Warhammer 40,000: Kill Team
GAMES WORKSHOP's SKIRMISH-SCALE MINIATURE WARGAME (2018, current edition 2021 / KILL TEAM: HIVESTORM 2024) — the smaller-scale companion to WARHAMMER 40,000. 2 players each field a small team of 5-14 elite operatives from Warhammer 40K's factions (Space Marines, Astra Militarum, Chaos, Aeldari, Necrons, T'au, Adeptus Custodes, etc.) on a compact 22×30 inch board. Faster + cheaper than main Warhammer 40K — 60-90 min per game. Considered THE MOST POPULAR SKIRMISH WARGAME IN THE WORLD. Sold 500K+ starter sets across editions. Multiple starter boxes: KILL TEAM (2018), KILL TEAM: OCTARIUS (2021), KILL TEAM: NACHMUND (2022), KILL TEAM: SHADOWVAULTS (2022), KILL TEAM: MOROCH (2022), KILL TEAM: INTO THE DARK (2022), KILL TEAM: SOULSHACKLE (2023), KILL TEAM: ASHES OF FAITH (2023), KILL TEAM: SALVATION (2023), KILL TEAM: HIVESTORM (2024).
What is Warhammer 40,000: Kill Team?
WARHAMMER 40,000: KILL TEAM is a SKIRMISH-SCALE MINIATURE WARGAME published by GAMES WORKSHOP (UK). It is the smaller-scale companion to WARHAMMER 40,000 — instead of managing armies of 20-100+ models on a 6×4 foot table (as in main W40K), each player fields a KILL TEAM of 5-14 elite operatives on a compact 22×30 INCH (roughly 55×76 cm) board. Considered THE MOST POPULAR SKIRMISH WARGAME IN THE WORLD, competing with WARHAMMER: UNDERWORLDS + STAR WARS: LEGION. First released 2018 (as small-scale W40K variant); MAJOR REDESIGN in 2021 (2nd Edition, dropping many old rules; introducing OPERATIVE-focused activation system + BONE ROLLS mechanic + Ploy cards). Current KILL TEAM 2024 (HIVESTORM edition, 3rd major refresh). THEME: Set in the WARHAMMER 40,000 FICTIONAL UNIVERSE — 41st millennium grimdark science-fiction where SPACE MARINES, IMPERIAL GUARD (Astra Militarum), CHAOS SPACE MARINES, AELDARI (Elves), NECRONS, ORKS, T'AU, TYRANIDS, GENESTEALER CULTS + subfactions battle across 40,000-year war. In KILL TEAM, each player is a SMALL SPECIALIST OPERATIVE TEAM — SCOUTS + INFILTRATORS + KILL MARINES + CULT AGENTS + specialists — sent on high-stakes missions (assassinate, extract, sabotage, hold objective). GAMEPLAY: Each player has TEAM ROSTER of 5-14 OPERATIVES from a chosen faction. Setup: place KILL ZONE (22×30 inch board with LOS-blocking terrain — typically Sector Fronteris, Sector Mechanicus, Sector Imperialis, Killzone: Bheta-Decima, Ashes of Faith); place operatives in DEPLOYMENT ZONES; roll for MISSION card (mission = victory conditions + primary + secondary objectives). ACTIVATION: Alternating I-GO YOU-GO activation (unique to Kill Team) — one operative each per TURNING POINT (round); 4 TURNING POINTS = full game. Each operative activated once per turning point. During activation: OPERATIVE takes 2-3 ACTIONS from menu (Move, Charge, Shoot, Fight, Dash, Pick Up, etc.). SHOOTING/FIGHTING = ATTACK ROLLS using operative's ATK stat + defense's DEF stat; wound roll; damage roll. Called RETAIN + PARRY + CRITICAL system unique to Kill Team. PLOYS (Strategic + Tactical) = spent CP (Command Points) for special abilities. MISSION VP = primary + secondary + Critical Ops (competitive tournament format) or NARRATIVE OPS (campaign narrative missions). GAME END = after 4 turning points; highest VP wins. FACTIONS + BALANCE: 30+ factions officially supported (Space Marines with subfactions Adeptus Custodes, Space Wolves, Blood Angels, Deathwatch, Grey Knights, Sisters of Battle; Astra Militarum Kasrkin + Krieg; Chaos Space Marines subfactions; Aeldari incl. Corsair Voidscarred + Warpcoven; Necrons Hierotek Circle + Hunter Clade; Orks Kommandos; T'au Pathfinders + Kroot Hunters; Tyranid Genestealer Cults + Neophyte). CURRENT EDITION (2024 HIVESTORM): streamlines rules; new BALANCE DATASLATES released quarterly; competitive scene supported globally via GW's WORLD CHAMPIONSHIPS. STARTER BOXES (published for each seasonal launch — 6 months typically): (a) KILL TEAM 2018 (Rogue Trader); (b) 2021 OCTARIUS (Orks Kommandos vs. Death Korps of Krieg); (c) NACHMUND (Chaos Legionaries vs. Aeldari Voidscarred); (d) SHADOWVAULTS (Novitiate Sisters vs. Hierotek Circle); (e) MOROCH (Traitor Space Marines vs. Kasrkin); (f) INTO THE DARK (Space Marines Phobos vs. Kroot Hunters); (g) SOULSHACKLE (Aeldari Corsair vs. Adeptus Custodes Wardens); (h) ASHES OF FAITH (Chaos Cult vs. Sisters of Battle); (i) SALVATION (Space Marines Scouts vs. Chaos Warpcoven); (j) HIVESTORM (2024, current — Adepta Sororitas Vanguard vs. Vespid Stingwings on ash-ruined Hive World). COMPETITIVE: (a) TOURNAMENTS in 30+ countries via GW's WARHAMMER WORLD (Nottingham UK) + local stores; (b) WORLD CHAMPIONSHIPS annually; (c) Meta-game evolves via quarterly balance updates; (d) ART-OF-WAR + WARHAMMER TV podcasts + livestreams. Considered the most active competitive tabletop skirmish scene in the world.
Quick facts
Category
Miniature Wargames
Type
Individual
Players
2–2
Duration
~75 min
Where played
indoor
Field / court
Killzone board (22×30 inches)
Country of origin
🇬🇧 United Kingdom
Estimated origin
First Kill Team ruleset 2016 (small-scale W40K supplement); Standalone Kill Team 2018 GW release; 2nd Edition Kill Team OCTARIUS 2021; Kill Team HIVESTORM 3rd major refresh 2024
Olympic
No
Popularity
major
How it works
Objective
Achieve mission Victory Points (VP) — primary + secondary + critical / narrative objectives — over 4 turning points. Highest VP total wins.
Rules
Basic rules
Setup: build teams from faction Kill Team roster
5-14 operatives from chosen faction; roster restrictions vary.
Deploy in deployment zones on 22×30 inch killzone
Terrain critical for cover + concealment.
4 turning points (rounds); alternating activation
Each player activates 1 operative in turn; each operative activates once per turning point.
Activation = 2-3 actions from menu
Move, Charge, Shoot, Fight, Dash, Pick Up, Overwatch, Guard.
Shooting/fighting = attack dice + defense dice + wound rolls
Retain + parry + critical system unique to Kill Team.
Command Points (CP) fuel Ploys
Strategic + Tactical Ploys for tactical abilities.
Missions define VP conditions
Primary + secondary + Critical / Narrative Ops.
End of turning point 4 = final scoring
Highest VP wins.
Scoring
Sum of Primary Objectives + Secondary Objectives + Critical Ops (competitive) or Narrative Ops (narrative) VP across 4 turning points.
| Action | Points |
|---|---|
| Primary Objective (Hold Objective / Extract / Destroy) | 1-6 VP per turning point achievement |
| Secondary Objectives (Tac Ops / Crit Ops) | 1-3 VP each; 3 per player per game |
| Kill Ops (each operative killed) | Contributes to secondary objectives |
| Mission Complete | Bonus VP for full mission achievement |
Win condition · Highest total VP after 4 turning points. Tiebreak = operatives remaining alive.
Playing area
Called
Killzone board (22×30 inches)
Dimensions
22 inches × 30 inches (~55×76 cm) — smaller than main Warhammer 40K (which uses 6×4 foot tables)
Compact skirmish board with dense LOS-blocking + concealment TERRAIN (Sector Fronteris ruins, Sector Mechanicus industrial, Sector Imperialis buildings, Killzone: Bheta-Decima wetworks, Killzone: Volkus Ashes of Faith gothic ruins, Killzone: Gallowdark spaceship corridors). Terrain critical for cover + concealment mechanics.
Equipment
Kill Team: HIVESTORM starter box (2024, current)
£150-160 / $200 USD; includes rulebook + 2 kill teams (Adepta Sororitas Vanguard + Vespid Stingwings) + terrain + tokens
Core Rules (free PDF from GW)
Basic rules downloadable free — buy starter for models + terrain
28mm Warhammer 40K miniatures (~5-14 per kill team)
£25-50 per faction kit; require assembly + optional painting
Terrain (Sector Fronteris, Mechanicus, Imperialis, Bheta-Decima, Volkus, Gallowdark)
£40-100 per terrain set
Killzone (playing mat)
£25 for official; DIY neoprene mats popular
Dice: multiple D6 + specialty dice
Standard D6s only
Tape measure (inches)
Essential for movement/range
Rulebook + Kill Team Compendium / Season books
£30 each (Approved Ops, Balance Dataslate, faction rules)
Command Point + wound trackers
Cardboard tokens included in starter
Strategies
Terrain first; movement second
22×30 board is dense — cover + concealment lines dictate every activation; scout your terrain before deploying.
Activation order critical
Alternating activation means WHEN you use your best operative matters; hold aces for late in turning point.
Objective focus over kill count
Most missions won on VP not kills; hold objectives + secure mission-critical spots.
CP + Ploy economy
You gain 1 CP per turning point; spend Ploys wisely — some abilities are game-swinging.
Balance dataslate awareness
GW releases quarterly balance updates; play the current meta.
Faction specialization
Pick 1-2 factions + master them; each has 20+ unique operative types + strategic depth.
Practice list-building
Pre-game roster selection = 40% of game; know matchup weaknesses + counters.
Terminology
- Operative
- Individual miniature model on your Kill Team.
- Kill Team
- Full 5-14 operative roster for a faction.
- Turning Point
- One round; 4 total per game; each operative activates once per.
- Ploy
- Strategic (before turning point) or Tactical (during) special ability; costs CP.
- CP (Command Points)
- Currency for Ploys; gain 1 per turning point.
- Killzone
- Playing board (22×30 inches).
- Sector (Fronteris, Mechanicus, Imperialis, Bheta-Decima, Volkus)
- Terrain / setting themes.
- Approved Ops / Critical Ops
- Competitive tournament missions.
- Spec Ops
- Narrative campaign mission set.
- Balance Dataslate
- Quarterly rules update file from GW.
- Killteam roster / Kill Team codex
- Faction rules + operative stats.
- Overwatch / Guard
- Defensive actions preserving reactive capability.
Major competitions
Warhammer World Championships
annual · worldwide · since 2019
Games Workshop US Open Kill Team
annual · USA · since 2018
European Team Championship Kill Team
annual · Europe · since 2022
Local Games Workshop store tournaments
monthly · worldwide (30+ countries) · since 2018
Best Coast Pairings Kill Team rankings
ongoing · worldwide · since 2020
Art of War Kill Team podcast + coaching
ongoing · worldwide · since 2021
Where it is played
Governing bodies
Games Workshop (publisher)
Founded 1975 · Nottingham, UK
GW Studio design team (Kill Team specialists)
Founded 2018 · Nottingham, UK
Warhammer World (competitive HQ)
Founded 1997 · Nottingham, UK
Famous names & records
Famous athletes
- James M. Hewitt (UK) — Original Kill Team designer + specialist wargames innovator
- Elliot Hamer (UK) — GW Kill Team design team
- Matt Keefe (UK) — Warhammer 40K + Kill Team continuity
- John Blanche (UK) — Iconic Warhammer 40K art director since 1980s
- Adam Wilder (USA) — Multiple Kill Team world champion
- Warhammer TV + Art of War — Prominent Kill Team creators + commentators
Learn this sport
beginner
- 1
Buy HIVESTORM starter box or previous Killzone box
$150-200 USD includes rules + 2 teams + terrain + tokens.
- 2
Assemble + prime minis (~4 hours)
GW starter comes with plastic minis to clip + glue.
- 3
Play 3-4 practice games with basic operatives
Learn activation + shooting/fighting flow before adding Ploys.
intermediate
- 1
Pick main faction + master its 20+ operatives
Depth matters more than breadth.
- 2
Attend local GW store Kill Team night
Weekly casual + monthly tournaments.
- 3
Practice list-building for missions
Different missions favor different rosters.
advanced
- 1
Compete in local Warhammer Championships qualifier
Path to World Championship.
- 2
Study Balance Dataslate meta shifts
Meta evolves quarterly.
- 3
Coach with Art of War Kill Team podcast + advanced play analysis
Community + coaching resources.
Frequently asked
What is Warhammer 40,000: Kill Team?+
SKIRMISH-SCALE MINIATURE WARGAME by GAMES WORKSHOP (UK) — the smaller-scale companion to WARHAMMER 40,000. 2 players each field 5-14 elite operatives from Warhammer 40K factions on a compact 22×30 inch board. FASTER + CHEAPER than main W40K (60-90 min games vs. 3-4 hours). Considered THE MOST POPULAR SKIRMISH WARGAME IN THE WORLD. Current edition HIVESTORM (2024). Multiple seasonal killzone boxes since 2021 reboot. Massive competitive scene + World Championships.
How is Kill Team different from Warhammer 40,000?+
SAME UNIVERSE + factions, VERY DIFFERENT MECHANICS. (a) SCALE: Kill Team = 5-14 operatives on 22×30 inch board; W40K = 20-100+ models on 6×4 foot table. (b) TIME: Kill Team 60-90 min; W40K 3-4+ hours. (c) COST: Kill Team ~$200 starter for full game; W40K $500+ for competitive army. (d) MECHANICS: Kill Team uses ALTERNATING ACTIVATION (I-GO YOU-GO per operative); W40K uses I-GO-YOU-GO PHASES. (e) FOCUS: Kill Team is TACTICAL SKIRMISH; W40K is MASSED WARFARE. Kill Team accessible for W40K-curious; also loved by SKIRMISH gamers who don't want massive armies.
Which Kill Team starter box should I buy?+
For NEW PLAYERS in 2024-2026: KILL TEAM: HIVESTORM (current 2024 edition, ~$200) — includes latest rules + 2 kill teams (Adepta Sororitas Vanguard + Vespid Stingwings) + terrain + mission cards. For BUDGET: previous season box (OCTARIUS 2021, NACHMUND 2022, SHADOWVAULTS 2022) if in stock ($100-150 discounted). CORE RULES are FREE PDF from GW — technically you can play with any GW minis + terrain. But starter boxes are the best value + include everything for 2 players immediately.
Sources & provenance
- Games Workshop — Kill Team— Games Workshop
- Warhammer Community — Kill Team— GW Community
- BoardGameGeek — Kill Team— BGG
- Wikipedia — Warhammer 40,000: Kill Team— Wikipedia