Caverna: The Cave Farmers
HEAVY WORKER-PLACEMENT + FARM/CAVE-BUILDING EURO by UWE ROSENBERG (2013, Lookout Games). SPIRITUAL SUCCESSOR + reimagining of AGRICOLA (2007). 1-7 players play DWARF families managing farms + tunneling cave systems. FEATURES 80+ ROOMS to build + 8 dwarf pairs to expand + weapon system + adventure exploration. Considered more FORGIVING + REPLAYABLE than Agricola (no card variability = more strategic control). BGG top-50 consistently. Widely considered one of Rosenberg's finest + a benchmark heavy euro. 30 min/player.
What is Caverna: The Cave Farmers?
CAVERNA: THE CAVE FARMERS is a HEAVY WORKER-PLACEMENT + FARM/CAVE-BUILDING EURO designed by UWE ROSENBERG (Germany), published by LOOKOUT GAMES (2013). Spiritual successor + reimagining of AGRICOLA (Rosenberg 2007) — the game that made him famous. 1-7 PLAYERS play DWARF families managing FARMS on the surface (fields + pastures + animals) AND excavating CAVE SYSTEMS underground (tunnels + rooms + mining). Features 80+ ROOMS + FURNISHINGS to build across cave complex + 8 dwarf pairs to expand + WEAPON SYSTEM for adventuring + ORE + RUBY resources. Considered more FORGIVING + REPLAYABLE than Agricola — no card variability means more strategic control + fewer luck-based openings. Held BGG top-50 consistently 2013-2026; peaked in top-20. Widely considered ONE OF UWE ROSENBERG'S FINEST DESIGNS + a benchmark heavy euro of the 2010s. 30 MIN PER PLAYER — 2-3 hours at 4 players. GAMEPLAY: 12 ROUNDS. Each round: (1) Reveal new action space; (2) Place dwarves on action spaces (worker-placement); (3) Return dwarves; (4) Advance round marker. Actions: gather resources (wood, stone, ore), plow fields, sow crops, breed animals, excavate tunnels, build rooms, expand family. HARVEST rounds (4x per game) FORCE feeding dwarves — starve = penalty. WEAPON SYSTEM: Some dwarves get weapons for adventuring (gathering random resources). END SCORING: Points for fields + pastures + animals + rooms + weapons + gold + rubies + no gaps in cave/farm.
Quick facts
Category
Board Games
Type
Individual
Players
1–7
Duration
~150 min
Where played
indoor
Field / court
Personal player board (farm + cave) + shared action board
Country of origin
🇩🇪 Germany
Estimated origin
Designed 2012-2013 Uwe Rosenberg; released 2013 Lookout Games; multiple expansions since
Olympic
No
Popularity
major
How it works
Objective
Score most VP by end of 12 rounds via fields, pastures, animals, rooms, weapons, gold, rubies. Avoid gaps in farm/cave (negative points).
Rules
Basic rules
12 rounds; place dwarves each round
Worker-placement action selection.
Actions: gather resources, plow, sow, breed animals, excavate, build rooms, expand family
80+ action spaces revealed progressively.
Harvest rounds (4x per game): feed dwarves
Starvation = 3 penalty points per unfed dwarf.
Build 80+ possible rooms in cave
Rooms grant VP + special abilities.
Weapon system enables adventuring
Weapon dwarves gather random bonus resources.
End-game scoring: fields, pastures, animals, rooms, gold, rubies, no gaps
Highest VP wins.
Scoring
End-game VP from all fields + pastures + animals (up to threshold) + rooms + weapons + gold + rubies + minus penalties for gaps + missing categories.
| Action | Points |
|---|---|
| Field / pasture / cavern tile | 1-4 VP per tile (varies) |
| Grain / vegetable / animal | 1 VP each up to threshold |
| Furnishing / dwelling | Varies by room; 2-15 VP |
| Ore / ruby / gold | Varies (rubies = 4 VP each) |
| Weapon on dwarf | 1 VP per dwarf with weapon |
| Missing categories / gaps | -2 to -3 VP each |
Win condition · Highest VP after 12 rounds wins.
Playing area
Called
Personal player board (farm + cave) + shared action board
Dimensions
~90×60cm playspace
Each player has personal FARM/CAVE board (surface + underground). Shared central action board with worker-placement spaces + 12-round track.
Equipment
Caverna base box
$100 USD; supports 1-7 players in one box
Caverna: Forgotten Folk expansion (2018)
$60; new dwarf races + rooms
Caverna: Cave vs Cave (2017)
$25; 2-player standalone spinoff
Player boards (surface farm + underground cave)
Personal boards for each player
80+ room tiles
Various rooms with unique benefits
Wooden animal + resource tokens
Sheep, cattle, donkey, pig, wood, stone, ore, ruby, gold
Weapon markers (1-14)
For adventuring dwarves
12-round track markers
Progression + harvest reminders
Strategies
Room-focused vs animal-focused
Choose engine: rooms give big VP bumps; animals scale over time.
Expand family early
More dwarves = more actions per round; snowballs.
Weapon-adventure engine
1-2 weapon dwarves = free random resources each round.
Ruby efficiency
Rubies = 4 VP or spent for actions; balance conversion.
Avoid gaps + missing categories
Penalties compound; fill all farm + cave spaces.
Terminology
- Dwarf
- Worker; start with 2, expand to 5+ via family growth.
- Room / Dwelling / Furnishing
- Cave building granting VP + abilities.
- Harvest
- Forced feeding round; 4 per game at rounds 5, 8, 10, 12.
- Ore / Ruby / Gold
- Mineral resources; ruby is most valuable (4 VP).
- Weapon
- Numbered 1-14; enables adventuring actions.
Major competitions
BGG top-50 consistently 2013-2026
ongoing · worldwide · since 2013
Golden Geek Best Strategy Game 2013 nominee
annual · worldwide · since 2013
Deutscher Spiele Preis 2014 (3rd place)
annual · Germany · since 2014
Where it is played
Governing bodies
Lookout Games (publisher)
Founded 2000 · Germany
Mayfair Games (US publisher, original)
Founded 1981 · USA
Uwe Rosenberg (designer)
Founded 1970 · Germany
Famous names & records
Famous athletes
- Uwe Rosenberg (Germany) — Designer; also Agricola, Le Havre, Feast for Odin, Fields of Arle, Bohnanza
- Klemens Franz (Austria) — Illustrator; signature Rosenberg game art style
Learn this sport
beginner
- 1
Buy Caverna base ($100)
Single box supports 1-7 players.
- 2
Solo game first to learn actions
Rules are heavy; ~2-3 hours to learn.
intermediate
- 1
3-4 player games with familiar rules
Sweet spot player count.
advanced
- 1
Forgotten Folk expansion
Adds racial diversity + new rooms.
Frequently asked
What is Caverna?+
HEAVY WORKER-PLACEMENT EURO by Uwe Rosenberg (2013, Lookout Games). Spiritual successor + reimagining of AGRICOLA. 1-7 players play DWARF families managing farms (surface) + tunneling caves (underground). Features 80+ rooms + weapon system + adventure exploration. Considered more FORGIVING + REPLAYABLE than Agricola. BGG top-50 consistently. 30 min per player.
Caverna vs Agricola — which is better?+
DEPENDS ON TASTE. AGRICOLA (2007) has CARD-DRIVEN variability (300+ occupation + minor improvement cards), harder + more punishing, tighter design. CAVERNA (2013) is MORE FORGIVING + REPLAYABLE without cards, more strategic control, adds cave-mining + weapons + adventuring. Modern consensus: Agricola for HARD challenge + card variability; Caverna for RELAXED strategy + more player interaction options. Both are considered masterpieces.
Sources & provenance
- Lookout Games — Caverna— Lookout
- BoardGameGeek — Caverna— BGG
- Wikipedia — Caverna— Wikipedia