Gloomhaven

Cooperative dungeon-crawler campaign board game. Designed 2017 Isaac Childres. Cephalofair Games. 1-4 players, 60-120 min per scenario, 95+ scenarios in 200-hour campaign. #1 BoardGameGeek ranked game for years (2017-2021). Kickstarted for $4M+ (record at time). Includes 17 unlockable character classes + retiring characters + world map + legacy elements.

📐hex-tile dungeon board~90 min🌤indoor

What is Gloomhaven?

Gloomhaven is 2017 COOPERATIVE DUNGEON-CRAWLER CAMPAIGN BOARD GAME designed by ISAAC CHILDRES + published by CEPHALOFAIR GAMES (Indiana, USA). 1-4 players in DARK FANTASY WORLD explore, fight monsters, unlock character classes across 95+ SCENARIOS (200+ HOURS campaign). Kickstarted 2015 ($400K) + 2017 SECOND PRINT for $4M+ (record at time). #1 BOARDGAMEGEEK RANKED GAME for years (2017-2021, surpassed by Brass Birmingham + Twilight Imperium 4). GAMEPLAY: each scenario = TACTICAL COMBAT on hex tiles vs AI-controlled enemies driven by CARD DECKS. Players use CHARACTER-SPECIFIC ACTION CARDS in unique 2-action-per-turn mechanic (play 2 cards, each has TOP + BOTTOM action; choose one from each). MANAGE FATIGUE (discard/lose cards) — run out of cards = EXHAUSTED. CHARACTER PROGRESSION: gain XP + gold + loot + reputation between scenarios. RETIRE character when personal quest complete → unlock NEW CLASS from sealed boxes (17 total). LEGACY ELEMENTS: stickers on map, sealed envelopes opened at plot triggers. Considered PINNACLE of hobby cooperative gaming. SEQUELS: JAWS OF THE LION (2020) — smaller intro version. FROSTHAVEN (2021) — full sequel, $12M Kickstarter. Digital version (Gloomhaven Digital) on Steam.

Quick facts

Category

Board Games

Type

Team sport

Players

1–4

Duration

~90 min

Where played

indoor

Field / court

hex-tile dungeon board

Country of origin

🇺🇸 United States

Estimated origin

Kickstarted 2015 ($400K); published 2017; second printing Kickstarter 2017 ($4M+); Frosthaven sequel 2021 ($12M)

Olympic

No

Popularity

major

How it works

Objective

Complete scenarios cooperatively; progress characters; unlock story + classes; achieve personal quests.

Rules

Basic rules

  • Each turn: play 2 action cards

    Each card has TOP + BOTTOM action; choose one from each card. Initiative = card number sum ÷ 2.

  • Card management is fatigue system

    Discarded cards recovered on 'rest'; lost cards gone until scenario end.

  • Exhausted when out of cards or 0 HP

    Removed from scenario; teammates continue.

  • Monsters driven by ability decks

    No dice — deterministic monster AI.

  • Retire character when personal quest complete

    Unlock new class from sealed box.

  • Between scenarios: city events + shop + level up

    Non-combat narrative + progression.

Scoring

Scenario success/failure. Character XP + gold + reputation. Personal quest completion (retirement).

ActionPoints
Scenario winXP + gold + loot + city prosperity
Character level upNew perks + higher-level cards
Personal quest completeRetire character + unlock new class
Prosperity (city)Unlocks new items + shop options

Win condition · No single winner — cooperative campaign; goal = advance narrative + complete personal + party achievements.

Playing area

Called

hex-tile dungeon board

Dimensions

modular hex-tile scenarios (small to large)

Modular hex tiles per scenario; monsters + treasure + doors placed per scenario setup.

Equipment

  • Massive box (10kg + 22 lbs)

    €120-150 base game; 1500+ components

  • 17 character classes (in sealed boxes)

    6 starter + 11 unlockable

  • 500+ monster tokens + minis (optional upgrade)

    50+ monster types

  • Modular hex tile map pieces

    Interlocking scenario boards

  • 1600+ character/attack cards

    Character-specific action decks

  • World map + campaign tracker

    Progression across Gloomhaven city

  • Scenario book (95+ scenarios)

    600+ pages of narrative + setup

  • Sealed envelopes + story tokens

    Legacy plot reveals

Strategies

  • Discuss but don't reveal specifics

    Rules limit precise card sharing — communicate general intent.

  • Rest strategically

    Rest recovers all discards but loses 1 card + 2 HP; time carefully.

  • Character synergies matter

    Some parties strong; some struggle. Consider class combinations.

  • Manage loss cards carefully

    Powerful actions with 'lose' cost — each loss shortens scenario.

Terminology

Scenario
Single dungeon/mission; 60-120 min.
Personal quest
Individual character goal; completing retires character.
Retire
Complete personal quest; unlock new class from sealed box.
Prosperity
City-level advancement unlocking new items/shops.
Exhausted
Character out of cards or HP; removed from scenario.
Element
Air/Earth/Fire/Ice/Light/Dark; consumed for card effects.
Rest (short/long)
Recover discards at cost of card loss.

Major competitions

  • Not competitive — cooperative campaign game

    n/a · worldwide

  • BGG #1 for years (2017-2021)

    ongoing · worldwide · since 2017

Where it is played

Governing bodies

  • Cephalofair Games (publisher)

    Founded 2013 · USA (Indiana)

  • BoardGameGeek (community)

    Founded 2000 · USA

Famous names & records

Famous athletes

  • Isaac Childres (USA, b. 1985) — Designer + Cephalofair founder
  • Alexandr Elichev (Russia) — Cover artist

Learn this sport

beginner

  1. 1

    Buy Jaws of the Lion ($40) — designed as intro

    Same system, streamlined; 25 scenarios; ~50 hours.

  2. 2

    Or watch tutorial videos + jump into Gloomhaven main

    First scenario 2+ hours; subsequent 60-90 min.

  3. 3

    Try 2 players (recommended for first campaign)

    Easier coordination; less analysis time.

intermediate

  1. 1

    Play through 20-30 scenarios of main campaign

    Retire first character; unlock new class.

  2. 2

    Add Forgotten Circles expansion

    3 new characters + 20 scenarios.

advanced

  1. 1

    Play Frosthaven ($200+) — full sequel

    Larger, deeper, more complex; ~150 scenarios.

  2. 2

    Solo Guildmaster campaign mode

    Play multiple characters solo.

Frequently asked

What is Gloomhaven?+

COOPERATIVE DUNGEON-CRAWLER CAMPAIGN BOARD GAME (2017) designed by ISAAC CHILDRES. 1-4 players explore dark fantasy world across 95+ SCENARIOS (200-500+ hours campaign). Combat via unique CARD-BASED SYSTEM (each turn play 2 cards, each with top + bottom actions; managing fatigue). Character progression + 17 unlockable classes + retirement mechanic + legacy elements. #1 BoardGameGeek ranked game 2017-2021. Kickstarter record ($4M+ for reprint). Considered PINNACLE of hobby cooperative gaming. Sequels: Jaws of the Lion (2020 intro), Frosthaven (2021 full sequel).

How long does a Gloomhaven campaign take?+

200-500+ HOURS to complete main campaign. FACTORS: 95+ SCENARIOS at 60-120 min each = 100-190 hours combat + 100-300 hours downtime (character retirement, city events, class unlocks, personal quests, replayed scenarios). Most groups take 1-3 YEARS of weekly sessions. Some groups play forever without finishing. JAWS OF THE LION (intro): 25 scenarios, ~50 hours. FROSTHAVEN: 150+ scenarios, 400-1000 hours.

Is Gloomhaven worth $150+?+

For DEDICATED hobby gamers with STABLE PLAYGROUP: YES. Cost-per-hour is ~$0.50-1 across full campaign — cheapest entertainment. HOWEVER: (1) MASSIVE BOX (22 lbs) — storage issue. (2) SETUP TIME 20-30 min per scenario. (3) RULES-HEAVY — 1-2 hour first-scenario learning. (4) NEEDS COMMITTED PLAYERS — starting alone risky if group falls apart. START WITH JAWS OF THE LION ($40) — same system, 25 scenarios, faster setup — determine if you love it before Gloomhaven commitment. If uncertain, try DIGITAL VERSION ($25 Steam) which auto-manages setup.

Sources & provenance

Last verified 2026-08-25.verified