500
Officially 500 (Five Hundred)
NATIONAL CARD GAME OF AUSTRALIA + one of the most-played CLASSIC TRICK-TAKING GAMES in the ENGLISH-SPEAKING WORLD. Created in the UNITED STATES (~1904) by the UNITED STATES PLAYING CARD COMPANY (USPCC) as an EASIER ALTERNATIVE TO BRIDGE. Adopted by AUSTRALIA + NEW ZEALAND where it became the DOMINANT CARD GAME (particularly among rural + older generations); considered on par with Belote in France, Skat in Germany. Uses 43-CARD or 46-CARD DECK (adds Joker; strips 2s-4s from standard 52). 3-6 players (4 = standard partnership, 3 or 5 = individual play). Bidding + trump selection + trick-taking to reach 500 POINTS WIN target (or -500 LOSS). Legal-play trump variations: NO-TRUMP, OPEN MISÈRE, and MISÈRE bids create huge scoring swings. Historically the OFFICIAL GAME OF the USPCC + featured in HOYLE'S RULES.
What is 500?
500 (FIVE HUNDRED) is a TRICK-TAKING CARD GAME created in the UNITED STATES around 1904 by the UNITED STATES PLAYING CARD COMPANY (USPCC) as a MORE ACCESSIBLE ALTERNATIVE to CONTRACT BRIDGE + AUCTION BRIDGE (which were becoming dominant among the American card-playing elite). USPCC promoted 500 heavily + published official rules in HOYLE'S RULES OF GAMES from 1904 onwards. While 500 declined in popularity in the USA as Bridge took over, it EXPLODED in AUSTRALIA + NEW ZEALAND in the early 20th century + became the NATIONAL CARD GAME OF AUSTRALIA — considered on par with Belote in France, Skat in Germany, Tarot in France. In modern Australia + New Zealand, 500 is played by MILLIONS particularly in rural areas, older generations, retirement homes, family gatherings, workplaces + card clubs. Also popular among CANADIANS, IRISH, and CARIBBEAN COMMUNITIES. DECK: standard 43-CARD or 46-CARD DECK derived from 52-card deck: (a) STRIP all 2s + 3s + 4s (and 5s at 4-player = 42-card deck; 5s kept at 5-6 player = 43-46 cards); (b) ADD the JOKER as trump-related wild. RANK: A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4 (varies by variant). PLAYERS: 3, 4 (STANDARD PARTNERSHIP, 2 vs 2), 5 (individual + captured king rule), 6 (2 teams of 3). BIDDING PHASE: In turn each player either PASSES or makes a BID: (1) NUMBER (6-10) + TRUMP SUIT / NO TRUMP; represents 'I can win THIS MANY tricks with THAT trump'; (2) Special bids: MISÈRE (win 0 tricks with no trump), OPEN MISÈRE (with hand exposed, ultra-difficult). Highest bidder = DECLARER; picks up KITTY (3 face-down cards dealt center), discards 3, sets trump. CONVENTIONS: JOKER = ALWAYS TRUMP; JACK OF TRUMP = 'RIGHT BOWER' (highest trump); OFF-SUIT JACK OF SAME COLOR = 'LEFT BOWER' (2nd-highest trump). E.g., if HEARTS trump → Jack of Hearts = Right Bower, Jack of Diamonds = Left Bower. GAMEPLAY: Trick-taking; follow suit if possible; highest trump wins or highest card of led suit if no trump played. Declarer + partner (if 4p) try to win contract number of tricks. SCORING (VARIABLE PER VARIANT): Made contract = points as printed in scoring table (Australian version 40-520 depending on trump + level); failed = negative same value; opponent tricks = 10 points each. MISÈRE typically 250; OPEN MISÈRE 500. WIN = first team to +500 (positive) OR first team to hit -500 (loss). GAME LENGTH: 30-60 min per game (4-player). SOCIAL SIGNIFICANCE: (a) Featured in AUSTRALIAN CULTURE — Norm Cash's 500 club, Kalgoorlie Miner card halls, ABC-TV Aussie 500 tournaments; (b) TAUGHT in Australian schools + Boy Scout + Girl Guide badges; (c) 500 CLUBS in Australia + NZ have thousands of members; (d) FAMILY generational tradition — commonly taught by grandparents. VARIANTS: (a) AUSTRALIAN 500 (standard, most popular); (b) AMERICAN 500 (original USPCC rules; slightly different bid values); (c) 3-HAND 500 (individual); (d) 5-HAND 500 (partner rules with captured king); (e) 6-HAND 500 (2 teams of 3); (f) IRISH 500 (used in Ireland with variant scoring); (g) TABLE 500 (with center dummy hand). MODERN: (a) 500 apps on iOS + Android (multiple with 500K+ downloads); (b) online play on Aussie 500 sites + Trickster Cards. GAMES USUALLY 1-3 hours (multi-hand session).
Quick facts
Category
Card Games
Type
Individual
Players
3–6
Duration
~45 min
Where played
indoor
Field / court
Card table for 3-6 players in circle
Country of origin
🇺🇸 United States
Estimated origin
Created ~1904 by USPCC (Cincinnati, USA); Australian adoption 1910-1930s becoming national game; codified into modern Australian rules 1950s
Olympic
No
Popularity
regional
How it works
Objective
Be the first team to accumulate +500 POINTS through successful contract bids and captured tricks. Team hitting -500 loses immediately.
Rules
Basic rules
Deal 10 cards to each player + 3 to kitty (4p)
3-player = 15 cards; 5-6p = adjusted.
Bidding phase: 6-10 tricks + trump suit or No Trump
Higher trump-strength suits (No Trump > Hearts > Diamonds > Clubs > Spades) beat lower for same number bid.
Special bids: MISÈRE (win 0 tricks), OPEN MISÈRE (exposed)
Higher scoring but harder.
Declarer takes kitty + discards 3
Choose kitty cards to strengthen hand.
Joker = always top trump; Jack of trump = Right Bower; off-color same-color Jack = Left Bower
Bower conventions.
Trick-taking: follow suit or trump; highest trump wins
Standard trick play.
Score: made contract = printed value; failed = negative same value; opponent tricks = 10 each
Team-based scoring.
First to +500 wins OR first to -500 loses
Match end condition.
Scoring
Made contract = bid value printed in scoring table (40-520 depending on trump + level); failed = same value negative. Opponent tricks = 10 points each. First to +500 wins; team hitting -500 loses.
| Action | Points |
|---|---|
| 6-Spades (lowest bid) | 40 if made; -40 if failed |
| 6-No Trump | 120 if made; -120 if failed |
| 10-No Trump (highest number bid) | 520 if made; -520 if failed |
| MISÈRE (win 0 tricks) | 250 if made; -250 if failed |
| OPEN MISÈRE (hand exposed) | 500 if made; -500 if failed |
| Opponent tricks captured | 10 points each |
Win condition · First team to reach +500 wins. First team to reach -500 loses (auto-defeat regardless of opposition).
Playing area
Called
Card table for 3-6 players in circle
Dimensions
Any card table with center kitty area
Standard card play area; center for tricks won by declarer + opposition; kitty (3 face-down cards) placed center between deal + bidding.
Equipment
43-46 card 500 deck
Standard 52-card deck with 2s-4s stripped + Joker added (43 for 4p; 46 for 5-6p)
USPCC 500 deck
USPCC still sells dedicated 500 decks (rare in USA; common in Australia)
Scoring pad
Standard scoring: bid value, tricks made, cumulative to 500
Standard bridge-style 52-card deck
Most players just strip 2s-4s from 52-card deck
500 apps (iOS + Android)
Multiple with 500K+ downloads; Aussie 500 apps popular
Trickster Cards + Meld online sites
Free online 500 play with matchmaking
Strategies
Bid conservatively at high levels
8+ bids risk big losses; only bid 9-10 with strong trumps + bowers.
Watch for MISÈRE hands
Hand with no aces + no kings in long suits = potential misère bid; big score.
Joker + both bowers = trump lock
Holding Joker + Right + Left Bower = 3 automatic trump wins.
Signal partner via card played order
Partnership signaling (like Bridge) — high-then-low signals suit preference.
Count trumps played
Track trumps + bowers played to know who has remaining.
Kitty strengthens hand
Declarer picks up 3 kitty cards + discards 3 — 6-card selection significantly improves hand.
No Trump bids require balanced hand
No Trump = highest scoring for level; need strength in multiple suits.
Terminology
- Bower
- Jack of trump (Right Bower = highest) or off-color same-color Jack (Left Bower = 2nd highest).
- Joker
- Always highest trump in 500.
- Kitty
- 3 face-down cards dealt center; declarer takes + discards 3.
- Contract
- Bid + trump combination declarer commits to make.
- Misère
- Special bid winning ZERO tricks (250 points if made).
- Open Misère
- Misère with hand EXPOSED (500 points; very hard).
- No Trump
- Bid with no trump suit; ranks highest for equivalent number bid.
- Right Bower / Left Bower
- Jack of trump (Right) / off-color same-color Jack (Left).
- Bag / Bid Won
- Successfully making contract = full point value.
Major competitions
Australian 500 State Championships
annual · Australia · since 1950
NZ National 500 Championship
annual · New Zealand · since 1960
500 Clubs weekly + monthly tournaments
ongoing · Australia + NZ · since 1920
Trickster Cards + Meld online rankings
ongoing · worldwide · since 2015
ABC-TV Aussie 500 (historical)
historical · Australia · since 1970
Where it is played
Governing bodies
USPCC (United States Playing Card Company)
Founded 1885 · USA
500 Clubs of Australia + New Zealand (informal network)
Founded 1920 · Australia
Hoyle's Rules (rule reference authority)
Founded 1904 · USA
Famous names & records
Famous athletes
- United States Playing Card Company (USPCC, Cincinnati) — Publisher + creator of 500 in 1904
- Edwin Hoyle (indirect) — Hoyle's Rules established 500 as recognized game
- Norm Cash + Australian 500 Club legends — Popular 500 players in Australian card scene
- Denexa Games + Pagat.com — Modern rule authorities online
Learn this sport
beginner
- 1
Learn deck + bower conventions first
43-card deck + Joker + Right/Left Bower is the biggest new rule vs. standard cards.
- 2
Play 4-player partnership 30 min
Focus on trick-taking; skip bidding at first (let expert bid).
- 3
Track cards played
Card counting = fundamental skill.
intermediate
- 1
Learn bidding table + trump-level scoring
6-Spades (40) up to 10-No Trump (520) + Misère (250) + Open Misère (500).
- 2
Play digital app for bidding practice
Multiple 500 apps give feedback on bid quality.
advanced
- 1
Join local 500 club (Australia + NZ)
Weekly tournaments + veteran mentorship.
- 2
Master MISÈRE + OPEN MISÈRE bids
High-risk high-reward; game-winning when correctly identified.
- 3
Online ranked play (Trickster, Meld)
Play world community.
Frequently asked
What is 500?+
TRICK-TAKING CARD GAME created 1904 by USPCC (USA) as easier alternative to Bridge. Adopted by AUSTRALIA + NEW ZEALAND where it became the NATIONAL CARD GAME. 3-6 players (4 = standard partnership). Uses 43-46 card deck with Joker + Right/Left Bower conventions. Bidding + trump selection + trick-taking to reach 500 points. Considered on par with Belote (France), Skat (Germany), Contract Bridge (world) as national card games.
How is 500 different from Bridge or Euchre?+
500 SITS BETWEEN Bridge + Euchre in complexity. FROM BRIDGE: bidding + partnership + tricks-taking + hand valuation. FROM EUCHRE: bower conventions + trump-suit-selection + shorter games. UNIQUE: MISÈRE + OPEN MISÈRE bids (win 0 tricks — big scoring risk); Joker as top trump; 43-card deck; +500 win + -500 loss endgame. More accessible than Bridge; deeper than Euchre; considered a great gateway to trick-taking.
Why is 500 called Australia's national card game?+
500 was CREATED in USA (1904) but adopted enthusiastically by AUSTRALIANS + NEW ZEALANDERS in early 20th century when the game was still USPCC-promoted. Australian 500 CLUBS + FAMILY tradition kept the game alive when it faded in USA (replaced by Bridge). Millions of Australians + New Zealanders play regularly at family gatherings, workplaces, rural card halls, retirement homes. TAUGHT IN SCHOOLS + Boy Scout/Girl Guide badges. Official recognition + tournaments cement its NATIONAL status.
Sources & provenance
- Wikipedia — 500 (card game)— Wikipedia
- Pagat — 500— Pagat.com (card games rule authority)
- USPCC — 500 rules— USPCC
- Hoyle's Rules of Games — 500— Hoyle's