Le Havre

HEAVY WORKER-PLACEMENT + ECONOMIC-ENGINE EURO by UWE ROSENBERG (2008, Lookout Games) — his SECOND MAJOR GAME after AGRICOLA (2007). 1-5 players develop the French port city of LE HAVRE from a rowboat-fishing village into an industrial shipping hub. Uses SHARED SUPPLY OFFER (resources accumulate on shared spaces then get taken by first placer) + BUILDING CHAIN economy. HELD BGG TOP-50 for 15+ years; considered ONE OF THE GREATEST HEAVY EUROS OF THE 2000s. ~30 min per player.

📐Main board (offer spaces + building row) + personal boards~150 min🌤indoor
Photo · Wikipedia

What is Le Havre?

LE HAVRE is a HEAVY WORKER-PLACEMENT + ECONOMIC-ENGINE EURO designed by UWE ROSENBERG (Germany), published by LOOKOUT GAMES (2008). Rosenberg's SECOND MAJOR GAME (after AGRICOLA 2007) — established him as the master of heavy euros. 1-5 PLAYERS develop the FRENCH PORT CITY OF LE HAVRE from a rowboat-fishing village into an industrial shipping hub. Features UNIQUE SHARED SUPPLY OFFER MECHANIC — resources accumulate on shared spaces each round; the first player to place there takes ALL of that resource type. Creates dynamic tension around WHEN to grab which resource pile. BUILDING CHAIN: 100+ possible buildings that provide new actions, produce goods, or generate victory points. Players buy/build increasingly complex buildings that fuel each other (fisheries → smokehouses → processed fish → tanneries → leather → ships → shipping profit). HELD BGG TOP-50 for 15+ years (2008-2026); considered ONE OF THE GREATEST HEAVY EUROS OF THE 2000s. Sits alongside AGRICOLA + CAVERNA as ROSENBERG'S HOLY TRINITY. ~30 MIN PER PLAYER (2-3 hours at 4 players). GAMEPLAY: 14 ROUNDS (2P) or 20+ ROUNDS (4-5P). Each round: (1) Ship arrives with resources (advance offer piles); (2) One player takes turn: place worker on offer pile (take resources) OR building (use action); (3) Alternate players; (4) Round end: feed workers (bread + fish + meat + smoke). BUILDINGS BOUGHT via silver or built via resources. Some buildings give SILVER (endgame VP), some give BUILDINGS (VP), some give SHIPS (feed + move goods). END: score buildings + ships + silver.

Quick facts

Category

Board Games

Type

Individual

Players

1–5

Duration

~150 min

Where played

indoor

Field / court

Main board (offer spaces + building row) + personal boards

Country of origin

🇩🇪 Germany

Estimated origin

Designed 2007-2008 Uwe Rosenberg; released 2008 Lookout; multiple expansions since

Olympic

No

Popularity

major

How it works

Objective

Score most VP by end of game via silver + buildings owned (VP printed) + ships owned.

Rules

Basic rules

  • Round structure: ship arrives → player takes turn → alternate → feed workers

    Simple 4-phase round.

  • Take turn: EITHER take offer pile OR enter building (use action)

    Choice each turn.

  • Offer piles accumulate resources; first placer takes all

    Timing critical.

  • Build buildings via resources (or buy)

    Building chain fuels economy.

  • Feed workers each round via food (bread, fish, meat, smoke)

    Failure = borrow silver at penalty.

  • End game: score silver + buildings + ships

    Highest VP wins.

Scoring

End-game VP from silver + buildings owned (VP printed on each) + ships owned + minus loans.

ActionPoints
Silver (silver franc)1 silver = 1 VP
Building owned (VP printed)5-30 VP per building
Ship owned3-15 VP per ship
Loan taken (starvation borrow)-7 VP per loan

Win condition · Highest VP end-game wins.

Playing area

Called

Main board (offer spaces + building row) + personal boards

Dimensions

~90×60cm main board

Central board has 6 resource offer spaces + ship track + building row + supply. Personal player mats for workers + resources + owned buildings.

Equipment

  • Le Havre base box

    $60 USD; complete game

  • Le Havre: Le Grand Hameau expansion (2015)

    $30; new buildings + variants

  • Central board (offer spaces + ships + buildings)

    Main engine

  • 100+ building tiles

    Diverse chain-economy engine

  • Resource tokens (wood, clay, iron, coal, fish, cattle, grain, etc.)

    8 resource types

  • Ship models (rowboat → steamship)

    Feed workers + transport goods

  • Silver tokens

    Currency + endgame VP

Strategies

  • Building chain focus

    Build feeder buildings (bakery, tannery, shipyard) that fuel VP buildings.

  • Silver economy

    Silver = VP; also buys buildings.

  • Offer pile timing

    Wait for pile to accumulate; grab when high-value.

  • Ship-heavy vs building-heavy

    Ships feed + move goods; buildings score directly.

  • Avoid loans

    -7 VP per loan; feeding priority.

Terminology

Offer pile
Shared resource pool; first placer takes all.
Building
Purchasable/buildable action space; grants VP + abilities.
Ship
Transport + feeding; grants VP.
Silver franc
Currency + endgame VP.
Feeding
End-round; feed workers via food or take loan.
Loan
Borrow silver at penalty; -7 VP endgame.

Major competitions

  • BGG top-50 15+ years (2008-2026)

    ongoing · worldwide · since 2008

  • Deutscher Spiele Preis 2009 (5th place)

    annual · Germany · since 2009

  • International Gamers Award 2009 nominee

    annual · worldwide · since 2009

Where it is played

Governing bodies

  • Lookout Games (publisher)

    Founded 2000 · Germany

  • Mayfair Games (US publisher, original)

    Founded 1981 · USA

  • Uwe Rosenberg (designer)

    Founded 1970 · Germany

Famous names & records

Famous athletes

  • Uwe Rosenberg (Germany) — Designer; also Agricola, Caverna, Feast for Odin, Fields of Arle
  • Klemens Franz (Austria) — Illustrator; signature Rosenberg art style

Learn this sport

beginner

  1. 1

    Buy Le Havre base ($60)

    Complete package.

  2. 2

    Solo game first (~60 min)

    Learn offer + building mechanics.

intermediate

  1. 1

    2-3 player games

    Sweet spot; less downtime.

advanced

  1. 1

    Le Grand Hameau expansion

    New buildings + variants.

Frequently asked

What is Le Havre?+

HEAVY WORKER-PLACEMENT + ECONOMIC-ENGINE EURO by Uwe Rosenberg (2008, Lookout Games) — his SECOND major game after Agricola. 1-5 players develop the French port city of LE HAVRE from a fishing village into an industrial shipping hub. Uses SHARED SUPPLY OFFER + BUILDING CHAIN economy. HELD BGG TOP-50 for 15+ years. Considered one of the greatest heavy euros of the 2000s + part of Rosenberg's Holy Trinity (Agricola + Caverna + Le Havre).

Le Havre vs Agricola vs Caverna?+

ROSENBERG'S HOLY TRINITY. AGRICOLA (2007) — card-driven variability, farming, punishing. LE HAVRE (2008) — port-city economic engine, building chains, offer-pile timing. CAVERNA (2013) — dwarf farm+cave, more forgiving no-cards. Most experts rank: AGRICOLA #1 for competitive depth, CAVERNA #1 for accessibility, LE HAVRE #1 for economic engine building. All excellent + timeless.

Sources & provenance

Last verified 2026-08-27.verified