Sagrada

DICE-DRAFTING PATTERN-BUILDING GAME (2017) by ADRIAN ADAMESCU + DARYL ANDREWS, published by FLOODGATE GAMES. 1-4 players draft translucent COLORED DICE from a shared pool + place them on a personal STAINED-GLASS WINDOW PATTERN CARD following COLOR + VALUE PLACEMENT RULES (no matching colors/values adjacent; must match reserved template cells). 10 ROUNDS + PUBLIC OBJECTIVES + PRIVATE OBJECTIVES + TOOL CARDS. Beautiful production. 30-45 min. BGG Top 200. Multiple expansions: PASSION, LIFE, ARTISANS.

📐Personal 4x5 window pattern cards + central draft pool~37 min🌤indoor

What is Sagrada?

SAGRADA is a DICE-DRAFTING PATTERN-BUILDING GAME (2017) designed by ADRIAN ADAMESCU + DARYL ANDREWS, published by FLOODGATE GAMES (Canada). Themed around building STAINED-GLASS WINDOWS in Barcelona's SAGRADA FAMÍLIA basilica (Antoni Gaudí's famous unfinished cathedral), the game is renowned for its BEAUTIFUL TRANSLUCENT COLORED DICE + elegant puzzle-like gameplay. GAMEPLAY: 1-4 players (best at 2-3; solo variant excellent). Each player receives a personal STAINED-GLASS WINDOW PATTERN CARD showing a 4x5 grid — some cells display COLOR RESTRICTIONS (e.g., red, blue, yellow, green, purple) + others show VALUE RESTRICTIONS (dice showing that specific number 1-6). The DICE POOL consists of ~90 TRANSLUCENT DICE in 5 COLORS (red, yellow, blue, green, purple). GAMEPLAY: 10 ROUNDS. Each round: 2 dice drawn per player from a bag, rolled + placed in a central DRAFT POOL. Turn order: 1-2-3-4-4-3-2-1 (snake draft). Each player picks 1 die from the pool + PLACES it on their window per the following RULES: (1) Match the cell's COLOR OR VALUE restriction (if any); (2) NO 2 ADJACENT dice (orthogonally) may share COLOR or VALUE; (3) The FIRST DIE placed must be on an EDGE (row 1, row 4, column 1, or column 5) — not interior. TOOL CARDS: 3 tool cards shared by all players; each provides a special ability (e.g., re-roll a die, swap dice, place die anywhere ignoring rules). Cost: 1 FAVOR TOKEN first use; 2 tokens each subsequent use. OBJECTIVES: 3 PUBLIC OBJECTIVES shared (visible; score at game end based on pattern rules like 'sum of green dice', 'diagonal color patterns', 'rows without repeated colors'); 1 PRIVATE OBJECTIVE per player (secret; scores sum of specific-color dice). SCORING: PUBLIC OBJECTIVES (sum) + PRIVATE OBJECTIVE (sum) + REMAINING FAVOR TOKENS (1 pt each) - EMPTY CELLS (-1 each). HIGHEST WINS. GAME LENGTH: 30-45 min. WEIGHT: BGG ~2.5/5 — light-medium. RECEPTION: Widely acclaimed for BEAUTIFUL COMPONENT DESIGN + accessible puzzle gameplay. BGG top-200 consistently. Nominated for multiple GAME OF THE YEAR awards (Dice Tower, others). EXPANSIONS: SAGRADA: 5-6 PLAYER EXPANSION (2018 — enables 5-6 player games); SAGRADA: PASSION (2019 — new pattern cards + tools); SAGRADA: LIFE (2019 — new patterns); SAGRADA: ARTISANS (2020 — solo + team variants). All expansions praised. NOTABLE: The DICE COMPONENTS are among the MOST BEAUTIFUL in modern board gaming — translucent colored resin with soft edges + a satisfying tactile feel.

Quick facts

Category

Dice Games

Type

Individual

Players

1–4

Duration

~37 min

Where played

indoor

Field / court

Personal 4x5 window pattern cards + central draft pool

Country of origin

🇨🇦 Canada

Estimated origin

2017 (Floodgate Games)

Olympic

No

Popularity

regional

How it works

Objective

Score most points by filling stained-glass window following pattern + adjacency rules + achieving objectives.

Rules

Basic rules

  • 10 rounds of dice drafting; 2 dice per player per round

    Snake draft order.

  • Each die placed must respect cell color/value AND adjacency rules

    No matching color/value orthogonally adjacent.

  • First die must be on an edge cell

    Structural constraint.

  • Tool cards spent via favor tokens for special abilities

    Strategic assists.

  • 3 public + 1 private objective drive scoring

    Multiple scoring paths.

  • Score = public + private + remaining favors - empty cells

    Final calculation.

Scoring

Public + private objectives + remaining favors - empty cell penalties.

ActionPoints
Each public objective (3 shared)Variable per objective card
Private objective (secret per-player)Sum of specific-color dice values
Remaining favor tokens1 point each
Empty cells-1 point each

Win condition · Highest total score at game end.

Playing area

Called

Personal 4x5 window pattern cards + central draft pool

Dimensions

Individual 4x5 grid cards + central dice pool + tool card display

Personal stained-glass pattern grid + central shared dice pool + tool cards.

Equipment

  • Sagrada base box ($40)

    ~90 translucent dice + patterns + objectives + tools + tokens

  • ~90 translucent colored dice (red/yellow/blue/green/purple)

    Beautiful signature dice

  • 24 stained-glass window pattern cards

    Personal grids

  • 12 tool cards, 10 public + 12 private objective cards

    Scoring + abilities

  • Favor tokens (currency for tools)

    Tool activation

  • Expansions: 5-6 Player, Passion, Life, Artisans

    Alternate patterns + variants

Strategies

  • Draft dice matching your private objective color first

    Private objective scoring.

  • Watch for adjacent color/value conflicts

    Every placement affects future options.

  • Save favor tokens for critical tool uses

    Tools + endgame tokens both score.

  • Balance public objectives with private

    Public visible to all.

Terminology

Sagrada Família
Antoni Gaudí's Barcelona basilica; game theme.
Pattern card
Personal 4x5 window grid with color/value restrictions.
Public objective
Shared scoring objective for all players.
Private objective
Secret color-based scoring goal per player.
Tool card
Special ability card usable with favor tokens.
Favor token
Currency for tools + endgame VP.

Major competitions

  • Board game convention play (Gen Con, Spiel Essen)

    annual · Global · since 2017

  • Dice Tower Awards (nominations)

    annual · USA · since 2013

  • Online Board Game Arena (Sagrada available)

    ongoing · Online · since 2018

Where it is played

Governing bodies

  • Floodgate Games (publisher)

    Founded 2011 · USA/Canada

  • BoardGameGeek community

    Founded 2000 · Online

Famous names & records

Famous athletes

  • Adrian Adamescu (Canadian co-designer)
  • Daryl Andrews (Canadian co-designer)
  • Floodgate Games team

Learn this sport

beginner

  1. 1

    Play solo first to learn placement rules

    Solo mode teaches puzzle.

  2. 2

    Focus on 1 public objective + private

    Simplify scoring.

intermediate

  1. 1

    Explore tool cards + expansion patterns

    Full depth.

Frequently asked

What is Sagrada?+

DICE-DRAFTING PATTERN-BUILDING GAME (2017) by ADRIAN ADAMESCU + DARYL ANDREWS, published by FLOODGATE GAMES. 1-4 players draft translucent COLORED DICE from a shared pool + place them on a personal STAINED-GLASS WINDOW PATTERN CARD following COLOR + VALUE PLACEMENT RULES (no matching colors/values adjacent; must match reserved template cells). 10 ROUNDS + PUBLIC OBJECTIVES + PRIVATE OBJECTIVES + TOOL CARDS. Beautiful production. 30-45 min. BGG Top 200. Multiple expansions: PASSION, LIFE, ARTISANS.

Sagrada vs Azul — which drafting game is better?+

Both are award-winning drafting games with beautiful components + puzzle-like gameplay. AZUL (2017): TILE DRAFTING with pattern-building on 5x5 grid; simpler pattern rules; 30 min; SPIEL DES JAHRES 2018 WINNER; slightly more strategic. SAGRADA (2017): DICE DRAFTING with color+value adjacency rules; slightly more complex puzzle; more replayable via random dice + objective variety; 30-45 min. Both are excellent 2-4 player games. AZUL has cleaner rules + is EASIER to teach; SAGRADA has DEEPER puzzle + more variety per game via random dice. Azul is more mainstream; Sagrada is more hobbyist. Many people own both. Beginners → AZUL; puzzle-lovers → SAGRADA.

Sources & provenance

Last verified 2026-08-28.verified