Zombie Dice

PRESS-YOUR-LUCK DICE FILLER GAME (2010) by STEVE JACKSON, published by STEVE JACKSON GAMES. 2+ players (best at 3-6) take turns as ZOMBIES eating BRAINS + trying not to get SHOTGUNNED. Roll 3 of 13 dice from a bag; each die has 3 symbols: BRAIN (score, keep), SHOTGUN (bad, keep), FOOTPRINTS (runner, re-roll). Push your luck to accumulate brains but 3 shotguns busts your turn (lose all). First to 13 brains wins. 15-min filler. Ranked BGG Top 500 (family/party); 500,000+ sold. Simple, fast, hilarious.

📐Table + dice cup~15 min🌤indoor

What is Zombie Dice?

ZOMBIE DICE is a PRESS-YOUR-LUCK DICE FILLER GAME (2010) designed by STEVE JACKSON, published by STEVE JACKSON GAMES (SJGames, Texas — publisher of GURPS, MUNCHKIN, ILLUMINATI). Widely praised as a PERFECT GATEWAY + FILLER game — simple to learn (2 minutes), fast to play (15 min), + genuinely engaging. Has sold OVER 500,000 UNITS + spawned multiple sequels + expansions. GAMEPLAY: 2+ players (best at 3-6). Each player is a ZOMBIE trying to eat 13 BRAINS. The game uses 13 CUSTOM DICE in a CARDBOARD CUP: 6 GREEN dice (easiest — mostly brains), 4 YELLOW dice (medium mix), 3 RED dice (hardest — mostly shotguns). Each die has 6 sides showing 3 SYMBOLS distributed differently: BRAIN (score 1 brain if kept), SHOTGUN (bad, damages zombie), FOOTPRINTS (runner escaped, re-roll die). TURN: (1) Shake the cup + draw 3 DICE at random. (2) ROLL those 3 dice. (3) Resolve results — set aside all BRAINS + SHOTGUNS (keep them); FOOTPRINTS dice are re-rolled next roll. (4) DECISION POINT: STOP + BANK your brains (score them + end turn) OR CONTINUE — draw more dice from the cup to bring your total roll to 3 (adding new dice to your footprints) + roll again. IF you accumulate 3 SHOTGUNS at any point during your turn, your zombie DIES + you lose ALL BRAINS scored this turn (0 for the turn). GAME END: First player to reach 13 BRAINS (or agreed target) triggers the FINAL ROUND — remaining players take one more turn to try to beat that score. Highest brains wins ties. GAME LENGTH: 15 MIN typical (4-6 rounds). VARIANTS + EXPANSIONS: ZOMBIE DICE 2: DOUBLE FEATURE (2012 — adds hero dice, energy drink, etc.); ZOMBIE DICE 3: SCHOOL BUS (2014 — adds school bus card + additional dice); ZOMBIE DICE HORDE MODE (2019 — team play). DESIGN: STEVE JACKSON has cited MARTIAN DICE (2011, his other press-your-luck) + PICKOMINO / HECK MECK (2005) as inspirations for the mechanic. STEVE JACKSON GAMES also uses zombie theme in ZOMBIE DICE consistently. RECEPTION: Universally acclaimed as a PERFECT LIGHT DICE FILLER; ranked BGG top-500 family/party consistently; still sold in stores 14+ years later. Great for BEER-AND-PRETZELS gaming, kids 8+, + as a warmup before longer games. STRATEGY: Track dice remaining in cup — early red dice = risky; accumulated footprints = more chances. Push luck when trailing; play conservatively when leading.

Quick facts

Category

Dice Games

Type

Individual

Players

2–8

Duration

~15 min

Where played

indoor

Field / court

Table + dice cup

Country of origin

🇺🇸 United States

Estimated origin

2010 (Steve Jackson Games)

Olympic

No

Popularity

regional

How it works

Objective

Be first to eat 13 BRAINS while avoiding 3 SHOTGUNS per turn.

Rules

Basic rules

  • Draw 3 dice from cup; roll them

    Standard start.

  • Keep brains + shotguns; re-roll footprints

    Symbol resolution.

  • Decide: bank brains + end turn OR push luck

    Press-your-luck core.

  • 3 shotguns in one turn = zombie dies + lose all turn's brains

    Bust rule.

  • First to 13 brains triggers final round

    Endgame trigger.

  • Highest brains total wins

    Simple scoring.

Scoring

Brains kept + banked = score; 3 shotguns = bust (0 for turn).

ActionPoints
Brain rolled + banked1 brain each
3 shotguns accumulated in turnBUST — 0 brains scored this turn
Reach 13 brains firstTriggers final round

Win condition · Most brains at end of final round.

Playing area

Called

Table + dice cup

Dimensions

Small footprint (fits on any table)

Cardboard cup + 13 dice + score sheet; portable filler game.

Equipment

  • Zombie Dice base box ($15)

    13 dice + cup + rules

  • 13 custom dice (6 green + 4 yellow + 3 red)

    Different brain/shotgun ratios

  • Cardboard cup

    For drawing dice randomly

  • Score pad + pencil

    Track brains per player

  • Expansions: Double Feature, School Bus, Horde Mode

    Alternate + additional variants

Strategies

  • Track red dice remaining in cup

    Fewer reds = safer to push.

  • Push aggressively when trailing

    Catch-up requires risk.

  • Bank early when leading late in game

    Preserve win.

  • Watch shotgun count — 2 shotguns = often stop

    One more roll high-risk.

Terminology

Brain
Positive symbol; 1 point each.
Shotgun
Bad symbol; 3 in a turn = bust.
Footprints
Neutral symbol; die re-rolls next round.
Bust
3 shotguns in a turn = 0 brains this turn + turn ends.
Bank
Voluntarily end turn + keep accumulated brains.

Major competitions

  • Casual party/family game play (widespread)

    ongoing · Global · since 2010

  • Convention demos (Origins, Gen Con, PAX)

    annual · USA · since 2010

Where it is played

Governing bodies

  • Steve Jackson Games (publisher)

    Founded 1980 · Austin, Texas, USA

  • BoardGameGeek community

    Founded 2000 · Online

Famous names & records

Famous athletes

  • Steve Jackson (designer + SJGames founder)
  • Steve Jackson Games team (Austin, TX)

Learn this sport

beginner

  1. 1

    Play a full game — rules learn in 1 turn

    Fastest gateway game ever.

Frequently asked

What is Zombie Dice?+

PRESS-YOUR-LUCK DICE FILLER GAME (2010) by STEVE JACKSON, published by STEVE JACKSON GAMES. 2+ players (best at 3-6) take turns as ZOMBIES eating BRAINS + trying not to get SHOTGUNNED. Roll 3 of 13 dice from a bag; each die has 3 symbols: BRAIN (score, keep), SHOTGUN (bad, keep), FOOTPRINTS (runner, re-roll). Push your luck to accumulate brains but 3 shotguns busts your turn (lose all). First to 13 brains wins. 15-min filler. Ranked BGG Top 500 (family/party); 500,000+ sold. Simple, fast, hilarious.

Zombie Dice vs Farkle vs Yahtzee — which press-your-luck dice game is best?+

All 3 are press-your-luck dice classics. YAHTZEE (1956): Score-category focused; 13 rounds; deeper strategy in scoring; ~30 min; ancient classic. FARKLE (folk game 1980s+): Simple 6-dice press-your-luck; roll + score combinations; 15-20 min; free/casual. ZOMBIE DICE (2010): SIMPLEST + FASTEST; 3-symbol dice; theme-driven; 15 min; great gateway. Yahtzee has DEEPEST strategy; Farkle is FREE + fast; Zombie Dice is PORTABLE + hilarious. Kids/family → Yahtzee; casual → Farkle; parties + fillers → Zombie Dice. Different flavors of press-your-luck; all excellent.

Sources & provenance

Last verified 2026-08-28.verified