Simon

Officially Simon (electronic memory game)

ICONIC ELECTRONIC MEMORY-PATTERN game invented by RALPH BAER (father of video games) + HOWARD MORRISON in 1978; released by MILTON BRADLEY (now Hasbro). Circular unit with 4 COLORED LIGHT-UP QUADRANTS (RED, YELLOW, GREEN, BLUE) that play unique TONE + FLASH pattern. Player must REPEAT the pattern back correctly + game adds ONE MORE STEP each round; failure to match = GAME OVER. Iconic 1980s TOY + still sold today. Sold 20+ MILLION UNITS across all versions. Basis for HUNDREDS OF CLONES + MEMORY-PATTERN games. Named after 'SIMON SAYS' children's game. Iconic pop culture — appears in countless films + TV shows + memes.

📐Circular Simon device with 4 colored quadrants~5 min🌤indoor

What is Simon?

Simon is ICONIC ELECTRONIC MEMORY-PATTERN game invented by RALPH BAER (widely called 'FATHER OF VIDEO GAMES' — also invented Magnavox Odyssey 1972, first home video game console) + HOWARD MORRISON, released by MILTON BRADLEY (now Hasbro subsidiary) in 1978. HARDWARE: circular electronic device (about dinner plate-sized) with 4 LARGE COLORED LIGHT-UP QUADRANTS: (1) RED (top-right), (2) YELLOW (bottom-right), (3) GREEN (top-left), (4) BLUE (bottom-left). Each quadrant plays a UNIQUE MUSICAL TONE (A/A above middle C, D/D, E/E, G/G — musically a suspended chord). GAMEPLAY: (1) Player selects difficulty level (1-4, adjusts pattern speed + length). (2) Game plays STARTING PATTERN (1 color flash + tone). (3) Player MUST REPEAT pattern by pressing correct quadrants in correct order. (4) If correct, game ADDS ONE MORE STEP (now 2-color pattern) + plays again. (5) Repeat: pattern gradually grows to 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16... eventually 31 STEPS if you're a memory prodigy. (6) FAILURE (wrong color or timeout) = ERROR TONE + GAME OVER; final score displayed. HARDWARE ORIGINAL 1978: batteries (2C + 1 9-volt), speaker, incandescent light bulbs (later LEDs), simple TI microprocessor. FAMOUSLY GLOWING PLASTIC + iconic 4-quadrant design — became design classic + inspired countless imitators. INSPIRED BY: (a) 'SIMON SAYS' children's game (follow verbal commands); (b) ATARI's 1976 ARCADE GAME 'TOUCH ME' (electronic memory game with 4 buttons that Ralph Baer PLAYED + wanted to improve). Baer + Morrison invented Simon as CONSUMER-FRIENDLY improvement of Touch Me — bigger, more colorful, better sound. LAUNCH: SEPTEMBER 1978, launched at STUDIO 54 in NEW YORK CITY (iconic disco). Priced $25 (about $110 today). INSTANT HIT — sold out for months; became DEFINING CHRISTMAS TOY of 1978-1980. VERSIONS OVER YEARS: (1) SIMON (1978 original); (2) SIMON POCKET (mini version, 1980s); (3) SUPER SIMON (2 players, larger); (4) SIMON 2 (1998, revised); (5) SIMON SAYS (1997 pyramid variant); (6) SIMON AIR (2016 gesture-controlled, no touch); (7) SIMON OPTIX (2017 VR-goggles version); (8) SIMON MICRO SERIES (2019 keychain versions); (9) SIMON SWIPE (2014 with slide gestures); (10) SIMON SQUARED (2 games in one). Hasbro continues to release new versions periodically. TOTAL SALES: 20+ MILLION UNITS across all versions since 1978. CULTURAL IMPACT: (a) ICONIC 1980s TOY — synonymous with era; (b) POP CULTURE APPEARANCES: The Simpsons, Family Guy, countless films (Wall-E has Simon-like device), 'Big Bang Theory' Sheldon plays Simon; (c) SCIENTIFIC STUDIES on MEMORY, PATTERN RECOGNITION, ATTENTION use Simon as instrument; (d) RALPH BAER — inventor honored with National Medal of Technology (2006) + inducted into National Inventors Hall of Fame + widely recognized as FATHER OF VIDEO GAMES; Simon is second-most famous invention after Magnavox Odyssey; (e) HUNDREDS OF SIMON CLONES + variations including SMARTPHONE APPS + web versions + kids' educational toys. Elektro Sound + Elektroniks + countless off-brand versions. Simon design (4 quadrants, unique tones per color, growing pattern) is now GENERIC 'MEMORY GAME TEMPLATE' used in EDUCATIONAL software + brain-training + serious neuroscience research. Ralph Baer passed away 2014 at age 92; Simon remains his most-loved consumer invention.

Quick facts

Category

Skill Toys

Type

Individual

Players

1–4

Duration

~5 min

Where played

indoor

Field / court

Circular Simon device with 4 colored quadrants

Country of origin

🇺🇸 United States

Estimated origin

September 1978 (Studio 54 NYC launch); ongoing production 47+ years via Hasbro

Olympic

No

Popularity

global

How it works

Objective

Repeat progressively longer color-tone patterns back accurately. Maximum pattern length achieved = your 'score'. Highest theoretical score is 31 steps.

Rules

Basic rules

  • SIMON plays PATTERN starting with 1 color flash + tone

    You watch + memorize.

  • REPEAT PATTERN by pressing correct color quadrants in correct order

    Touch same colors game showed.

  • CORRECT? Game adds ONE MORE STEP + replays entire pattern

    Progressive difficulty.

  • WRONG COLOR or TIMEOUT? Error tone + GAME OVER

    Score = pattern length reached.

  • DIFFICULTY LEVELS 1-4: adjust pattern speed + starting length

    Advanced modes are faster + longer starting pattern.

  • MAXIMUM 31 STEPS (game caps at 31)

    Rare achievement.

  • SUPER SIMON: 2-4 players compete or take turns

    Multiplayer variants exist.

  • AIR / OPTIX / SWIPE variants use gestures or VR instead of touch

    Modern editions offer new interactions.

Scoring

Pattern length reached before failure = your score. 31 steps = perfect maximum (very rare).

ActionPoints
Reach 5-step patternBeginner level
Reach 10-step patternSolid memory
Reach 15-step patternImpressive
Reach 20-step patternVery advanced
Reach 25-step patternElite memory performer
Reach 31-step MAXIMUM patternPerfect Simon (rare achievement)
Speedrun 31 steps under 60 secondsSpeed-memory hybrid mastery

Win condition · Achieve highest pattern length before failure. No 'winning' — pure skill-progression toy.

Playing area

Called

Circular Simon device with 4 colored quadrants

Dimensions

~25cm diameter (original 1978); miniature versions since

Iconic bright colors: RED, YELLOW, GREEN, BLUE. Each plays unique tone.

Equipment

  • Simon electronic game unit — $15-30 (Hasbro modern version)

    Widely available at Target, Amazon, Walmart.

  • Batteries: 2 x C-cell + 1 x 9-volt (original) or AAA/AA (modern)

    Battery-powered.

  • Simon Air (2016) — $25 — gesture-controlled version

    Wave hand instead of touch.

  • Simon Optix (2017) — $30 — VR-goggle version

    Immersive memory challenge.

  • Simon smartphone apps (many free versions on iOS/Android)

    Digital versions widely available.

  • Various online Simon-clone websites (free)

    Browser-based memory practice.

Strategies

  • LEARN TO 'CHUNK' patterns into groups of 3-4 — easier than tracking single items

    Miller's Law: 7±2 items short-term memory.

  • USE AUDITORY MEMORY — each color has UNIQUE TONE; hum the melody

    Multi-modal encoding strengthens memory.

  • CLOSE EYES + FOCUS ON SOUND if visual overwhelms — some prefer audio-only

    Sensory preference.

  • STAY CALM under pressure — panic = mistakes

    Mindset matters at long patterns.

  • PRACTICE DAILY — memory is trainable skill

    Improvement measurable over weeks.

  • USE RHYTHM + BEAT — patterns often have musical flow if you tap along

    Beat encoding aids recall.

  • IF MISTAKE MID-PATTERN — game ends immediately; no continuation

    One-shot per pattern.

  • ADVANCED SPEED SETTINGS require FAST RECALL — trade accuracy for speed

    Different skill on higher levels.

Terminology

Pattern
Sequence of colored light+tone game plays for you to repeat.
Round
One iteration — game plays + player repeats.
Step
Single color in pattern; also called 'note' due to tone.
Error Tone
Low disappointing sound when player fails.
31
Maximum pattern length; game caps here.
Level 1-4
Difficulty setting (speed + starting length).
Longest Sequence
Player's best round achieved (score).
Simon Says
Related children's game (verbal follow-command) — inspiration but different.
Touch Me
1976 Atari arcade game that inspired Simon.
Chunking
Memory technique of grouping items (e.g., phone number 555-123-4567).
Miller's Law
Cognitive limit of 7±2 items in short-term memory.

Major competitions

  • No formal competitive scene — casual + educational toy

    n/a · n/a

  • Speedrun.com — Simon speedrun records (fastest to 31 steps)

    continuous · worldwide online · since 2010

  • Awesome Games Done Quick (AGDQ) — occasional Simon runs

    biannual · USA + online · since 2010

  • MEMORY CHAMPIONSHIP events sometimes include Simon-style challenges

    annual · worldwide · since 1991

  • Nostalgia + retro toy exhibitions frequently feature Simon

    occasional · worldwide · since 1978

Where it is played

Governing bodies

  • Hasbro (current owner, via Milton Bradley acquisition 1984)

    Founded 1923 · Pawtucket, RI, USA

    Official site ↗
  • Milton Bradley (original publisher, acquired by Hasbro 1984)

    Founded 1860 · Springfield, MA, USA (historical)

  • Ralph Baer — Co-inventor + 'Father of Video Games'; passed away 2014

    Founded 1922 · USA/Germany

  • Howard Morrison — Co-inventor

    Founded 1932 · USA

Famous names & records

Famous athletes

  • Ralph Baer — Co-inventor + Father of Video Games; National Medal of Technology 2006; passed 2014 at 92
  • Howard Morrison — Co-inventor
  • Milton Bradley executives (Ed Wallach + team) — Championed launch + marketing
  • Various speedrunners — Sub-60-second full 31-step runs
  • Bob 'Bobo' Reyes — Simon world-record holder claims
  • MIT + neuroscience researchers who use Simon in memory studies

Learn this sport

beginner

  1. 1

    Buy SIMON basic ($15-30 at Target, Amazon, Walmart)

    Modern Hasbro version with LED lights.

  2. 2

    Play LEVEL 1 (slowest) first — build memory foundation

    Progress before speeding up.

  3. 3

    Aim for pattern length of 5-8 in first sessions

    Baseline for most players.

  4. 4

    Use AUDITORY memory (hum tones) + VISUAL together

    Multi-modal recall.

intermediate

  1. 1

    Practice DAILY for 10 minutes — memory is trainable

    Weeks of practice yields improvement.

  2. 2

    LEARN CHUNKING — group patterns into 3-4 note phrases

    Miller's 7±2 rule applies.

  3. 3

    Try LEVEL 2-3 for faster patterns + longer starting length

    Adaptive challenge.

  4. 4

    Aim for 12-15 pattern length reliably

    Above-average performance.

advanced

  1. 1

    AIM for 20+ pattern length — elite territory

    Very rare among casual players.

  2. 2

    TRY 31-STEP MAXIMUM — mastery goal

    Ultimate Simon achievement.

  3. 3

    PARTICIPATE in memory challenge events + speedrun.com Simon runs

    Community competition.

  4. 4

    STUDY MEMORY TECHNIQUES (Memory Palace, method of loci) for advanced retention

    Applies beyond Simon.

Frequently asked

Who invented Simon?+

RALPH BAER + HOWARD MORRISON co-invented Simon in 1978. RALPH BAER (1922-2014) is widely called 'THE FATHER OF VIDEO GAMES' — born in Germany, escaped Nazi persecution in 1938 as Jewish refugee, moved to USA, became legendary electrical engineer + inventor. His most famous invention: MAGNAVOX ODYSSEY (1972), the WORLD'S FIRST HOME VIDEO GAME CONSOLE, predating Atari's Pong. Baer patented many gaming concepts; TCJ published 'The World's First Video Game Console' — he received NATIONAL MEDAL OF TECHNOLOGY (2006) from President Bush + NATIONAL INVENTORS HALL OF FAME induction. HOWARD MORRISON was Baer's frequent collaborator + Marvin Glass & Associates (toy design firm) partner. They designed Simon after Baer played ATARI's 1976 arcade game 'TOUCH ME' + thought he could improve it. Milton Bradley (now Hasbro) licensed + published. Baer + Morrison split proceeds; Simon became SECOND-MOST-FAMOUS Baer invention after Odyssey. Baer passed away December 6, 2014 in Manchester, NH at age 92; his legacy in gaming + toys is INCALCULABLE. Simon remains beloved 47+ years after launch.

What's the maximum Simon score?+

MAXIMUM PATTERN LENGTH IS 31 STEPS — the game CAPS at 31. After reaching 31, game ends with congratulatory victory tone + display (implementation varies by version). 31 STEPS IS EXTREMELY RARE — requires memorizing 31 sequential color-tones perfectly without error, played at increasing speeds. Most casual players reach 8-12 steps; dedicated players 15-20; memory prodigies 25+; only tiny percentage ever hit 31. WORLD RECORD claims are difficult to verify (no official body), but various claims of consistent 31-step completions exist on YouTube + speedrun.com. Ralph Baer himself claimed few people reach 31. SPEEDRUN VARIANT: fastest time to complete 31-step run — top performers under 3 minutes total. HARDER MODIFIED VERSIONS: some Simon variants (Super Simon, Simon 2) have DIFFERENT MAX LENGTHS or SPEED SETTINGS; the classic 1978 Simon caps at 31. Modern smartphone Simon apps often have UNLIMITED pattern length (no cap) — top players reach 50+ steps. Simon's 31-cap was TECHNICAL LIMIT of 1978 microprocessor + intentional 'ceiling' for accomplishment feeling.

Sources & provenance