotten Folk expansion (2018)

    $60; new dwarf races + rooms

  • Caverna: Cave vs Cave (2017)

    $25; 2-player standalone spinoff

  • Player boards (surface farm + underground cave)

    Personal boards for each player

  • 80+ room tiles

    Various rooms with unique benefits

  • Wooden animal + resource tokens

    Sheep, cattle, donkey, pig, wood, stone, ore, ruby, gold

  • Weapon markers (1-14)

    For adventuring dwarves

  • 12-round track markers

    Progression + harvest reminders

Strategies

  • Room-focused vs animal-focused

    Choose engine: rooms give big VP bumps; animals scale over time.

  • Expand family early

    More dwarves = more actions per round; snowballs.

  • Weapon-adventure engine

    1-2 weapon dwarves = free random resources each round.

  • Ruby efficiency

    Rubies = 4 VP or spent for actions; balance conversion.

  • Avoid gaps + missing categories

    Penalties compound; fill all farm + cave spaces.

Terminology

Dwarf
Worker; start with 2, expand to 5+ via family growth.
Room / Dwelling / Furnishing
Cave building granting VP + abilities.
Harvest
Forced feeding round; 4 per game at rounds 5, 8, 10, 12.
Ore / Ruby / Gold
Mineral resources; ruby is most valuable (4 VP).
Weapon
Numbered 1-14; enables adventuring actions.

Major competitions

  • BGG top-50 consistently 2013-2026

    ongoing · worldwide · since 2013

  • Golden Geek Best Strategy Game 2013 nominee

    annual · worldwide · since 2013

  • Deutscher Spiele Preis 2014 (3rd place)

    annual · Germany · since 2014

Where it is played

Governing bodies

  • Lookout Games (publisher)

    Founded 2000 · Germany

  • Mayfair Games (US publisher, original)

    Founded 1981 · USA

  • Uwe Rosenberg (designer)

    Founded 1970 · Germany

Famous names & records

Famous athletes

  • Uwe Rosenberg (Germany) — Designer; also Agricola, Le Havre, Feast for Odin, Fields of Arle, Bohnanza
  • Klemens Franz (Austria) — Illustrator; signature Rosenberg game art style

Learn this sport

beginner

  1. 1

    Buy Caverna base ($100)

    Single box supports 1-7 players.

  2. 2

    Solo game first to learn actions

    Rules are heavy; ~2-3 hours to learn.

intermediate

  1. 1

    3-4 player games with familiar rules

    Sweet spot player count.

advanced

  1. 1

    Forgotten Folk expansion

    Adds racial diversity + new rooms.

Frequently asked

What is Caverna?+

HEAVY WORKER-PLACEMENT EURO by Uwe Rosenberg (2013, Lookout Games). Spiritual successor + reimagining of AGRICOLA. 1-7 players play DWARF families managing farms (surface) + tunneling caves (underground). Features 80+ rooms + weapon system + adventure exploration. Considered more FORGIVING + REPLAYABLE than Agricola. BGG top-50 consistently. 30 min per player.

Caverna vs Agricola — which is better?+

DEPENDS ON TASTE. AGRICOLA (2007) has CARD-DRIVEN variability (300+ occupation + minor improvement cards), harder + more punishing, tighter design. CAVERNA (2013) is MORE FORGIVING + REPLAYABLE without cards, more strategic control, adds cave-mining + weapons + adventuring. Modern consensus: Agricola for HARD challenge + card variability; Caverna for RELAXED strategy + more player interaction options. Both are considered masterpieces.

Sources & provenance

Last verified 2026-08-27.verified