John Company

Officially John Company (Second Edition)

HISTORICAL POLITICAL BOARD GAME (Second Edition 2022) by COLE WEHRLE + SIERRA WEHRLE — simulates the BRITISH EAST INDIA COMPANY's rise, colonial exploitation + eventual collapse (1650-1858). Players play RIVAL BRITISH FAMILIES trying to enrich themselves via appointments, trading, military ventures in India, while the Company itself must survive. Signature: STRUCTURAL CRITIQUE OF COLONIALISM baked into rules; multi-generational strategy; players' families are the winners, not the Company. Highly acclaimed critical + political design.

~240 min🌤indoor

Quick facts

Category

Board Games

Type

Team sport

Players

1–6

Duration

~240 min

Where played

indoor

Country of origin

🇺🇸 United States

Estimated origin

First edition 2017; SECOND EDITION 2022 refined + expanded via Kickstarter

Olympic

No

Popularity

niche

How it works

Objective

Enrich YOUR FAMILY (not the Company). Retire wealthy heirs; buy country estates.

Rules

Basic rules

  • Players are British ARISTOCRATIC FAMILIES vying for Company appointments

    Signature meta-goal: family enrichment.

  • 6 COMPANY OFFICES: Chairman, Director, Manager, Officer, Writer, etc. — auctioned each year

    Signature office auction.

  • COMPANY may EXPAND (open new factories, wage wars in India, ship trade goods)

    Empire operations.

  • PLAYERS may EMBEZZLE, TAKE BRIBES, DIVERT PROFITS to family purse

    Signature corruption mechanic.

  • Companies CAN GO BANKRUPT — players who neglected shareholder / regulation duties suffer

    Signature company-collapse risk.

  • END: family with most PRESTIGE (from estates + wealth) wins; not who ran the Company best

    Signature amoral scoring.

Scoring

Prestige from country estates, family wealth, achievements. Company survival matters only insofar as it profits your family.

Win condition · Most prestige (country estates + wealth heirs).

Equipment

  • Map of British India (regions, cities, factories) + Company office board + family boards

    Signature components

  • Officer + Manager + Chairman appointment cards + trade + military decks

    Signature company office

Terminology

The Company
The British East India Company — the shared institution players run + exploit.
Family
Player faction; the winner is the family, NOT the Company.
Office
Company appointment (Chairman, Director, etc.) auctioned each year.
Prestige
Endgame scoring — country estates + retired heir wealth.
Cole Wehrle
American designer + Yale-educated American Studies scholar; specializes in games critiquing empire + colonialism.

Where it is played

Frequently asked

Is John Company a 'colonialism-good' game?+

The OPPOSITE. John Company is a STRUCTURAL CRITIQUE of colonialism. Cole Wehrle (academic in American Studies) designed the game so PLAYERS ARE MOTIVATED TO EXPLOIT the Company + India for personal gain, mirroring the actual historical behavior. THE COMPANY EVENTUALLY COLLAPSES OR IS NATIONALIZED in most games — reflecting the actual 1858 dissolution. India is often shown as a suffering victim of Company greed. It's designed to make players FEEL the amorality of the historical enterprise + reflect on colonial legacies. Critically celebrated for its politically-conscious game design.

Sources & provenance

Last verified 2026-08-28.verified