Codenames

Officially Codenames (Vlaada Chvátil, 2015)

Modern Czech party word-association game (2015) — two teams of spymasters give one-word clues to lead teammates to identify their agents on a 5×5 grid of code names, while avoiding opponents' agents and the assassin; 2016 Spiel des Jahres winner.

📐tabletop (words in 5×5 grid)~15 min🌤indoor
Photo · Wikipedia

What is Codenames?

Codenames is a modern party word-association game designed by Vlaada Chvátil (Czech Republic, 2015; published by Czech Games Edition). Won 2016 Spiel des Jahres (Germany's top board game award). Setup: 25 word cards laid in 5×5 grid; two spymasters see a color-coded key card showing which words belong to each team + which is the assassin + which are civilians. Each turn, spymaster gives ONE-WORD clue + a NUMBER indicating how many words their team should guess. Teammates guess words on grid; correct = card flipped their color, continue guessing (up to N+1 guesses); incorrect = other team's card, civilian, or assassin (immediate loss). Teams alternate. Red team wins by identifying all 9 red words; Blue wins with 8 blue. Assassin word = instant loss. Elegantly simple mechanic + endless variety (200+ base words × combinations = billions of games). 4-8 players base; 2-player variant (Duet). Cross-cultural hit — translated to 30+ languages. Sequels: Pictures (2016 SdJ winner too), Duet, Deep Undercover (party edition), thematic editions (Marvel, Disney, etc.). Estimated 15+ million copies sold. Considered gold-standard modern party board game — deep enough for gaming groups + accessible enough for family/casual.

Quick facts

Category

Party Games

Type

Team sport

Players

2–8

Duration

~15 min

Where played

indoor

Field / court

tabletop (words in 5×5 grid)

Country of origin

🇨🇿 Czech Republic

Estimated origin

Designed by Vlaada Chvátil; published Czech Games Edition 2015; won Spiel des Jahres 2016

Olympic

No

Popularity

global

How it works

Objective

Team's spymaster gives one-word clues to help teammates identify all their code names first, while avoiding opponents' code names + assassin.

Match structure

2 teams (Red vs Blue) with 1 spymaster each. Spymasters see key card. Team turns alternate. On turn, spymaster gives one-word clue + number (e.g., 'FRUIT 3' = 3 words related to fruit). Teammates guess up to N+1 words. Guess own team's word = continue. Wrong team, civilian, or assassin = turn ends (assassin = immediate loss). First team to identify all their words wins.

Rules

Basic rules

  • 2 teams with 1 spymaster each

    Red team + Blue team; 1 spymaster per team gives clues; rest are field operatives who guess.

  • One-word clue + number

    Clue must be single word (e.g., 'Fruit') followed by number of guesses ('3').

  • Clue cannot be word on grid

    Cannot use any of 25 words currently on grid as clue.

  • Clue cannot rhyme with word on grid

    'Whale' could not be clued for 'Snail' with rhymes — must be pure meaning connection.

  • Team guesses one at a time

    Field operatives point to word — spymaster flips agent card to reveal color.

  • Correct guess = continue

    Guessed own team's word → continue guessing (up to N+1 total).

  • Wrong guess ends turn

    Wrong team, civilian, or assassin → turn ends immediately.

  • Assassin = instant game loss

    Guessing assassin word = your team immediately loses regardless of other progress.

  • First team to identify all their agents wins

    Red team wins after 9 red identified; Blue team wins after 8 blue identified.

Advanced rules

  • Clue must connect to meaning, not spelling

    Cannot use partial word matches; must be pure semantic connection.

  • Higher number = more guesses allowed

    'Animal 3' allows up to 4 guesses (3 + 1 bonus). Number 0 = unlimited but risk lifting turn.

  • Number 0 (Zero)

    Special clue meaning 'not related' — clue links words to AVOID. Team can guess unlimited if strong theory.

  • Number 'unlimited' / 'infinity'

    Some variants allow unlimited-guess clues; risky but rewarding.

  • Word connections vary widely

    'IRON' could mean IRON (metal), IRON (Iron Man), IRON (steam), IRON (Ireland)... spymasters exploit ambiguity.

  • House rules

    Common: allow proper nouns (some ban), allow compound words (some ban), allow foreign words (some ban).

  • Duet variant (2 players cooperative)

    2 players work together with different key cards; must find agents both know within 9 turns.

  • Pictures variant (2016 SdJ winner)

    Same mechanics but images instead of words — visual associations.

  • Tournament format

    Best-of-3 or 5 games; timed clues; scoring per game (not just wins).

Scoring

First team to identify all their agents wins. Score usually 0 or 1 per game (win/lose).

ActionPoints
Identify own team's agent+1 (toward all-9 or all-8 required)
Identify civilianTurn ends (no penalty)
Identify opponent's agentOpponent gains agent + turn ends
Identify assassinINSTANT LOSS

Win condition · First team to identify all their agents (9 red or 8 blue) wins. Assassin guess = instant loss.

Playing area

Called

tabletop (words in 5×5 grid)

Dimensions

25 word cards arranged in 5×5 grid; approx 40cm × 40cm playing area.

Any table surface; spymasters sit at end of grid with view of key card + word grid.

Equipment

  • Base game box

    200 double-sided word cards + 40 code cards (9 red, 8 blue, 7 civilian, 1 assassin per side) + agent + assassin tokens + rulebook. $15-25 retail.

  • Word cards

    200 cards × 2 sides = 400 unique words in base set. Simple nouns (Apple, Star, Africa, etc.).

  • Code card (key)

    Small card showing 5x5 grid pattern; each square marked as red/blue/civilian/assassin. Only spymasters see it.

  • Agent tokens (color-coded)

    Small cards placed on words after they're guessed correctly (red or blue side up).

  • Assassin token + civilian tokens

    Neutral color cards placed on incorrectly guessed words.

  • Timer (optional)

    Some editions include sand timer for pace control (typically 30 sec per turn).

Officiating

Self-officiated; spymasters ensure clues follow rules (single word, not on grid, not rhyming, etc.).

  • Spymasters (rule enforcement)
  • Timekeepers (if timed)

Strategies

  • Chain connections

    Look for word that connects 2-3+ team words uniquely (not linked to opponent's or assassin).

  • Balance risk vs reward

    High number clue = more guesses = faster to victory BUT more chance of wrong guess.

  • Avoid ambiguity toward assassin

    Never use clue that could ambiguously connect to assassin — even 1% risk is game-ending.

  • Save easy clues for late

    1-word clues for 1 obvious remaining word = quick finish; save for critical rounds.

  • Guess conservatively when losing

    Behind on board? Take extra caution — 1 mistake = losing pace.

  • Team meta-communication

    Learn teammates' thinking style — some think concrete, others metaphorical.

Terminology

Codename / Word card
One of 25 words in play grid.
Spymaster
Player who gives clues; only person who sees key card.
Field Operative / Agent
Player who guesses based on spymaster's clues.
Clue
One-word hint + number of related words.
Bystander / Civilian
Neutral word on grid (7 of 25); guessing = turn ends.
Assassin
One deadly word; guessing = instant loss.
Key card
Small card showing which words belong to each team.
N+1 guesses
Team can guess up to N (from clue) + 1 bonus per turn.
Zero clue
Number 0 = 'do NOT guess anything related to this clue' — indicates avoidance.
Infinity / Unlimited
Some variants allow unlimited guessing if team is confident.
Trap word
Word connected to both teams — risky to clue.
Cross-reference
When word matches multiple possible clues; disambiguation critical.
Hard clues
Cluing 3+ words simultaneously = high risk, high reward.

Major competitions

  • World Boardgame Championships (Codenames)

    annual · worldwide (WBC USA) · since 2016

  • Codenames Nationals (various countries)

    annual · national · since 2016

  • Casual pub + game night play

    widespread · worldwide

Where it is played

Governing bodies

  • Czech Games Edition (publisher)

    Founded 2005 · Prague, Czech Republic

    Official site ↗
  • Community: BoardGameGeek Codenames guild

    Founded 2015 · Online

Famous names & records

Famous athletes

  • Vlaada Chvátil (Czech Republic, b. 1971) — Designer; also designed Galaxy Trucker, Through the Ages
  • Various Codenames World Champions — tournament first held 2016
  • Popular streamers + content creators — Wil Wheaton (Tabletop web series featured Codenames)

Records

  • Spiel des Jahres 2016 winner

    CodenamesGermany's top board game award (2016)

  • Copies sold worldwide

    Czech Games Edition + licensees15+ million copies (2024)

  • Number of language editions

    Czech Games Edition30+ languages (2024)

  • Number of themed editions

    Various licensees (Marvel, Disney, Simpsons)20+ themed variants (2024)

  • Sequels + variants

    Vlaada Chvátil + teamDuet, Pictures, XXL, Deep Undercover (2024)

Learn this sport

beginner

  1. 1

    Buy base Codenames (~$15-25)

    Start with word version; Pictures version equally popular if visual thinker.

  2. 2

    Play with 4 friends first

    4-8 players ideal; 2 teams of 2-4.

  3. 3

    Start with simple 1-2 word clues

    Don't overreach — get comfortable with word associations before complex clues.

intermediate

  1. 1

    Try Codenames Duet (2 player)

    Cooperative variant expands your play; different strategy required.

  2. 2

    Learn about zero + infinity clues

    Advanced techniques — 'AVOID' clues + unlimited guesses.

  3. 3

    Play various editions

    Marvel, Disney, Deep Undercover keep gameplay fresh.

advanced

  1. 1

    Play at gaming conventions

    Regional gaming conventions host casual + competitive Codenames events.

  2. 2

    Tournament format

    WBC (World Boardgame Championships) Codenames event annually.

  3. 3

    Codenames content creation

    Streaming Codenames games popular content on YouTube + Twitch.

Frequently asked

What is Codenames?+

Modern party word-association board game designed by Vlaada Chvátil (Czech Republic, 2015). Two teams of spymasters give ONE-WORD clues to lead teammates through a 5×5 grid of code name words, trying to identify their team's agents while avoiding opponents' agents + a deadly ASSASSIN word. First team to identify all their agents wins. 4-8 players; 15-30 min; won 2016 Spiel des Jahres.

How does Codenames work?+

Setup: 25 word cards in 5×5 grid; 2 spymasters see color-coded key card showing which words belong to Red team (9), Blue team (8), civilians (7), assassin (1). Turns alternate. Spymaster gives ONE-WORD clue + number (e.g., 'FRUIT 3' = 3 words on grid related to fruit). Team guesses up to N+1 words. Correct = continue; wrong = turn ends. Assassin word = INSTANT LOSS. First team to find all their agents wins.

What are the clue rules?+

Rules for clues: (1) MUST be single word (not phrase or compound word). (2) Cannot be any word currently on grid. (3) Cannot rhyme with grid word (must be meaning connection). (4) Cannot use partial word match (e.g., 'IRON' cannot clue 'IRONY'). (5) Number indicates how many grid words connect. Common house rules allow/disallow proper nouns, compound words, foreign languages.

How many people can play Codenames?+

Base game: 4-8 players (2 teams of 2-4). Best experience: 4-6 players. Codenames Duet (separate variant): 2 players cooperative. With house rules, can be played with 3 players (1 spymaster + 1 guesser per team; each team half). Party gatherings of 10+ people can play with multiple teams or 'rotating captains' approach.

What's Codenames Duet?+

2-player cooperative variant designed by Vlaada Chvátil + Scot Eaton (2017). Both players are spymasters; they see DIFFERENT key cards showing agents ONLY they know. Take turns giving clues + guessing; must find all agents both know within 9 rounds. Different strategy — both players' knowledge combines to solve puzzle together, not compete. Popular for couples + gaming pairs.

Why is Codenames so popular?+

Combination of factors: (1) LOW barrier to entry — anyone can play, no gaming background needed. (2) 15-30 min game length — perfect for parties or short breaks. (3) 200+ base words × combinations = billions of unique games (endless replay). (4) SCALES to any group (4-8 players). (5) Encourages creativity + laughter. (6) Available in 30+ languages + 20+ themed editions. (7) Won prestigious Spiel des Jahres 2016. (8) $15-25 price point accessible. Gateway to hobby gaming.

Sources & provenance

Last verified 2026-08-24.community