Draughts

Officially Draughts / Checkers

Ancient two-player strategy board game played on a checkered board (8×8 or 10×10) where pieces move diagonally, capturing by jumping — first to eliminate opponent or trap all pieces wins.

📐checkered board~30 min🌤indoor

What is Draughts?

Draughts (called Checkers in North America) is one of the oldest known board games — origins traced to ancient Mesopotamia (Alquerque, ~3000 BCE) and Egypt. Modern draughts developed in medieval Europe (~12th century France) when Alquerque pieces were placed on a 64-square chessboard, adopting queen's diagonal move. Two major variants dominate: (1) English/American Draughts — 8×8 board, 12 pieces per side, kings move like normal pieces (only one square), long-jump prohibited; (2) International Draughts — 10×10 board, 20 pieces per side, kings can move any distance diagonally (flying king), long-jumps mandatory. Draughts is 'weakly solved' — with perfect play, both sides can force a draw (Marion Tinsley proved this in 2007 after Chinook AI analysis). Notable players: Marion Tinsley (USA, 1927-95, considered greatest checker player ever — lost only 3 games in 45 years), Sinan Kalinowski (Poland), Anatoly Gantvarg (Belarus, 3× World Champion International Draughts).

Quick facts

Category

Mind Sports

Type

Individual

Players

2–2

Duration

~30 min

Where played

indoor

Field / court

checkered board

Country of origin

🇮🇶 Iraq

Estimated origin

~3000 BCE Alquerque in Mesopotamia; modern draughts ~1100-1200 CE France; World Championship 1847

Olympic

No

Popularity

global

How it works

Objective

Eliminate all of opponent's pieces OR trap opponent so they cannot make a legal move (both = win).

Match structure

Players alternate turns. Each turn move one piece diagonally forward one square (regular piece) OR jump over enemy piece(s) to capture. If capture available, must take (mandatory capture rule). Multiple jumps in sequence allowed on same turn.

Rules

Basic rules

  • Diagonal movement only

    Pieces move on dark squares only, one diagonal square forward per turn.

  • Mandatory capture

    If jump/capture available, must take it (in both English and International rules).

  • Jump capture

    Jump over adjacent enemy piece to empty square beyond; captured piece removed from board.

  • Multi-jumps

    Chained captures on same turn — jump, then jump again if available; must complete all forced jumps.

  • King (crown) promotion

    Piece reaching opponent's back row promotes to King — can move diagonally in ANY direction.

  • Win by elimination or immobilization

    Remove all enemy pieces or block so opponent cannot move on their turn.

  • Draw

    Some game states = draw: agreement, 40 non-progressive moves (English), 25 (International + kings-only).

Advanced rules

  • English/American differences

    King moves 1 square only (no flying king). No long jumps beyond immediate square.

  • International Draughts (Polish rules)

    10×10 board; Kings 'fly' any distance diagonally; longest-capture-sequence forced when multiple options.

  • Long-jump rule (International)

    When multiple capture paths exist, must choose the one that captures MOST pieces.

  • Back-capture allowed (Polish)

    Regular pieces can capture backward in some International rules (varies by federation).

  • Nordic / Frisian variants

    Nordic: kings 1-square only. Frisian: orthogonal captures allowed.

  • Weakly solved

    Marion Tinsley + Chinook AI (2007) — English draughts is weakly solved. Perfect play = draw.

Scoring

Win/Loss/Draw only.

ActionPoints
Win by captureEliminate all opponent's pieces
Win by immobilizationOpponent cannot make legal move
Draw by agreementBoth players agree
Draw by no progress40 moves without capture/promotion (English); 25 (International kings-only endgame)

Win condition · Eliminate or trap opponent.

Playing area

Called

checkered board

Dimensions

8×8 (English/American) or 10×10 (International). ~40×40 cm typical.

Checkered board — pieces move on dark squares only. English: 64 squares (32 dark). International: 100 squares (50 dark).

Equipment

  • Board

    Alternating dark/light squares. 8×8 for English/American, 10×10 for International.

  • 24 pieces (English)

    12 red + 12 white/black discs. International: 40 pieces (20 per side).

  • King crown (double-piece)

    Two-piece stack marks a King (promoted piece).

Officiating

FMJD International rules for international tournaments; self-refereed at casual level.

  • Chief Referee
  • Timekeeper (tournament)

Strategies

  • Control center diagonals

    Central 4-4 squares (English) crucial for piece mobility.

  • Promote quickly

    Kings can move backward — huge advantage. Race pieces to back row.

  • Force multi-jumps

    Set up positions where opponent must make chain captures beneficial to you.

  • 24-Move Restriction (English)

    English tournaments use pre-set 3-move openings (Random 3-Move) to prevent memorised games.

  • Kings-only endgame theory

    K+2 vs K in International; K+K vs K in English — classical wins/draws worth memorising.

Terminology

Piece / Man
Regular unpromoted piece — moves 1 square diagonally forward.
King / Crowned
Promoted piece; English moves 1 square any diagonal; International 'flying' any distance.
Jump / Capture
Jumping over enemy piece to empty square beyond; captured piece removed.
Multi-jump / Chain capture
Sequence of jumps on same turn.
Mandatory capture
Must take if capture available (all rulesets).
Long jump
In International, flying king can jump multiple squares.
Blockade
Trapping opponent so they cannot move.
Race
Both sides trying to promote pieces quickly.
Tempo
Number of moves needed to reach a position.
3-Move Restriction (English)
Random 3-move opening drawn to prevent memorised games.
Weakly solved
Best-play result determined (English draughts: draw).
GAYP (Go As You Please)
English variant where players choose all opening moves.
Chinook
AI that weakly solved English draughts (2007, U. Alberta).

Major competitions

  • World Draughts Championship (International)

    biennial · worldwide · since 1885

  • World Checkers Championship (English)

    biennial · USA/UK · since 1847

  • European Draughts Championship

    biennial · Europe · since 1965

  • Mind Sports Olympiad

    annual · worldwide (includes draughts)

Where it is played

Governing bodies

  • Fédération Mondiale du Jeu de Dames (International Draughts)FMJD

    Founded 1947 · Amsterdam, Netherlands

    Official site ↗
  • World Checkers/Draughts Federation (English/American)WCDF

    Founded 1993 · USA/UK

    Official site ↗
  • American Checker Federation

    Founded 1907 · USA

  • English Draughts Association

    UK

Famous names & records

Famous athletes

  • Marion Tinsley (USA, 1927-1995) — 9-time World Checkers Champion; lost only 3 games in 45 years; often called greatest player of any board game
  • Ton Sijbrands (Netherlands) — 2× International Draughts World Champion
  • Alexander Georgiev (Russia) — Multiple World Champion
  • Roel Boomstra (Netherlands) — 2× World Champion International 2016, 2018
  • Anatoli Gantvarg (Belarus) — 3× World Champion International
  • Baba Sy (Senegal) — First African World Champion Draughts 1963
  • Yves Marcel (France) — Multiple French champion
  • Vitaly Romanski (Ukraine) — World champion
  • Alexei Chizhov (Russia, b. 1946) — 12× World Champion (record for International)

Records

  • Most International Draughts World Championships

    Alexei Chizhov (Russia)12 (1988-2010) (2010)

  • Longest reign as World Champion (English)

    Marion Tinsley1955-91 dominant (with 1 gap) (1991)

  • Games solved (English/American)

    Chinook AI (Marion Tinsley involved)Weakly solved 2007 — draw with perfect play (2007)

  • Games lost by Tinsley in 45 years

    Marion Tinsley3 (1995)

Learn this sport

beginner

  1. 1

    Learn basic rules

    Diagonal movement + mandatory capture in 15 min.

  2. 2

    Play family checkers

    English/American ruleset most common globally.

  3. 3

    Practice king promotion

    Race pieces to back row for stronger pieces.

intermediate

  1. 1

    Learn opening theory

    Study 3-move Restriction openings for English.

  2. 2

    Endgame study

    K+K vs K basic wins; K+2 vs K standard wins.

  3. 3

    Local checker club

    American Checker Federation clubs in many US cities.

advanced

  1. 1

    National championships

    American Checker Federation nationals + International equivalent.

  2. 2

    World Championship qualifier

    FMJD international + WCDF English/American.

Frequently asked

What's the difference between draughts and checkers?+

Same game — 'Draughts' is British/international, 'Checkers' is North American. English (International) and American often use same 8×8 rules but with variations. International Draughts uses 10×10 board with different rules (flying kings, longest-capture forced).

Is draughts solved?+

Yes — English/American draughts was 'weakly solved' by Chinook AI (University of Alberta, 2007) — with perfect play from both sides, the game is a draw. This makes English draughts one of the most complex games ever fully solved.

Who was Marion Tinsley?+

Marion Tinsley (USA, 1927-1995) is widely considered the greatest board-game player of all time. World Checkers Champion 1955-1962 and 1975-1991. Lost only 3 games in 45 years of tournament play. Chinook AI's development spurred by Tinsley's near-perfection.

What's International Draughts?+

10×10 board version (also called Polish Draughts) with 20 pieces per side. Kings 'fly' any distance diagonally. Longest-capture-sequence forced when multiple options. Popular in Netherlands, Russia, Belarus, Poland, France, Senegal, Ivory Coast, Brazil. Dominant on world stage.

Can you win at draughts?+

With perfect play in English/American, no — it's a draw. But humans make mistakes! Games are decided by capturing after opponent errors, controlling center diagonals, and promoting pieces quickly.

Is draughts an Olympic sport?+

No, but has been in the World Mind Games and been considered as candidate for Asian/Winter Olympics. Recognised by IOC as SportAccord member sport.

Sources & provenance

Last verified 2026-08-24.community