Wizard

TRICK-TAKING BIDDING CARD GAME (1984) by CANADIAN designer KEN FISHER, published by AMIGO SPIELE (Germany). 3-6 players use a special 60-CARD DECK (standard 52 + 4 WIZARDS + 4 JESTERS). Signature: at start of each hand, players BID EXACTLY how many tricks they'll win. Score bonuses for exact bids, penalties for missing. Wizards always win, Jesters always lose (or are trump ordinal). Card counting + partner-neutral play. 45-60 min. Sold 1M+ copies worldwide. Family relative of OH HELL + SPADES + CONTRACT WHIST.

~50 min🌤indoor

Quick facts

Category

Card Games

Type

Individual

Players

3–6

Duration

~50 min

Where played

indoor

Country of origin

🇨🇦 Canada

Estimated origin

1984 Ken Fisher; 1986 AMIGO publication

Olympic

No

Popularity

regional

How it works

Objective

Win EXACTLY the number of tricks you bid; highest cumulative score after all rounds.

Rules

Basic rules

  • Round N: deal N cards each; N grows each round

    Progressive card count.

  • Cut for trump; last card of deck = trump suit (Wizards/Jesters have variants)

    Random trump.

  • Each player secretly bids # of tricks they'll win

    Exact-bid signature.

  • Play tricks: highest trump wins; else highest of led suit

    Standard trick-taking.

  • Wizards ALWAYS win their trick (top of trump); Jesters ALWAYS lose

    Special cards.

  • Score exactly: 20 pts for exact bid + 10 pts per trick; -10 per off

    Bonus vs penalty.

Scoring

20 pts base + 10 per trick if EXACT; -10 per trick over/under.

ActionPoints
Bid exactly matched20 + (10 × tricks bid)
Bid missed by 1-10
Bid missed by N-10 × N

Win condition · Highest total score after all progressive rounds are played.

Equipment

  • Wizard 60-card deck (52 standard + 4 Wizards + 4 Jesters)

    Custom deck

  • Score pad

    Tracking bids + points across rounds

Terminology

Wizard
Always wins the trick (top of hierarchy).
Jester
Always loses the trick (bottom).
Contract / Bid
Number of tricks you predict you'll win.
Set
Failing to make your bid (any deviation).

Where it is played

Governing bodies

  • AMIGO Spiele (publisher)

    Founded 1980 · Germany

Frequently asked

Wizard vs Oh Hell — how do they compare?+

Very similar bidding trick-takers. OH HELL (folk game, 1920s+) uses a standard 52-card deck; total tricks bid CANNOT equal hand size (last bidder constrained). WIZARD adds 8 SPECIAL CARDS (4 always-winners + 4 always-losers), making bid math + tactics richer + more predictable when planning. Wizard is more commercial (AMIGO 1M+ copies); Oh Hell is a folk tradition. Both reward exact bidding + card counting.

Sources & provenance

Last verified 2026-08-28.verified