Concept

COOPERATIVE PARTY COMMUNICATION GAME (2013) by ALAIN RIVOLLET + GAËTAN BEAUJANNOT, published by REPOS PRODUCTION. 4-12 players take turns SILENTLY communicating a word/phrase by placing colored pawns on a board of ~110 UNIVERSAL PICTOGRAMS (person, animal, color, size, action, etc.). Teammates guess. NO SPEAKING allowed by the clue-giver. Elegant, language-independent, works internationally. Spiel des Jahres 2014 NOMINEE. Available in Concept + Concept Kids (2018 kid-friendly). 40 min.

📐Concept board with ~110 pictograms~40 min🌤indoor

What is Concept?

CONCEPT is a COOPERATIVE PARTY COMMUNICATION GAME (2013) designed by ALAIN RIVOLLET + GAËTAN BEAUJANNOT, published by REPOS PRODUCTION (Belgian publisher famous for 7 WONDERS + TIME'S UP!). Widely praised as an ELEGANT + LANGUAGE-INDEPENDENT party game that works across cultures + language barriers. GAMEPLAY: 4-12 players use a game board displaying ~110 UNIVERSAL PICTOGRAMS (icons for: person, animal, color, size, action, emotion, place, tool, direction, count, time, etc.). Players work in PAIRS as CLUE-GIVERS. On your turn, draw a WORD/PHRASE CARD (has 9 possible clues of 3 difficulty levels: easy, medium, hard). Choose one to convey (secret from teammates). Place the MAIN CUBE (green question mark) on the pictogram(s) that represent the CORE CONCEPT of the word. Add EXCLAMATION MARKS on pictograms that add SECONDARY details. Add CUBES + PAWNS in different colors to build additional SUB-CONCEPTS clustering pictograms. GUESSING: The rest of the group SHOUTS OUT guesses based on the pictogram arrangement. NO speaking allowed by the clue-giver. When someone guesses correctly, they + the clue-giver score points. GAME LENGTH: 40 MIN per full game (12 or so rounds). BEST AT 6-10 PLAYERS. SCORING: Correct guessers get 2 VP; clue-givers get 1 VP per successful guess. First to 12 VP (or agreed number) wins. Or play casually without scoring. RECEPTION: SPIEL DES JAHRES 2014 NOMINEE (top German mainstream game of year); AS D'OR (French game of year 2014); universally acclaimed for LANGUAGE-INDEPENDENT design + elegance. Works with mixed-language groups because pictograms are UNIVERSAL. EXPANSIONS + VARIANTS: CONCEPT KIDS: ANIMALS (2018) — kid-friendly version for younger players focused on animals; simpler pictogram board. CONCEPT KIDS variants translated to 20+ languages. INTERNATIONAL SUCCESS: Sold worldwide; often included in ESL/language-learning classroom sets due to language independence.

Quick facts

Category

Party Games

Type

Team sport

Players

4–12

Duration

~40 min

Where played

indoor

Field / court

Concept board with ~110 pictograms

Country of origin

🇧🇪 Belgium

Estimated origin

2013 (Repos Production)

Olympic

No

Popularity

regional

How it works

Objective

Cooperatively communicate + guess concepts via pictogram placement; score most VP.

Rules

Basic rules

  • Clue-giver picks a word from a card (3 difficulty levels)

    Secret from others.

  • Place green main cube on core-concept pictogram(s)

    Signal primary meaning.

  • Add colored cubes/pawns for sub-concepts

    Build detail.

  • Others shout out guesses; correct = points

    Guessing phase.

  • No speaking by clue-giver

    Silent visual clue only.

  • First to target VP wins

    Simple scoring.

Scoring

Correct guessers get 2 VP; clue-givers get 1 VP per successful guess.

ActionPoints
Correct guess (guesser)2 VP
Successful clue (clue-giver)1 VP per guess
Difficulty bonuses (harder words = more VP)1-3 VP

Win condition · First player to reach target VP (usually 12 or agreed number).

Playing area

Called

Concept board with ~110 pictograms

Dimensions

~60x40cm board with pictograms in grid

Central board with universal pictograms; players cluster tokens on pictograms.

Equipment

  • Concept game board (~110 pictograms)

    Universal iconography

  • Word/phrase cards (~110 cards, 9 clues each)

    Prompts to convey

  • Colored cubes + pawns + main green cube

    Placement tokens

  • Score tokens

    Track VP

  • Concept Kids: Animals variant

    Kid-friendly alternate

Strategies

  • Layer clues from most to least essential

    Start with core concept then refine.

  • Use pictogram opposites for negation

    e.g., 'not hot' via cold pictogram.

  • Cluster colored cubes for sub-groups

    Group related sub-concepts.

  • Adjust difficulty based on team

    Easy for warm-up; hard for expert players.

Terminology

Pictogram
Universal icon on the board (~110 total).
Main cube
Green cube marking the core concept.
Sub-concept
Colored cube clustering for a supporting detail.
Exclamation mark
Modifier token indicating additional emphasis.
Card difficulty
Easy, medium, or hard word options on each card.

Major competitions

  • Spiel Essen convention play

    annual · Germany · since 2013

  • Concept demos at gaming conventions

    periodic · Global · since 2013

Where it is played

Governing bodies

  • Repos Production (publisher)

    Founded 2001 · Belgium

  • Asmodee (global distribution)

    Founded 1995 · France

Famous names & records

Famous athletes

  • Alain Rivollet (co-designer)
  • Gaëtan Beaujannot (co-designer)
  • Repos Production team

Learn this sport

beginner

  1. 1

    Play with easy words first

    Warm up with animals + objects.

  2. 2

    Study the pictogram board for 5 min before playing

    Familiarity helps.

Frequently asked

What is Concept?+

COOPERATIVE PARTY COMMUNICATION GAME (2013) by ALAIN RIVOLLET + GAËTAN BEAUJANNOT, published by REPOS PRODUCTION. 4-12 players take turns SILENTLY communicating a word/phrase by placing colored pawns on a board of ~110 UNIVERSAL PICTOGRAMS (person, animal, color, size, action, etc.). Teammates guess. NO SPEAKING allowed by the clue-giver. Elegant, language-independent, works internationally. Spiel des Jahres 2014 NOMINEE. Available in Concept + Concept Kids (2018 kid-friendly). 40 min.

Concept vs Codenames vs Just One — which party game is best?+

All 3 are elegant guessing party games; each is DIFFERENT. CONCEPT (2013): SILENT visual pictogram-based; language-independent; works across cultures; requires abstract thinking; 4-12 players; 40 min. CODENAMES (2015): SINGLE-WORD verbal clues + word-grid guessing; TEAM VS TEAM; more strategic; 4-8+ players; 15-30 min; SPIEL DES JAHRES 2016 WINNER. JUST ONE (2019): COOPERATIVE single-word clues on a whiteboard; clues with duplicates get cancelled; ~20 min; SPIEL DES JAHRES 2019 WINNER. All are excellent. CODENAMES + JUST ONE are more accessible; CONCEPT is more visually creative + language-neutral. Modern casual groups → JUST ONE or CODENAMES. Cross-language groups → CONCEPT wins hands down.

Sources & provenance

Last verified 2026-08-28.verified