Pac-Man

Iconic ARCADE MAZE game — Toru Iwatani, Namco 1980. Yellow character eats DOTS through maze while avoiding 4 GHOSTS (Blinky, Pinky, Inky, Clyde). Power pellets let Pac-Man temporarily eat ghosts. First video game character in popular culture. Best-selling arcade game of all time (~400,000 units, $2.5B+ 1980-2010). Speedrunning/high-score competitive scene ('perfect game' = 3,333,360 pts).

📐arcade cabinet or emulator~20 min🌤indoor
Photo · Wikipedia

What is Pac-Man?

Pac-Man is ICONIC ARCADE MAZE game — created by TORU IWATANI for NAMCO, released MAY 22, 1980 in JAPAN (original title 'PUCK MAN'); AMERICAN release OCTOBER 1980 (renamed 'PAC-MAN'). GAMEPLAY: player controls YELLOW PAC-MAN character eating 244 DOTS through symmetric MAZE while avoiding 4 GHOSTS (BLINKY red, PINKY pink, INKY blue, CLYDE orange). Each ghost has DISTINCT AI PERSONALITY — Blinky chases directly, Pinky ambushes ahead, Inky patrols with Blinky reference, Clyde random. 4 POWER PELLETS in corners temporarily reverse dynamic — Pac-Man can EAT ghosts for bonus points (ghosts flee blue then respawn). BONUS FRUIT items appear giving extra points. LEVELS increase difficulty as speeds increase + power pellet duration shortens. AT LEVEL 256, GAME BREAKS ('kill screen') due to 8-bit overflow bug — half screen corrupts; game essentially ends. 'PERFECT GAME' = 3,333,360 pts (max possible before kill screen, eating every dot + fruit + all ghosts on each level). First achieved 1999 by BILLY MITCHELL (later disputed + reversed rulings). MULTIPLE VERIFIED PERFECT GAMERS since. CULTURAL IMPACT: first video game character to enter popular culture (before Mario). PAC-MAN FEVER hit song 1982. Cereal, TV cartoon, merchandising. BEST-SELLING ARCADE GAME EVER (~400,000 units, $2.5B+ 1980-2010, considered greatest arcade game ever made). Direct sequels: MS. PAC-MAN 1982, JR. PAC-MAN, PAC-LAND. Still played today: PAC-MAN 99, PAC-MAN CE DX, esports scene.

Quick facts

Category

Video Games

Type

Individual

Players

1–2

Duration

~20 min

Where played

indoor

Field / court

arcade cabinet or emulator

Country of origin

🇯🇵 Japan

Estimated origin

May 22, 1980 (Japan release); October 1980 (US release); Iwatani design based on pizza-with-slice-missing inspiration

Olympic

No

Popularity

global

How it works

Objective

Eat all dots to clear each level; maximize score across many levels.

Rules

Basic rules

  • Move Pac-Man through maze eating DOTS (10 pts each)

    244 dots per level.

  • AVOID 4 GHOSTS or lose life

    Each ghost has distinct AI.

  • Eat POWER PELLET (50 pts) to temporarily eat ghosts for bonus

    200/400/800/1600 pts per ghost eaten in sequence.

  • Eat BONUS FRUIT for extra points (100-5000 pts)

    Fruit type + points scale with level.

  • Level complete when all dots eaten

    Next level starts with new maze layout (same size).

  • Game over at 3 (or 5) lives lost

    Extra life at 10,000 pts typical.

  • LEVEL 256 = KILL SCREEN (8-bit overflow bug)

    Game essentially ends here; 'PERFECT GAME' scoring caps at 3,333,360 pts.

Scoring

Maximize score across levels; perfect game = 3,333,360 pts.

ActionPoints
Dot10 pts
Power pellet50 pts
Ghost eaten (during power pellet, sequence)200 / 400 / 800 / 1600 pts
Cherry (level 1 fruit)100 pts
Strawberry300 pts
Orange500 pts
Apple700 pts
Melon1000 pts
Galaxian ship2000 pts
Bell3000 pts
Key (level 13+ all fruit)5000 pts
Perfect game (max possible)3,333,360 pts

Win condition · No natural end — maximize score before losing all lives; kill screen at level 256.

Playing area

Called

arcade cabinet or emulator

Dimensions

1 maze screen (28 × 36 tiles)

Symmetric 4-quadrant maze with warp tunnels + center ghost home.

Equipment

  • Original arcade cabinet (collectible: $500-5000)

    Nostalgic hardware; still available refurbished.

  • Home port versions (Atari 2600 1982, NES, home consoles, mobile)

    €0-40 various platforms

  • Emulators (MAME) allow modern PC play

    Free

Strategies

  • Learn PATTERNS — Pac-Man's ghost AI is deterministic in early levels

    Memorize routes for perfect scores.

  • Power pellet timing — save for ghost clusters

    Chain ghost eating (200+400+800+1600 = 3000 pts single pellet).

  • Corner CLYDE (random AI) predictable at boundaries

    Understand each ghost personality.

  • Fruit timing — appear at specific dot count thresholds

    Snag valuable late-level fruit (bell, key = 3000-5000 pts).

Terminology

Pac-Man
Yellow protagonist; originally Puck Man in Japan.
Blinky, Pinky, Inky, Clyde
The 4 ghosts (Shadow, Speedy, Bashful, Pokey).
Power pellet
Corner dot that temporarily makes ghosts edible.
Kill screen
Level 256 game-ending bug.
Perfect game
3,333,360 pts — maximum possible score before kill screen.
Twin Galaxies
Video game record verification organization.

Major competitions

  • Twin Galaxies-verified world record submissions

    ongoing · worldwide · since 1981

  • Various vintage arcade tournaments

    annual · worldwide · since 2000

  • Pac-Man 40th anniversary celebration events

    special · worldwide · since 2020

Where it is played

Governing bodies

  • Twin Galaxies (video game record verification)

    Founded 1981 · USA

    Official site ↗
  • Guinness World Records (video game categories)

    Founded 1955 · UK

  • Namco Bandai (game publisher + tournaments)

    Founded 1955 · Japan

Famous names & records

Famous athletes

  • Billy Mitchell (US) — First claimed perfect game 1999 (later disputed, reinstated by Guinness 2020)
  • Rick Fothergill (Canada) — Verified perfect game 1999
  • David Race (US) — Perfect games; fastest verified perfect time
  • Toru Iwatani (Japan) — Original designer

Learn this sport

beginner

  1. 1

    Play Pac-Man on any platform — arcade emulator, mobile app, home console

    Easily accessible; 45+ years of ports.

  2. 2

    Learn ghost personalities

    Understanding AI = better survival.

intermediate

  1. 1

    Study pattern videos on YouTube

    Optimal routes documented.

  2. 2

    Practice consistent 500,000+ pt games

    Solid intermediate performance.

advanced

  1. 1

    Attempt PERFECT GAME (3,333,360 pts)

    Hours-long attempt; requires precision on every level.

  2. 2

    Submit verified performance to Twin Galaxies

    Official world record ratification.

Frequently asked

What is Pac-Man?+

ICONIC ARCADE MAZE game — Toru Iwatani, NAMCO 1980. Player controls YELLOW PAC-MAN eating DOTS through maze while avoiding 4 GHOSTS (Blinky, Pinky, Inky, Clyde). Power pellets temporarily reverse dynamic — Pac-Man eats ghosts. FIRST video game character in popular culture (before Mario). BEST-SELLING ARCADE GAME EVER (~$2.5B). Cultural touchstone of 1980s. 'PERFECT GAME' = 3,333,360 pts (max possible before level 256 kill screen). Still played today via arcade, home consoles, mobile, esports (Pac-Man 99, CE DX).

What is a 'Perfect Game' in Pac-Man?+

3,333,360 POINTS — maximum possible score in original Pac-Man. Requires: (1) Eating ALL 244 dots + 4 power pellets on every level 1-255. (2) Eating ALL 4 GHOSTS during each power pellet (200+400+800+1600 = 3000 pts per pellet). (3) Getting maximum FRUIT bonus every level. (4) Reaching LEVEL 256 without dying — where 8-bit overflow bug ends game (half screen corrupts). First achieved 1999 by BILLY MITCHELL (later disputed + reinstated). Takes ~3.5 HOURS of perfect play. Only handful of verified performers throughout history.

Who created Pac-Man?+

TORU IWATANI (岩谷 徹) at NAMCO in Japan, released May 22, 1980. Design inspired by seeing PIZZA WITH SLICE MISSING (Pac-Man's shape). Iwatani wanted friendlier game than era's aggressive shooters (Space Invaders, Asteroids); designed for FEMALE + FAMILY audience. Original title 'PUCK MAN' (from Japanese 'paku-paku' onomatopoeia for eating). American publisher renamed 'PAC-MAN' fearing vandalism of 'PUCK MAN' to 'FUCK MAN' cabinets. Massive global success surprised Namco + revolutionized video game marketing.

Sources & provenance

Last verified 2026-08-25.verified