Spirit Island

Cooperative anti-colonial strategy game. Designed 2017 R. Eric Reuss. Greater Than Games. 1-4 players, 90-120 min. Players are SPIRITS defending native Dahan from European colonizers. Reverse-Colonial theme — you're the resistance. Complex + heavy game. TOP-10 BGG ranked cooperative game. Multiple expansions (Branch & Claw, Jagged Earth, Nature Incarnate).

📐island map (4 boards + coast)~105 min🌤indoor

What is Spirit Island?

Spirit Island is 2017 COOPERATIVE ANTI-COLONIAL STRATEGY BOARD GAME designed by R. ERIC REUSS + published by GREATER THAN GAMES (Colorado, USA). 1-4 players play NATURE SPIRITS defending native DAHAN people + island from EUROPEAN COLONIZERS (Explorers → Towns → Cities). Considered THEMATICALLY REVERSED COLONIAL GAME — you're the RESISTANCE, not the invaders. GAMEPLAY: each spirit has UNIQUE POWERS + ELEMENTAL AFFINITIES + PRESENCE TRACKS. Each round: (1) SPIRIT PHASE — grow presence, gain energy. (2) FAST POWER PHASE — play power cards + resolve. (3) INVADER PHASE — invaders EXPLORE → BUILD → RAVAGE (do damage). (4) SLOW POWER PHASE. (5) TIME PASSES. Invaders escalate: EXPLORER → TOWN → CITY. FEAR TOKENS earned by damaging invaders — reach fear threshold = INVADERS LEAVE. WIN CONDITIONS: (1) Fill Fear tokens + no cities remain. (2) Fill Terror Level 3 + no cities/towns remain. (3) Adversary-specific win conditions. LOSE CONDITIONS: (1) All DAHAN dead. (2) All BLIGHT (environmental damage) placed. (3) Any Spirit destroyed. 8 STARTER SPIRITS in base game; 20+ across expansions. ADVERSARY OPTIONS: play against SWEDEN, ENGLAND, PRUSSIA, FRANCE, HAPSBURG, RUSSIA with escalating difficulty. EXPANSIONS: BRANCH & CLAW (2017), JAGGED EARTH (2019), NATURE INCARNATE (2022). Considered HEAVY cooperative game — 90-180 min; steep learning curve; deeply rewarding.

Quick facts

Category

Board Games

Type

Team sport

Players

1–4

Duration

~105 min

Where played

indoor

Field / court

island map (4 boards + coast)

Country of origin

🇺🇸 United States

Estimated origin

Designed 2017 R. Eric Reuss; base game + Branch & Claw 2017; Jagged Earth 2019; Horizons 2022 (streamlined intro); Nature Incarnate 2022

Olympic

No

Popularity

major

How it works

Objective

Frighten invaders off island via fear, destruction, or terror level 3 win.

Rules

Basic rules

  • Each round: Growth → Fast Powers → Invaders → Slow Powers → Time Passes

    Structured phases; invaders escalate each round.

  • Grow spirit: presence, energy, reclaim, add cards

    Choose 1-2 growth options based on spirit board.

  • Play power cards costing energy

    Fast = before invaders; Slow = after invaders.

  • Invaders: EXPLORE → BUILD → RAVAGE per land type

    Ravages damage lands + Dahan; buildings become towns/cities.

  • Fear tokens gained by damaging invaders

    3 fear tokens = fear card resolves during invaders phase.

  • Win: no cities remain + fear at maximum (or Terror 3 no towns)

    Multiple win paths + adversary-specific.

Scoring

Cooperative win/lose. No traditional scoring. Difficulty rating tracked (0-10+) based on adversary + scenario chosen.

ActionPoints
Fear at max + no citiesWin!
Terror level 3 + no cities/townsWin!
Adversary-specific winVaries
Difficulty rating0 (base solo) to 10+ (max adversary)

Win condition · Cooperative win — invaders driven off before Blight exhausted or Dahan destroyed.

Playing area

Called

island map (4 boards + coast)

Dimensions

modular island map from 4-8 land boards

4-6 land boards form island; ocean spaces around; each board 8 lands split into mountain/wetland/jungle/sands.

Equipment

  • Base game (8 spirits + adversaries)

    €80-100 retail

  • 8 spirit boards + player mats

    Each spirit unique

  • Land boards (4-8) + island map

    Modular setup

  • Invader deck (Explorer + Build + Ravage cards)

    Drives invader phase

  • Power cards (~50 minor + 50 major + spirit-unique)

    Deep card variety

  • Fear tokens + terror level tracker

    Win condition tracker

  • Blight pool

    Environmental damage; loss condition

  • Dahan + invader tokens

    Native + colonizer units

Strategies

  • Choose spirits with synergistic elements

    Air + Fire + Earth combos amplify each other.

  • Kill towns/cities before they ravage

    Prevention > cleanup; damage before ravage phase.

  • Manage blight carefully

    1 blight per land space; run out = lose.

  • Fear generation vs invader elimination

    Fear cards can win game without destroying all invaders.

Terminology

Spirit
Player character; 8+ in base + 20 in expansions.
Presence
Spirit's manifestation on map (limits range + power).
Element
Sun/Moon/Fire/Air/Water/Earth/Plant/Animal on power cards.
Explorer / Town / City
Invader unit tiers (weakest to strongest).
Dahan
Native people; must be protected.
Blight
Environmental damage token.
Fear
Frightens invaders; wins game when maxed.
Ravage / Build / Explore
Invader phases.
Adversary
European power choosing (Sweden = easy; England = hard).

Major competitions

  • Not competitive — cooperative

    n/a · worldwide

  • BGG top-10 cooperative game

    ongoing · worldwide · since 2017

  • Origins Best Cooperative 2018 nominee

    annual · worldwide · since 2018

Where it is played

Governing bodies

  • Greater Than Games (publisher)

    Founded 2011 · USA (Colorado)

Famous names & records

Famous athletes

  • R. Eric Reuss (USA) — Designer
  • Loïc Berger (France) — Artist

Learn this sport

beginner

  1. 1

    Buy SPIRIT ISLAND HORIZONS ($40) — 5 easier spirits, simplified rules

    2022 intro version specifically for teaching.

  2. 2

    Or base game with 1-2 players + no adversary

    First game 2-3 hours; use simple spirits (River, Lightning, Shadows, Vital Strength).

  3. 3

    Master 1 spirit through 3-5 games

    Each spirit has unique flow — repetition helps.

intermediate

  1. 1

    Add SWEDEN or PRUSSIA adversary (low difficulty)

    Learn adversary mechanics.

  2. 2

    Try BRANCH & CLAW expansion

    Adds events + beasts + wild spirits.

advanced

  1. 1

    JAGGED EARTH expansion + higher adversary levels

    Massive content addition.

  2. 2

    True Solo (1 spirit, 4 boards, difficult adversary)

    Ultimate challenge.

Frequently asked

What is Spirit Island?+

COOPERATIVE ANTI-COLONIAL STRATEGY BOARD GAME (2017) designed by R. ERIC REUSS. 1-4 players play NATURE SPIRITS defending native DAHAN people + island from EUROPEAN COLONIZERS. THEMATICALLY REVERSED colonial game — you're the RESISTANCE. Complex + heavy game (rated 4/5 complexity BGG). 90-180 min. Deep asymmetric spirit powers + escalating invader difficulty. TOP-10 BGG cooperative game. Multiple expansions (Branch & Claw, Jagged Earth, Nature Incarnate). Digital version on Steam.

How is Spirit Island different from Pandemic?+

PANDEMIC = lighter (30-45 min), simpler rules, symmetric roles. SPIRIT ISLAND = heavier (90-180 min), complex power cards, DEEPLY ASYMMETRIC spirits (each plays radically different). PANDEMIC = save the world from disease; SPIRIT ISLAND = defend island from colonizers. Both cooperative + both excellent, but different weights. Start with PANDEMIC if new to cooperative games; move to SPIRIT ISLAND when ready for complexity.

Which Spirit Island expansion should I buy?+

JAGGED EARTH (2019, $60) is CONSENSUS BEST — adds 10 new spirits (doubling base), plus tokens, adversaries, events. Massive value. BRANCH & CLAW (2017, $40) — smaller expansion with events + beasts + 2 new spirits + 2 adversaries. Good but less content. NATURE INCARNATE (2022, $60) — newest; 8 new spirits with unique 'incarna' mechanics; considered advanced. HORIZONS (2022, $40) — INTRO version standalone; NOT expansion. Buying order: base → Jagged Earth → Branch & Claw → Nature Incarnate.

Sources & provenance

Last verified 2026-08-25.verified