Metal Gear Solid

Officially Metal Gear Solid (franchise)

SEMINAL TACTICAL-ESPIONAGE-ACTION FRANCHISE created by HIDEO KOJIMA (Kojima Productions / Konami) — original 'Metal Gear' 1987 MSX2 pioneered STEALTH GAMEPLAY (avoid enemies rather than fight); METAL GEAR SOLID (PS1, 1998) revolutionized cinematic storytelling in games. Player controls SNAKE (Solid Snake, Big Boss, Naked Snake, Venom Snake — different characters/timelines) infiltrating military bases to stop nuclear-armed bipedal mechs called METAL GEAR. 60+ MILLION UNITS SOLD franchise-wide. Iconic for CODEC RADIO conversations, 4TH-WALL-BREAKING boss fights (Psycho Mantis, The End sniper duel), COMPLEX GEOPOLITICAL/PHILOSOPHICAL themes (nuclear proliferation, PMCs, memes/genes, information war).

📐Console + TV / PC~900 min🌤indoor

What is Metal Gear Solid?

METAL GEAR SOLID is a SEMINAL TACTICAL-ESPIONAGE-ACTION VIDEO GAME FRANCHISE created by HIDEO KOJIMA and developed by KONAMI (and KOJIMA PRODUCTIONS after 2005). ORIGINAL METAL GEAR released JULY 1987 on MSX2 in Japan — one of the FIRST STEALTH GAMES (encouraged players to avoid enemies rather than fight, revolutionary at the time). METAL GEAR SOLID (PlayStation, September 1998) redefined the franchise with 3D graphics + cinematic storytelling + voice acting + revolutionary sound design; considered one of the GREATEST GAMES OF ALL TIME. Player controls various iterations of SNAKE across multiple timelines: SOLID SNAKE (MGS 1/2/4 protagonist, clone of Big Boss), NAKED SNAKE / BIG BOSS (MGS3/5 prequel), VENOM SNAKE / PUNISHED SNAKE (MGSV). Snake infiltrates military bases + hostile environments to stop deployment of METAL GEAR — nuclear-armed BIPEDAL WALKING TANKS capable of launching nukes from anywhere on Earth. 60+ MILLION UNITS SOLD franchise-wide. MAINLINE GAMES: Metal Gear (1987 MSX2); Metal Gear 2: Solid Snake (1990 MSX2); METAL GEAR SOLID (1998 PS1, considered greatest); METAL GEAR SOLID 2: SONS OF LIBERTY (2001 PS2, Raiden protagonist controversy, meta-narrative about information); METAL GEAR SOLID 3: SNAKE EATER (2004 PS2, prequel jungle setting, considered many fans' favorite); METAL GEAR SOLID 4: GUNS OF THE PATRIOTS (2008 PS3, aging Snake conclusion); METAL GEAR SOLID: PEACE WALKER (2010 PSP, Big Boss); METAL GEAR SOLID V: GROUND ZEROES (2014 prologue) + THE PHANTOM PAIN (2015, open-world Afghanistan/Africa, unfinished chapter 3 controversy). Also spin-offs: Metal Gear Rising: Revengeance (2013 Platinum Games hack-and-slash), Metal Gear Survive (2018 controversial zombie coop). ICONIC FEATURES: CODEC RADIO conversations (frequency 141.80 with Otacon, etc.); 4TH-WALL-BREAKING boss fights (Psycho Mantis reads your memory card + tells you to plug controller into Port 2; The End sniper duel that can last hours real-time or be skipped by advancing PS console clock; The Sorrow river of dead soldiers you killed); COMPLEX GEOPOLITICAL / PHILOSOPHICAL THEMES (nuclear proliferation, PMCs, private military companies, information war, memes vs genes, La-Li-Lu-Le-Lo/The Patriots secret society controlling world). KOJIMA left Konami acrimoniously in 2015; founded KOJIMA PRODUCTIONS + made Death Stranding (2019) + Death Stranding 2 (2025). METAL GEAR SOLID Δ (DELTA): SNAKE EATER — full remake of MGS3 releasing 2025 by Konami (without Kojima). Franchise widely considered ONE OF THE MOST INFLUENTIAL video game series ever + defined stealth genre + brought cinematic storytelling to games.

Quick facts

Category

Video Games

Type

Individual

Players

1–6

Duration

~900 min

Where played

indoor

Field / court

Console + TV / PC

Country of origin

🇯🇵 Japan

Estimated origin

1987 Metal Gear MSX2 (original); Sept 1998 Metal Gear Solid PS1 (revolutionary); 2015 MGSV: The Phantom Pain (last Kojima MGS); 2025 MGS Delta remake

Olympic

No

Popularity

global

How it works

Objective

Complete stealth infiltration missions; stop Metal Gear deployment; unravel geopolitical conspiracy across generations of Snake operatives.

Rules

Basic rules

  • STEALTH FIRST — avoid detection via cover, camo, box-hiding, distraction

    Alerted state calls in enemy reinforcements. Iconic exclamation mark '!' + alert music.

  • CQC (close-quarters combat) introduced MGS3 for silent takedowns

    Grab, throw, interrogate enemies.

  • USE TOOLS: cardboard box (iconic), thermal goggles, tranquilizer pistol, chaff grenades

    Tool-based stealth gameplay.

  • COMPLETE BOSS FIGHTS — each boss is uniquely designed puzzle/duel

    Iconic bosses: Psycho Mantis, The End, The Boss, Sniper Wolf, Vulcan Raven, Volgin, Fatman.

  • MGS V ONLY: build MOTHER BASE + recruit soldiers via Fulton balloon extraction

    Base-building meta-mechanic.

Scoring

Story-driven; some entries score rank (No Kill, No Alert, Time completion) for replay bonuses. MGS V has S-rank mission grades.

ActionPoints
Complete main storyStory progression + credits
No kill / no alert runSpecial ranks + rewards (MGS1-3-4-5)
Foxhound / Big Boss rank (MGS series)Highest rank; achieve stealth + speed + zero saves + zero kills
S-rank all missions MGS VCompletionist achievement
Recruit Mother Base soldiers MGSVBuild R&D + Combat teams; unlock new weapons/gear

Win condition · Complete final boss + narrative resolution. True endings + rank rewards for skilled play.

Playing area

Called

Console + TV / PC

Dimensions

Any TV / monitor

Play on PlayStation (all generations), Xbox (MGSV, MGS Master Collection), Nintendo (rare), PC (Steam MGS Master Collection Vol. 1 2023).

Equipment

  • MGS Master Collection Vol. 1 ($60 USD, 2023)

    MGS 1, 2, 3 + Metal Gear + Metal Gear 2 on PS5/PS4/Xbox/Switch/PC

  • MGS V: The Phantom Pain ($20-40)

    Still available on Steam + all consoles

  • MGS V: Ground Zeroes ($10)

    Prologue, tiny standalone

  • MGS 4 (PS3 only, backwards compat)

    Only playable on PS3 or PS3 emulator RPCS3

  • MGS Δ (Delta): Snake Eater ($60, 2025)

    Full remake of MGS3 for PS5/Xbox/PC

  • DualSense/DualShock/Xbox/Switch controller

    Any modern controller

Strategies

  • Learn guard patrol patterns

    Watch, plan, then move; don't rush.

  • Use tranquilizer pistol for non-lethal takedowns

    MGS3+ allow no-kill playthroughs.

  • Box + camouflage in appropriate biome

    MGS3 introduced camo index; higher = more invisible.

  • Codec + support characters give hints

    Otacon, Colonel, Miller radio hints.

  • MGSV: recruit high-skill soldiers via Fulton

    Better Mother Base staff = better R&D + missions.

Terminology

Snake
Franchise protagonist across generations (Solid, Naked/Big Boss, Venom).
Metal Gear
Bipedal walking tank capable of nuclear launch from anywhere.
FOX / FOXHOUND
Special forces units Snake belongs to across timelines.
The Patriots / La-Li-Lu-Le-Lo
Secret society controlling world in Solid Snake timeline.
CQC
Close-Quarters Combat; hand-to-hand martial art introduced MGS3.
Codec
Radio communication frequency-tuned system throughout franchise.
Solid / Liquid / Solidus
Three clones of Big Boss; MGS1-2 protagonist + antagonists.
Big Boss / Naked Snake / Venom Snake
Prequel timeline (MGS3, Peace Walker, MGSV) protagonists.
!
Iconic alert exclamation mark when spotted.
Fulton extraction
MGS V balloon-based unit recruitment mechanic.

Major competitions

  • Metal Gear speedrun scene (MGS1-2-3-4-5 categories)

    ongoing · worldwide online · since 1998

  • AGDQ speedruns MGS regularly featured

    biannual · USA + online · since 2010

  • Games Industry Hall of Fame: MGS1 (multiple)

    ongoing · worldwide · since 1998

Where it is played

Governing bodies

  • Konami (publisher; all pre-2015 and Delta 2025)

    Founded 1969 · Tokyo, Japan

  • Kojima Productions (Kojima's studio; independent after 2015)

    Founded 2005 · Tokyo, Japan

Famous names & records

Famous athletes

  • Hideo Kojima (JP) — Creator/director; also Death Stranding, Silent Hills (cancelled)
  • David Hayter (Canada/US) — English voice of Solid Snake / Big Boss (MGS1-2-3-4, Peace Walker)
  • Kiefer Sutherland (US) — English voice of Venom Snake in MGSV (controversial casting)
  • Akio Otsuka (JP) — Japanese voice of Snake throughout franchise
  • Yoji Shinkawa (JP) — Iconic character/mech designer for Metal Gear + Kojima Productions

Learn this sport

beginner

  1. 1

    Play MGS3: Snake Eater (Master Collection or MGS Delta 2025)

    Best entry point — self-contained prequel with amazing story.

intermediate

  1. 1

    Play MGS1 (Master Collection Vol. 1)

    Original PS1 classic; short 10-15 hours.

advanced

  1. 1

    Complete full timeline: 3 → Peace Walker → V → 1 → 2 → 4

    Chronological playthrough of full narrative.

Frequently asked

What is Metal Gear Solid?+

SEMINAL TACTICAL-ESPIONAGE-ACTION FRANCHISE created by HIDEO KOJIMA (Konami / Kojima Productions) — original Metal Gear 1987 MSX2 pioneered stealth gameplay; MGS PS1 1998 revolutionized cinematic storytelling in video games. Player controls various iterations of Snake infiltrating military bases to stop nuclear-armed bipedal mechs called Metal Gear. 60+ MILLION UNITS SOLD franchise-wide. Iconic for CODEC radio, 4TH-WALL-BREAKING boss fights, and complex geopolitical/philosophical themes. Considered ONE OF THE MOST INFLUENTIAL video game series ever.

Where to start Metal Gear Solid in 2026?+

TWO RECOMMENDED ENTRY POINTS: (1) MGS3: SNAKE EATER via Master Collection Vol. 1 ($60, PS5/PS4/Xbox/Switch/PC) OR MGS DELTA: SNAKE EATER (2025 full remake) — self-contained prequel; amazing story; best gameplay of classic era. (2) MGSV: THE PHANTOM PAIN ($20-40, all platforms) — open-world, modern controls, hundreds of hours of content, still amazing 10 years later. Both are great starting points; MGS3 is more narrative-focused, MGSV more sandbox.

Sources & provenance

Last verified 2026-08-27.verified