Mothership RPG

Officially Mothership Sci-Fi Horror RPG

SCI-FI HORROR TABLETOP RPG by SEAN MCCOY (TUESDAY KNIGHT GAMES, 2018 zine → 2023 hardcover). Inspired by ALIEN, EVENT HORIZON, DEAD SPACE. PC-CENTRIC + HIGH-LETHALITY: characters are BLUE-COLLAR SPACE WORKERS (Teamsters, Marines, Scientists, Androids) facing existential horrors. D% (percentile) mechanic — roll UNDER a stat + skill; SAVE vs. FEAR, STRESS accumulates, PANIC checks compound. Runs from a THIN A5-size RULEBOOK (formerly ZINE); praised for BRUTAL SIMPLICITY + PLAYER-FACING DESIGN.

~180 min🌤indoor

Quick facts

Category

Tabletop Role-Playing

Type

Team sport

Players

3–6

Duration

~180 min

Where played

indoor

Country of origin

🇺🇸 United States

Estimated origin

Original zine 1st edition by Sean McCoy 2018; won 5 ENnie Awards; 2020-2023 Kickstarter for hardcover 1E raised $1.4M (top-funded RPG Kickstarter of 2020); 2023 hardcover 1E boxed set + module lineup 'Deep Space Signals'.

Olympic

No

Popularity

regional

How it works

Objective

Cooperative narrative — survive sci-fi horror scenarios; role-play character choices; often, the goal is JUST TO SURVIVE.

Rules

Basic rules

  • STATS (0-100): STRENGTH, SPEED, INTELLECT, COMBAT; SAVES: SANITY, FEAR, BODY, ARMOR

    Signature 4 stats + 4 saves.

  • D% MECHANIC: roll d100 UNDER (Stat + Skill) = success; 01-05 = crit; 96-00 = fumble

    Signature roll-under d%.

  • CLASSES: TEAMSTER (blue-collar generalist), MARINE (combat specialist), SCIENTIST (research + tech), ANDROID (synthetic — starts with permanent damage + Stress immunity trade-off)

    Signature 4-class system.

  • STRESS: accumulates when scared/hurt; when stress > save threshold, PANIC CHECK: d20 + stress vs. Panic table (worst = PSYCHIC BREAK)

    Signature stress + panic cycle.

  • LOW HP (4-8 HP average) → PCs DIE EASILY; even lucky rolls can end a character; game explicitly designed for BRUTAL horror stakes

    Signature high-lethality design.

  • SHIPS + JOBS: PCs are BROKE contractors owing money; take dangerous jobs; corporate powers + ancient evil menace stories

    Signature blue-collar sci-fi tone.

  • WARDEN (GM) tools: bestiary, ship generators, encounter tables, session zero horror-lines/veils

    Signature GM support toolkit.

Scoring

Narrative RPG — no traditional scoring; PC survival + mission completion + character-arc satisfaction.

Win condition · Cooperative narrative outcome; often survival itself is the win.

Equipment

  • MOTHERSHIP CORE RULEBOOK (2023 hardcover, ~144 pp) OR original zine (2018)

    Signature core rules.

  • PLAYER CHARACTER SHEETS: Teamster / Marine / Scientist / Android (4 classes)

    Signature 4 character classes.

  • d100 (2× d10 or percentile die)

    Signature d% system.

  • d5 + d10 + d20 for damage + panic checks

    Standard supporting dice.

  • MODULES: 'Dead Planet', 'Another Bug Hunt', 'Pound of Flesh', 'Gradient Descent' — self-contained sci-fi horror scenarios

    Signature module library.

  • PENCILS + CHARACTER SHEETS + battlemap (optional)

    Standard RPG paraphernalia.

Terminology

Warden
The Game Master (GM) in Mothership terminology.
Panic check
Roll d20 + stress vs. panic table when PC's stress > save.
Save
One of four defensive stats: Sanity, Fear, Body, Armor.
Teamster / Marine / Scientist / Android
The 4 PC classes.
TKG
Tuesday Knight Games — publisher.

Major competitions

  • GenCon / PAX Unplugged / RPG-conventions Mothership one-shots

    annual · USA + global convention circuit · since 2018

  • ENnie Awards (Mothership won 5, 2019+)

    annual · GenCon, Indianapolis · since 2001

Where it is played

Governing bodies

  • Tuesday Knight Games (publisher)

    Founded 2011 · Austin, TX, USA

Famous names & records

Famous athletes

  • Sean McCoy (US, designer/founder Tuesday Knight Games)
  • Tuesday Knight Games team (Fiona Maeve Geist, Luke Gearing, etc.)
  • Modular RPG designers in the Mothership 3rd-party ecosystem (Zzarchov Kowolski, Kellermann, Chris Airiau)

Sources & provenance

Last verified 2026-08-28.verified