Mysterium

COOPERATIVE DEDUCTION PARTY GAME (2015) by ORIEL MAXIM + OLEG SIDORENKO, published by LIBELLUD (France). 2-7 players (best at 4-6) work as PSYCHICS + a GHOST GAME MASTER — the Ghost silently communicates clues via BEAUTIFULLY ILLUSTRATED DREAM CARDS to guide the psychics to solve a Cluedo-like murder mystery (suspect + location + weapon). Cooperative, atmospheric, art-driven. 42 min. As d'Or 2016 winner; Kennerspiel des Jahres 2016 nominee. One of the MOST BEAUTIFUL PARTY GAMES EVER MADE.

📐Mansion board + dream card pool~42 min🌤indoor
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What is Mysterium?

MYSTERIUM is a COOPERATIVE DEDUCTION PARTY GAME (2015) designed by ORIEL MAXIM + OLEG SIDORENKO, published by LIBELLUD (France, also DIXIT + SEASONS publisher). The game is a REDESIGN of the earlier Ukrainian game TAJEMNICZE DOMOSTWO (2013), refined + polished with LIBELLUD's characteristic ART DIRECTION. Widely praised as one of the MOST VISUALLY STUNNING + ATMOSPHERIC PARTY GAMES OF THE 2010s. GAMEPLAY: 2-7 players (best at 4-6) — one player is the GHOST (silent game master); the rest are PSYCHICS attempting to solve a MURDER MYSTERY set in a haunted mansion where a spirit is trying to communicate. Similar setup to CLUEDO but with atmospheric art + deduction. SETUP: The Ghost secretly assigns each Psychic a unique SUSPECT (character card), a LOCATION card, + a WEAPON card. Each Psychic must identify THEIR ASSIGNED suspect + location + weapon (which the Ghost knows). GAMEPLAY: The Ghost draws a HAND OF ~7 DREAM CARDS (~90 total in the deck) — each is a large, dreamy, evocatively illustrated card. Each round, the Ghost secretly picks 1-3 dream cards + PASSES them to a specific psychic — the cards are supposed to give clues about that psychic's SUSPECT (or later LOCATION or WEAPON). Psychics discuss what the dream cards mean. Each psychic then makes a GUESS from the available suspects. If correct, that psychic advances to the LOCATION phase (next round); wrong = same suspect next round. If all psychics correctly identify their suspects, they proceed to LOCATIONS phase, then WEAPONS phase. TIMER: 7 ROUNDS TOTAL. Once all psychics complete all 3 categories, the game reaches THE FINAL PHASE — the Ghost has identified WHICH of the 7 psychics' complete suspect/location/weapon combinations is the TRUE MURDERER. Psychics vote which combination is the truth; majority (or clairvoyant-weighted) vote correct = cooperative win. GAME LENGTH: ~42 min. WEIGHT: BGG ~1.9/5 — light party game. RECEPTION: AS D'OR 2016 WINNER (French game of year); KENNERSPIEL DES JAHRES 2016 NOMINEE (German advanced game of year); BGG top-300 (peaked ~#100-200); universally acclaimed for ART + IMAGINATION + accessible cooperative gameplay. Perfect for MIXED-EXPERIENCE groups (casual + hobbyist). EXPANSIONS + VARIANTS: MYSTERIUM: HIDDEN SIGNS (2016) — additional dream cards + variants. MYSTERIUM: SECRETS & LIES (2017) — new locations + weapons. MYSTERIUM PARK (2020) — SEQUEL/STANDALONE with amusement-park theme + streamlined ~30-min play. MYSTERIUM: LIBELLUD REPRINT (2023) with updated art. NOTE: Some dream cards deliberately intentionally AMBIGUOUS (a card could mean many things) — this ambiguity IS the game.

Quick facts

Category

Party Games

Type

Team sport

Players

2–7

Duration

~42 min

Where played

indoor

Field / court

Mansion board + dream card pool

Country of origin

🇫🇷 France

Estimated origin

2015 (Libellud); redesign of Ukrainian Tajemnicze Domostwo (2013)

Olympic

No

Popularity

major

How it works

Objective

Cooperatively solve the murder mystery (correct suspect + location + weapon per psychic) within 7 rounds.

Rules

Basic rules

  • One player is Ghost (silent); others are Psychics

    Asymmetric roles.

  • Ghost secretly assigns suspect/location/weapon to each psychic

    Hidden per-psychic mystery.

  • Ghost sends 1-3 dream cards per round to each psychic as clues

    Silent visual communication.

  • Psychics guess their suspect, then location, then weapon

    3-phase progression.

  • 7 rounds total; correct guesses advance to next category

    Time pressure.

  • Final phase: all psychics vote on the true murderer combination

    Cooperative solve.

Scoring

Cooperative team win if all psychics solve their assignments + correct final vote.

ActionPoints
Correct suspect/location/weapon guessAdvance to next category
Complete all 3 categoriesEnter final vote phase
Correct final vote (weighted by clairvoyance)COOPERATIVE WIN

Win condition · Team correctly identifies the murderer via final vote within 7 rounds.

Playing area

Called

Mansion board + dream card pool

Dimensions

Central mansion display + Ghost's screen + psychic areas

Central board with mystery elements; Ghost has screen with dream card hand; psychics arrange evidence.

Equipment

  • Mysterium base box ($50)

    84 dream cards + 100+ suspects/locations/weapons

  • Dream cards (~90 unique illustrated cards)

    Ghost's clue tools

  • Suspect cards (~18)

    Character options

  • Location + weapon cards (~18 each)

    Setting + method options

  • Ghost screen + intuition tokens

    Ghost's private area

  • Clairvoyance chips (score/final voting)

    Weight later votes

Strategies

  • Ghost: pick cards with strongest thematic + visual connection

    Multiple weak clues > 1 strong clue.

  • Psychics: discuss possibilities out loud; groupthink helps

    Consensus deduction.

  • Consider what OTHER psychics' cards suggest by contrast

    Elimination via others' info.

  • Final vote: use clairvoyance chips wisely for weighted voting

    Higher clairvoyance = more vote weight.

Terminology

Ghost
Silent game master player.
Psychic
Player attempting to solve the mystery.
Dream card
Illustrated clue card the Ghost sends.
Clairvoyance chip
Earned by correct guesses; weight votes in final phase.
Suspect / Location / Weapon
The 3 categories each psychic must solve.
Ghost screen
Ghost's private info display.

Major competitions

  • As d'Or 2016 WINNER (French game of year)

    annual · France · since 1988

  • Kennerspiel des Jahres 2016 NOMINEE

    annual · Germany · since 2011

Where it is played

Governing bodies

  • Libellud (publisher)

    Founded 2009 · France

  • Asmodee (distribution)

    Founded 1995 · France

  • IGT Multi-Man Publishing

    Founded 1998 · USA

Famous names & records

Famous athletes

  • Oriel Maxim (Ukrainian co-designer)
  • Oleg Sidorenko (Ukrainian co-designer)
  • Libellud publishing team (Régis Bonnessée)

Learn this sport

beginner

  1. 1

    Play with an experienced Ghost first game

    Ghost role has learning curve.

  2. 2

    Discuss cards openly; ambiguity is the point

    Don't overthink.

Frequently asked

What is Mysterium?+

COOPERATIVE DEDUCTION PARTY GAME (2015) by ORIEL MAXIM + OLEG SIDORENKO, published by LIBELLUD (France). 2-7 players (best at 4-6) work as PSYCHICS + a GHOST GAME MASTER — the Ghost silently communicates clues via BEAUTIFULLY ILLUSTRATED DREAM CARDS to guide the psychics to solve a Cluedo-like murder mystery (suspect + location + weapon). Cooperative, atmospheric, art-driven. 42 min. As d'Or 2016 winner; Kennerspiel des Jahres 2016 nominee. One of the MOST BEAUTIFUL PARTY GAMES EVER MADE.

Mysterium vs Dixit — which Libellud game should I get?+

Both use Libellud's beautiful dream/art cards but are DIFFERENT genres. DIXIT (2008): COMPETITIVE storytelling + guessing — Storyteller creates a clue matching their secret card; others submit similar cards; guess the storyteller's card. 3-8 players; 30 min; Spiel des Jahres 2010 WINNER; classic gateway game. MYSTERIUM (2015): COOPERATIVE deduction — one Ghost sends dream cards to guide Psychics solving a mystery. 2-7 players; 42 min; As d'Or 2016 winner; cooperative not competitive. Both are STUNNING art-driven games. DIXIT for competitive quick-play parties; MYSTERIUM for cooperative atmospheric deduction. Many hobbyists own both. Beginners → DIXIT for accessibility.

Sources & provenance

Last verified 2026-08-28.verified