Tichu

PARTNERSHIP CLIMBING CARD GAME (1991) by URS HOSTETTLER, published by ABACUSSPIELE. 4 players in 2v2 partnerships use a 56-CARD DECK (standard 52 + 4 SPECIAL CARDS: Mahjong, Dog, Phoenix, Dragon). Players play SINGLES/PAIRS/TRIPLES/STAIRS/FULL HOUSES/STRAIGHTS/BOMBS in ascending rank. Signature: BEFORE each hand players may CALL TICHU (double points if they go out first) or GRAND TICHU. Score to 1000 to win a match. Legendary partnership card game beloved by hobbyists. BGG Top 100 card games.

~60 min🌤indoor

Quick facts

Category

Card Games

Type

Team sport

Players

4–4

Duration

~60 min

Where played

indoor

Country of origin

🇨🇭 Switzerland

Estimated origin

1991 Urs Hostettler; based on East Asian climbing games (Zheng Fen)

Olympic

No

Popularity

regional

How it works

Objective

First partnership to 1000 points via winning tricks + Tichu calls + special card captures.

Rules

Basic rules

  • Deal 14 cards each; pass 3 cards secretly before play

    Standard 4-player deal.

  • Play combinations in ascending order (singles/pairs/triples/full houses/straights)

    Climbing mechanic.

  • Call TICHU before play = double stakes if you go out first

    Signature bidding-lite.

  • Grand Tichu = triple stakes; call before seeing all cards

    Higher risk/reward.

  • Special cards: Mahjong = must-start + lets you request rank; Dog = pass to partner; Phoenix = 0.5 above; Dragon = highest single + gives trick to opponent

    Signature special-card mechanics.

  • First 2 out = double-team-win + opponents get 0

    Endgame trigger.

Scoring

Partnership scoring; first to 1000 wins. Tichu calls double/triple stakes.

ActionPoints
Kings + 10s in tricks10 each
5s in tricks5 each
Phoenix captured-25
Dragon captured25
Tichu call succeeded+100 (double: 200 if grand)
Tichu call failed-100 (or -200 grand)
Double-team-win (both partners out first 2)200 (opponents get 0)

Win condition · First partnership to 1000 points after complete hand.

Equipment

  • Tichu 56-card deck (52 standard + Mahjong, Dog, Phoenix, Dragon)

    Custom Tichu deck

  • Score pad

    Partnership score to 1000

Terminology

Tichu
Bid to go out first this hand; +/-100 points.
Grand Tichu
Called before seeing cards; +/-200 points.
Dog
Special card — cannot be beaten, passes lead to partner.
Mahjong (1)
Lowest single; must be played to start; can request a rank.
Phoenix
Wild card; 0.5 above played card.
Dragon
Highest single; but gives trick to opponent.
Bomb
4-of-a-kind or straight-flush; unbeatable except by higher bomb.

Where it is played

Frequently asked

Why is Tichu a hobbyist cult favorite?+

TICHU combines EAST ASIAN CLIMBING game structure with signature BIDDING (Tichu calls) + special-card interactions (Mahjong request, Dog pass, Phoenix wild, Dragon punt). Every hand has DECISION MOMENTS + partnership signaling. Games swing 400 points per hand. Rewarding for experienced card players; steep learning curve. BGG top-100 card games for 20+ years.

Sources & provenance

Last verified 2026-08-28.verified