Donkey Kong

Nintendo ARCADE PLATFORMER — Shigeru Miyamoto, 1981. Player controls JUMPMAN (later MARIO) climbing girders + ladders to rescue LADY (Pauline) from DONKEY KONG. Introduces MARIO to world; establishes PLATFORMER genre; sparks Nintendo's video game empire. Famous 'Kill Screen' at Level 22. Iconic speedrun/high-score competitive scene (Billy Mitchell + Steve Wiebe rivalry documented in 'The King of Kong' 2007).

📐arcade cabinet or emulator~45 min🌤indoor

What is Donkey Kong?

Donkey Kong is NINTENDO ARCADE PLATFORMER — designed by SHIGERU MIYAMOTO, released JULY 1981 in Japan. NINTENDO'S FIRST INTERNATIONAL SUCCESS + one of most historically important video games. Introduces MARIO (called 'Jumpman' originally) to world. Also introduces DONKEY KONG + PAULINE (originally 'Lady'). GAMEPLAY: player controls JUMPMAN climbing 4 distinct LEVELS to rescue LADY from DONKEY KONG (giant ape). Levels: (1) BARREL GIRDERS — climbing girders while Kong throws barrels; (2) CEMENT PIES — moving up conveyor belts; (3) ELEVATORS — jumping between moving platforms; (4) RIVETS — removing rivets from structure to make Kong fall. Boards LOOP with increasing difficulty. AT LEVEL 22 (M22) = KILL SCREEN — game essentially becomes unplayable due to code bug: player dies after ~4 seconds of game start. World record scores approach kill screen but cannot exceed. HISTORIC SIGNIFICANCE: (1) Launched Nintendo's video game business; (2) Introduced Mario (later best-selling game character ever); (3) Introduced PLATFORMER GENRE (jumping + climbing); (4) Nintendo's first STORY-DRIVEN game; (5) Established DAMSEL RESCUE narrative template. LEGAL BATTLE: Universal Studios sued Nintendo 1982 claiming Donkey Kong infringed KING KONG — Nintendo WON (Universal didn't own King Kong copyright). COMPETITIVE SCENE: THE KING OF KONG (2007 documentary) chronicled BILLY MITCHELL (arcade legend claiming perfect scores) vs STEVE WIEBE (physical education teacher chasing WR) — one of most famous video game rivalries. Records disputed, records set/broken repeatedly. WORLD RECORD: 1,272,000+ pts (multiple holders). Direct sequels: DK JR. 1982, DK 3 1983, DONKEY KONG COUNTRY 1994 SNES, DKC RETURNS 2010.

Quick facts

Category

Video Games

Type

Individual

Players

1–2

Duration

~45 min

Where played

indoor

Field / court

arcade cabinet or emulator

Country of origin

🇯🇵 Japan

Estimated origin

July 1981 (Japan release); designed by Shigeru Miyamoto; failed pinball prototype rescued Nintendo's US arcade division

Olympic

No

Popularity

global

How it works

Objective

Rescue Lady (Pauline) from Donkey Kong through 4 levels; maximize score across looping levels.

Rules

Basic rules

  • Move JUMPMAN (Mario) left/right + climb ladders

    Jump over obstacles + barrels.

  • 4 DIFFERENT LEVELS: barrels, cement pies, elevators, rivets

    Each has unique layout + hazards.

  • Complete level by reaching top (Lady) or removing all rivets

    Save Lady each round; Kong grabs her again + next round.

  • Bonus items (parasol, hat, purse) for extra points

    Various point values.

  • HAMMER pickup temporarily lets Mario destroy barrels

    Strategic use.

  • 3 LIVES; extra life at 7000 pts (some versions)

    Standard arcade lives system.

  • LEVEL 22 = KILL SCREEN (game code bug)

    Game essentially ends here; world record capped at ~1.2M+ pts.

Scoring

Maximize score across looping levels; kill screen at Level 22.

ActionPoints
Barrel jumped over100 pts
Hammer destruction of barrel800 pts
Bonus item (parasol, hat, purse)300-800 pts
Rivet removed300 pts (level 4)
Level completeBonus points remaining (up to 5000 pts)
Kill screenCannot exceed; game unplayable
Verified world records1,272,000+ pts (Billy Mitchell, Steve Wiebe, others)

Win condition · No natural end — maximize score until level 22 kill screen or losing all lives.

Playing area

Called

arcade cabinet or emulator

Dimensions

1 screen per level; 4 distinct level layouts

Vertical platforming layouts with girders, ladders, obstacles.

Equipment

  • Original arcade cabinet (collectible: $2000-15000)

    Historic hardware; rare + valuable.

  • Home port versions (NES 1986, GBA, Nintendo Classic Mini, Nintendo Switch Online)

    €0-30 various Nintendo platforms

  • Emulators (MAME) for modern PC play

    Free

Strategies

  • Barrel timing — jump early vs late affects survival

    Kong's barrel throw pattern predictable but requires precise timing.

  • HAMMER use — smash barrels for 800 pts but can't jump while wielding

    Risk/reward decision.

  • Bonus item collection route optimization

    Detour for high-value bonuses when possible.

  • Rivet level (level 4) — plan optimal rivet removal route

    Kong follows player + rivet removal timing matters.

  • Approach kill screen — final 30 seconds of world record attempts extremely tense

    Score maximization before unplayable Level 22.

Terminology

Donkey Kong
Giant ape antagonist; game title.
Jumpman
Original name of Mario in Donkey Kong (before renamed Mario in DK Jr., after Nintendo's US warehouse landlord).
Pauline / Lady
Damsel character; introduced with Mario.
Kill screen
Level 22 game-ending bug.
King of Kong
2007 documentary; iconic Donkey Kong subculture film.

Major competitions

  • Twin Galaxies-verified world record submissions

    ongoing · worldwide · since 1981

  • The King of Kong (2007 documentary event coverage)

    historical · USA · since 2005

  • Kong Off tournaments (Portland, Oregon)

    annual · USA · since 2011

Where it is played

Governing bodies

  • Twin Galaxies (video game record verification)

    Founded 1981 · USA

    Official site ↗
  • Guinness World Records (video game categories)

    Founded 1955 · UK

  • Nintendo (game developer + publisher)

    Founded 1889 · Kyoto, Japan

Famous names & records

Famous athletes

  • Billy Mitchell (US) — Multiple claimed world records (disputed history)
  • Steve Wiebe (US) — 'King of Kong' documentary protagonist; verified world record holder
  • Wes Copeland (US) — Multiple verified world records (2010s)
  • Robbie Lakeman (US) — Current world record holder (2020s)
  • Hank Chien (US) — Multiple verified world records
  • Shigeru Miyamoto (Japan) — Original designer

Learn this sport

beginner

  1. 1

    Play Donkey Kong on Nintendo platform — Switch Online, NES Classic, or emulator

    Nintendo re-releases regularly.

  2. 2

    Learn 4 level patterns

    Understand each level's rhythm.

intermediate

  1. 1

    Study King of Kong documentary + world record videos

    Learn from champions' techniques.

  2. 2

    Practice consistent 200,000+ pt games

    Solid intermediate performance.

advanced

  1. 1

    Attempt to reach Level 22 (kill screen)

    Requires perfect play across many looping levels.

  2. 2

    Submit verified performance to Twin Galaxies

    Official world record ratification.

  3. 3

    Attend Kong Off tournaments (Portland, Oregon)

    Live competitive scene.

Frequently asked

What is Donkey Kong?+

NINTENDO ARCADE PLATFORMER — Shigeru Miyamoto, 1981. Player controls JUMPMAN (later MARIO) climbing 4 different levels (girders, cement pies, elevators, rivets) to rescue LADY (Pauline) from DONKEY KONG. Introduced MARIO to world. Established PLATFORMER GENRE. Launched Nintendo's video game empire (Nintendo previously toy + card company). Famous KILL SCREEN at LEVEL 22 (code bug). Competitive scene documented in THE KING OF KONG (2007 documentary) — Billy Mitchell vs Steve Wiebe rivalry. Current world record ~1.2M+ pts.

How did Donkey Kong launch Nintendo's video game empire?+

Before Donkey Kong (1981), NINTENDO was CARD + TOY company + failed video game supplier. Nintendo's US warehouse had UNSOLD RADAR SCOPE arcade cabinets. Miyamoto was given task of REPURPOSING those cabinets — designed DONKEY KONG using existing hardware. Game became MASSIVE HIT ($100M+ in first 2 years). Nintendo used Donkey Kong profits to invest in HOME CONSOLE market (Famicom/NES 1983-85). Mario (introduced in DK as 'Jumpman') became BEST-SELLING VIDEO GAME CHARACTER EVER via Super Mario Bros. (1985) + subsequent decades. Directly: DONKEY KONG SAVED NINTENDO.

What is the 'Kill Screen' in Donkey Kong?+

LEVEL 22 (M22) contains CODE BUG that gives player only ~4 SECONDS of TIME BONUS at level start. Player dies rapidly. Cannot complete Level 22. This effectively CAPS possible world record scores. Reaching kill screen was long-standing goal — proves player can consistently clear 21 levels. Billy Mitchell claimed FIRST kill screen 1982; Steve Wiebe famously reached it in 2003 (chronicled in KING OF KONG). Modern world records include multiple kill-screen playthroughs pushing score toward theoretical maximum ~1.3M pts. Kill screen is unique cultural marker of elite Donkey Kong play.

Sources & provenance

Last verified 2026-08-25.verified