Hanabi

Officially Hanabi (2010, Antoine Bauza, Cocktail Games / Abacus Spiele)

A landmark cooperative card game where 2-5 players hold cards facing outward — you see everyone else's hand but not your own — and use limited hints to build stacks of colored fireworks. 2013 Spiel des Jahres winner.

📐Shared table with firework stacks + clue/fuse tokens~30 min🌤indoor

What is Hanabi?

Hanabi is a 2010 cooperative card game designed by Antoine Bauza (7 Wonders, Ghost Stories) and originally published in France by Cocktail Games. The game reverses the normal card-game paradigm — you hold your cards facing outward so all other players can see them, but you cannot see your own. The team collectively tries to build 5 firework stacks (5 suits: red, yellow, green, blue, white; numbers 1-5) in ascending order. On your turn, you either: (a) give a color OR number clue about one card to another player (using a limited pool of 8 clue tokens), (b) discard a card to regain a clue token, or (c) play a card from your hand hoping it advances a firework stack. Mistakes accumulate 'fuse' tokens; 3 fuses = game over. Won 2013 Spiel des Jahres and became a benchmark for cooperative game design. Multiple variants exist: Hanabi Deluxe (tiles), Hanabi Rainbow (6th suit), Hanabi Multicolour. Widely studied in AI research (self-play cooperation is a challenging problem).

Quick facts

Category

Party Games

Type

Team sport

Players

2–5

Duration

~30 min

Where played

indoor

Field / court

Shared table with firework stacks + clue/fuse tokens

Country of origin

🇫🇷 France

Estimated origin

Published 2010; Spiel des Jahres 2013 winner

Olympic

No

Popularity

global

How it works

Objective

Collectively build 5 color-stacked fireworks (1→5 in each color) for maximum score of 25 (perfect); without accumulating 3 fuse tokens.

Match structure

Deal cards face-out (5 cards for 2-3p, 4 cards for 4-5p). Each turn take exactly 1 action: (1) Give clue (spend 1 blue token), (2) Discard (regain 1 blue token, draw new), (3) Play card (advance stack OR add 1 red fuse). Continue until deck exhausts + one final round OR 3rd fuse triggers game end.

Rules

Basic rules

  • Cards face outward

    You never see your own cards; teammates see yours.

  • Three action choices

    Clue, discard, OR play — exactly one per turn.

  • Clues are strict

    'Point to ALL red cards' or 'ALL twos in your hand' — cannot lie or partial.

  • Playing a card

    If it's the next number for its color stack, it plays; else adds fuse + discards.

  • 3 fuses = game over

    Game ends immediately at 3rd fuse; score whatever fireworks completed.

Advanced rules

  • Meta-conventions

    Community developed 'H-conventions': implicit rules about what clue orders mean.

  • Rainbow variant

    6th color acts as 'any color' clue-wise; much harder.

  • Hanabi 5's

    Only 1 copy of each '5' — protecting them is critical.

  • Bombs = fuses

    Some editions call fuse 'bomb tokens'.

  • Score levels

    Score 25 = 'legendary'; 20-24 = 'excellent'; 15-19 = 'honorable'.

Scoring

Total value of top card of each of 5 firework stacks = score (max 25 = perfect).

ActionPoints
Each completed firework (5-card stack)+5 (max)
Partial firework (top card)Top card value (1-4)
3 fuses triggeredGame ends, score whatever built

Win condition · Highest possible score (25 = perfect); no true 'winning' vs losing — cooperative achievement.

Playing area

Called

Shared table with firework stacks + clue/fuse tokens

Dimensions

5 firework stacks (color) + discard pile + hand cards

Central play area with 5 firework color stacks; each player holds cards facing outward on the table.

Equipment

  • 50 firework cards

    5 colors × 10 cards each (3× '1', 2× '2/3/4', 1× '5').

  • 8 clue tokens (blue chips)

    Regenerate on discard; spent for hints.

  • 3 fuse tokens (red)

    Accumulate on misplay; 3 = game over.

  • Card holders (optional)

    Helps hold cards facing outward.

  • Rainbow expansion cards (optional)

    6th color for harder variants.

Positions & roles

  • Player

    ×5

    Manages own hand blindly, gives clues, plays or discards.

Officiating

Self-enforced conventions.

  • None

Penalties & fouls

Penalties

  • Misplay

    Wrong card played = 1 fuse token.

  • Discarded critical card (like a 5)

    That color stack cannot be completed.

  • Communication outside allowed clues

    Convention violation (self-enforced).

Strategies

  • Learn H-conventions

    Community standardized 'first playable = next play' etc. Huge score boost.

  • Protect fives

    Never discard a 5 unless the stack is already complete.

  • Number clues efficient

    'ONE' clue can indicate multiple playable cards.

  • Don't hoard clues

    8 clues is often not enough — discard to regenerate.

  • Late-game count

    Track remaining deck + which cards essential to reach 25.

Terminology

H-group conventions
Community-standardized meaning of clue orders.
Fuse
Red token accumulated on misplay; 3 = game over.
Clue token
Blue chip; spent to give hint, regenerated on discard.
Playable card
Card that would advance a stack next.
Critical card
Card whose loss makes score-25 impossible (e.g. all 5s).
Finesse
Advanced convention: single clue plays 2 cards.

Major competitions

  • Spiel des Jahres 2013 (Winner)

    once · Germany · since 2013

  • Hanabi AI Challenge (research)

    annual · worldwide academic — DeepMind + others · since 2019

Where it is played

Governing bodies

  • Cocktail Games

    Founded 2004 · France

  • R&R Games (US publisher)

    Founded 1997 · USA

  • Abacus Spiele (DE publisher)

    Founded 1990 · Germany

Famous names & records

Famous athletes

  • Antoine Bauza (designer, 7 Wonders + Takenoko)
  • Christophe Swal (art)

Records

  • Spiel des Jahres 2013

    HanabiWinner (2013)

  • Best-known perfect score frequency

    Various experienced groups25/25 achieved by expert teams in ~30-40% of games (2020)

  • DeepMind's Hanabi AI benchmark

    Facebook AI Research + GoogleState-of-the-art self-play AI ~24.9/25 average (2022)

Learn this sport

beginner

  1. 1

    Play once with no conventions

    Learn the mechanics + limitations.

  2. 2

    Score 15+ = solid rookie

    Anything above 15 is good for first plays.

  3. 3

    Learn basic H-conventions

    Reference the online H-Group primer for standard clue meanings.

advanced

  1. 1

    Master H-group finesse

    Coordinated clues that play 2-3 cards from one hint.

  2. 2

    Play rainbow variant

    6-color variant is significantly harder.

  3. 3

    Compete in Hanab.live online

    Community-run online play with expert players.

Frequently asked

How is Hanabi different from Codenames?+

Both cooperative with limited communication, but Hanabi is deduction + memory driven, whereas Codenames is word-association.

Can I play Hanabi with 2 players?+

Yes — 2-player Hanabi is challenging but rewarding; use 5-card hands.

What's the H-Group?+

The Hyphen-ated Group is an online community that standardized advanced Hanabi conventions for optimal play.

How long to master?+

~10-20 games to feel comfortable; 50+ games with H-Group conventions to reach expert level.

Is there a good online version?+

Yes — Hanab.live is the free official community platform with lobbies + tutorials.

Sources & provenance

Last verified 2026-08-29.verified