Le Havre
HEAVY WORKER-PLACEMENT + ECONOMIC-ENGINE EURO by UWE ROSENBERG (2008, Lookout Games) — his SECOND MAJOR GAME after AGRICOLA (2007). 1-5 players develop the French port city of LE HAVRE from a rowboat-fishing village into an industrial shipping hub. Uses SHARED SUPPLY OFFER (resources accumulate on shared spaces then get taken by first placer) + BUILDING CHAIN economy. HELD BGG TOP-50 for 15+ years; considered ONE OF THE GREATEST HEAVY EUROS OF THE 2000s. ~30 min per player.
What is Le Havre?
LE HAVRE is a HEAVY WORKER-PLACEMENT + ECONOMIC-ENGINE EURO designed by UWE ROSENBERG (Germany), published by LOOKOUT GAMES (2008). Rosenberg's SECOND MAJOR GAME (after AGRICOLA 2007) — established him as the master of heavy euros. 1-5 PLAYERS develop the FRENCH PORT CITY OF LE HAVRE from a rowboat-fishing village into an industrial shipping hub. Features UNIQUE SHARED SUPPLY OFFER MECHANIC — resources accumulate on shared spaces each round; the first player to place there takes ALL of that resource type. Creates dynamic tension around WHEN to grab which resource pile. BUILDING CHAIN: 100+ possible buildings that provide new actions, produce goods, or generate victory points. Players buy/build increasingly complex buildings that fuel each other (fisheries → smokehouses → processed fish → tanneries → leather → ships → shipping profit). HELD BGG TOP-50 for 15+ years (2008-2026); considered ONE OF THE GREATEST HEAVY EUROS OF THE 2000s. Sits alongside AGRICOLA + CAVERNA as ROSENBERG'S HOLY TRINITY. ~30 MIN PER PLAYER (2-3 hours at 4 players). GAMEPLAY: 14 ROUNDS (2P) or 20+ ROUNDS (4-5P). Each round: (1) Ship arrives with resources (advance offer piles); (2) One player takes turn: place worker on offer pile (take resources) OR building (use action); (3) Alternate players; (4) Round end: feed workers (bread + fish + meat + smoke). BUILDINGS BOUGHT via silver or built via resources. Some buildings give SILVER (endgame VP), some give BUILDINGS (VP), some give SHIPS (feed + move goods). END: score buildings + ships + silver.
Quick facts
Category
Board Games
Type
Individual
Players
1–5
Duration
~150 min
Where played
indoor
Field / court
Main board (offer spaces + building row) + personal boards
Country of origin
🇩🇪 Germany
Estimated origin
Designed 2007-2008 Uwe Rosenberg; released 2008 Lookout; multiple expansions since
Olympic
No
Popularity
major
How it works
Objective
Score most VP by end of game via silver + buildings owned (VP printed) + ships owned.
Rules
Basic rules
Round structure: ship arrives → player takes turn → alternate → feed workers
Simple 4-phase round.
Take turn: EITHER take offer pile OR enter building (use action)
Choice each turn.
Offer piles accumulate resources; first placer takes all
Timing critical.
Build buildings via resources (or buy)
Building chain fuels economy.
Feed workers each round via food (bread, fish, meat, smoke)
Failure = borrow silver at penalty.
End game: score silver + buildings + ships
Highest VP wins.
Scoring
End-game VP from silver + buildings owned (VP printed on each) + ships owned + minus loans.
| Action | Points |
|---|---|
| Silver (silver franc) | 1 silver = 1 VP |
| Building owned (VP printed) | 5-30 VP per building |
| Ship owned | 3-15 VP per ship |
| Loan taken (starvation borrow) | -7 VP per loan |
Win condition · Highest VP end-game wins.
Playing area
Called
Main board (offer spaces + building row) + personal boards
Dimensions
~90×60cm main board
Central board has 6 resource offer spaces + ship track + building row + supply. Personal player mats for workers + resources + owned buildings.
Equipment
Le Havre base box
$60 USD; complete game
Le Havre: Le Grand Hameau expansion (2015)
$30; new buildings + variants
Central board (offer spaces + ships + buildings)
Main engine
100+ building tiles
Diverse chain-economy engine
Resource tokens (wood, clay, iron, coal, fish, cattle, grain, etc.)
8 resource types
Ship models (rowboat → steamship)
Feed workers + transport goods
Silver tokens
Currency + endgame VP
Strategies
Building chain focus
Build feeder buildings (bakery, tannery, shipyard) that fuel VP buildings.
Silver economy
Silver = VP; also buys buildings.
Offer pile timing
Wait for pile to accumulate; grab when high-value.
Ship-heavy vs building-heavy
Ships feed + move goods; buildings score directly.
Avoid loans
-7 VP per loan; feeding priority.
Terminology
- Offer pile
- Shared resource pool; first placer takes all.
- Building
- Purchasable/buildable action space; grants VP + abilities.
- Ship
- Transport + feeding; grants VP.
- Silver franc
- Currency + endgame VP.
- Feeding
- End-round; feed workers via food or take loan.
- Loan
- Borrow silver at penalty; -7 VP endgame.
Major competitions
BGG top-50 15+ years (2008-2026)
ongoing · worldwide · since 2008
Deutscher Spiele Preis 2009 (5th place)
annual · Germany · since 2009
International Gamers Award 2009 nominee
annual · worldwide · since 2009
Where it is played
Governing bodies
Lookout Games (publisher)
Founded 2000 · Germany
Mayfair Games (US publisher, original)
Founded 1981 · USA
Uwe Rosenberg (designer)
Founded 1970 · Germany
Famous names & records
Famous athletes
- Uwe Rosenberg (Germany) — Designer; also Agricola, Caverna, Feast for Odin, Fields of Arle
- Klemens Franz (Austria) — Illustrator; signature Rosenberg art style
Learn this sport
beginner
- 1
Buy Le Havre base ($60)
Complete package.
- 2
Solo game first (~60 min)
Learn offer + building mechanics.
intermediate
- 1
2-3 player games
Sweet spot; less downtime.
advanced
- 1
Le Grand Hameau expansion
New buildings + variants.
Frequently asked
What is Le Havre?+
HEAVY WORKER-PLACEMENT + ECONOMIC-ENGINE EURO by Uwe Rosenberg (2008, Lookout Games) — his SECOND major game after Agricola. 1-5 players develop the French port city of LE HAVRE from a fishing village into an industrial shipping hub. Uses SHARED SUPPLY OFFER + BUILDING CHAIN economy. HELD BGG TOP-50 for 15+ years. Considered one of the greatest heavy euros of the 2000s + part of Rosenberg's Holy Trinity (Agricola + Caverna + Le Havre).
Le Havre vs Agricola vs Caverna?+
ROSENBERG'S HOLY TRINITY. AGRICOLA (2007) — card-driven variability, farming, punishing. LE HAVRE (2008) — port-city economic engine, building chains, offer-pile timing. CAVERNA (2013) — dwarf farm+cave, more forgiving no-cards. Most experts rank: AGRICOLA #1 for competitive depth, CAVERNA #1 for accessibility, LE HAVRE #1 for economic engine building. All excellent + timeless.
Sources & provenance
- Lookout Games — Le Havre— Lookout
- BoardGameGeek — Le Havre— BGG
- Wikipedia — Le Havre— Wikipedia