The Mind
REVOLUTIONARY COOPERATIVE CARD GAME (2018) by WOLFGANG WARSCH, published by NÜRNBERGER-SPIELKARTEN-VERLAG (NSV) / PANDASAURUS GAMES. 2-4 players cooperatively play cards in ASCENDING ORDER from 1-100 WITHOUT COMMUNICATING (no words, no gestures, no signals). Somehow it works via 'mental sync' + timing. Spiel des Jahres 2018 NOMINEE (game of year). Widely considered one of THE MOST INNOVATIVE PARTY GAMES OF THE 2010s. Held BGG top-100 party. 15-20 min. Simple, magical, unforgettable.
What is The Mind?
THE MIND is a REVOLUTIONARY COOPERATIVE CARD GAME (2018) designed by WOLFGANG WARSCH (Austria, also Wavelength + The Quacks of Quedlinburg), published by NÜRNBERGER-SPIELKARTEN-VERLAG (NSV, Germany) + PANDASAURUS GAMES (USA distribution). 2-4 PLAYERS cooperatively play cards in ASCENDING ORDER from 1-100 WITHOUT COMMUNICATING — no words, no gestures, no signals, no eye contact conventions (though eye contact allowed). Somehow it works via 'MENTAL SYNC' + shared TIMING intuition. Considered one of THE MOST INNOVATIVE + POLARIZING party games of the 2010s — LOVE IT (magical) or HATE IT (arbitrary). SPIEL DES JAHRES 2018 NOMINEE (German mainstream Game of Year). HELD BGG TOP-100 PARTY. 15-20 MIN PER GAME. GAMEPLAY: Deck of 100 cards numbered 1-100. Play through LEVELS: Level 1 = each player dealt 1 card; Level 2 = 2 cards each; up to Level 8-12 depending on player count. GOAL: Play all cards in ASCENDING ORDER without communicating. When you feel your card is next-smallest played, place it down. If any player has a lower card in hand, LOSE A LIFE. Team starts with 3 LIVES + 3 SHURIKENS (throw shuriken = everyone reveals their lowest card = discarded safely). Additional life at level 3, 6, 9; additional shuriken at level 2, 5, 8. Complete all levels for VICTORY. RECEPTION: Spiel des Jahres 2018 NOMINEE (huge honor); Kennerspiel des Jahres 2018 recommended; BGG top-100 party consistently; widely polarizing but LOVED by cooperative gamers; considered one of the MOST UNUSUAL + MEMORABLE PARTY GAMES EVER.
Quick facts
Category
Party Games
Type
Team sport
Players
2–4
Duration
~20 min
Where played
indoor
Field / court
Table for card play
Country of origin
🇦🇹 Austria
Estimated origin
Designed 2016-2018 Wolfgang Warsch; released 2018 NSV; sequel The Mind Extreme 2019
Olympic
No
Popularity
major
How it works
Objective
Cooperatively complete all levels by playing cards 1-100 in ASCENDING order without communicating. Lose all lives = defeat.
Rules
Basic rules
100-card deck numbered 1-100; players cooperatively play in ascending order
No communication allowed.
Levels: Level 1 = 1 card each; Level 2 = 2 cards each; up to Level 8-12
Cards per hand increase per level.
When you feel your card is next-smallest, play it
Silent timing sync.
If someone plays wrong card (lower card in someone's hand), LOSE A LIFE
3 lives to start.
Shuriken (throw = everyone reveals lowest card + discards safely)
3 shurikens to start; add per level.
Complete all levels = victory
Level 8-12 depending on player count.
Scoring
Cooperative: complete all levels = victory; lose all lives = defeat.
| Action | Points |
|---|---|
| Card played correctly | Progress to next |
| Wrong card (missed lower) | Lose 1 life |
| Shuriken thrown | Everyone reveals lowest; safe discard |
| Complete final level | VICTORY |
Win condition · Complete all levels without running out of lives.
Playing area
Called
Table for card play
Dimensions
~60×60cm
Central discard pile (played cards) + life + shuriken tracker. Each player has small hand of cards.
Equipment
The Mind base box
$15 USD; 100 cards + life/shuriken cards
The Mind Extreme (2019 sequel)
$15; 2 decks (ascending + descending)
100-card deck (numbered 1-100)
Core content
Life + shuriken tracker cards
Track team resources
Strategies
Trust the process
Don't overthink; timing sync develops through games.
Small cards = play fast; big cards = wait
Card 3 plays within seconds; card 87 waits.
Shuriken timing
Save for confusing hands (e.g. clustered mid-range cards).
Match player breathing rhythm
Sync develops physiologically.
Don't quit early
Level 3 is a threshold — bonus life makes 4+ possible.
Terminology
- Level
- Round; cards per hand = level number.
- Life
- 3 starting; lose one per mistake; add at level 3, 6, 9.
- Shuriken
- 3 starting; throw = everyone discards lowest card safely; add at level 2, 5, 8.
- Silent play
- No verbal or gestural communication allowed.
Major competitions
Spiel des Jahres 2018 NOMINEE
annual · Germany · since 1978
Kennerspiel des Jahres 2018 recommended
annual · Germany · since 2011
BGG top-100 party consistently
ongoing · worldwide · since 2018
Where it is played
Governing bodies
Nürnberger-Spielkarten-Verlag (NSV, publisher)
Founded 1948 · Germany
Pandasaurus Games (US distribution)
Founded 2015 · USA
Wolfgang Warsch (designer)
Founded 1976 · Austria
Famous names & records
Famous athletes
- Wolfgang Warsch (Austria) — Designer; also Wavelength, The Quacks of Quedlinburg (Kennerspiel 2018)
- Oliver Freudenreich (Germany) — Illustrator
Learn this sport
beginner
- 1
Buy The Mind ($15)
Cheap + fast learning.
- 2
Play 3-4 levels first time
Sync develops slowly.
Frequently asked
What is The Mind?+
REVOLUTIONARY COOPERATIVE CARD GAME (2018) by Wolfgang Warsch. 2-4 players cooperatively play cards 1-100 in ASCENDING order WITHOUT COMMUNICATING. Somehow works via mental sync + timing. Spiel des Jahres 2018 NOMINEE. Widely considered one of THE MOST INNOVATIVE + POLARIZING party games of the 2010s. 15-20 min. Simple + magical + unforgettable.
Does The Mind actually work?+
SURPRISINGLY YES — but polarizing. Some groups develop UNCANNY sync + succeed at levels 8-12. Other groups feel it's arbitrary + luck-driven. TRUST the process; sync develops through 3-5 games. WORKS BEST with people you know well + can read body language. If you love cooperative games + can embrace subtle intuition, LOVE IT. If you prefer logic-driven games, HATE IT. Polarizing but memorable.
Sources & provenance
- NSV — The Mind— NSV
- BoardGameGeek — The Mind— BGG
- Wikipedia — The Mind— Wikipedia