Patchwork

Officially Patchwork (2014, Uwe Rosenberg, Lookout Spiele)

A tightly-tuned two-player abstract game where players buy irregular fabric polyominoes and stitch them onto their 9×9 quilt board — designed by Uwe Rosenberg in 2014, one of the most highly regarded two-player abstracts in modern hobby gaming.

📐9×9 personal quilt board + shared circular piece market~25 min🌤indoor

What is Patchwork?

Patchwork is a two-player abstract strategy game designed by Uwe Rosenberg and published by Lookout Spiele in 2014. Players compete to build the most valuable 9×9 quilt from irregularly-shaped polyomino pieces. Each turn a player either buys the next, next-next, or next-next-next piece from a circular market (moving the neutral 'token' past pieces they skip) or advances their time token to catch up, collecting a button per empty space passed. Buttons are spent as the currency to buy pieces and also count as end-game victory points; each empty square of the 9×9 board scores −2 points at game end, incentivizing tight packing. A '7×7' bonus button awards +7 points to the first player to fully cover a 7×7 area. The game ends when both players' time tokens reach the center. Patchwork is renowned for its elegant time-buttons dual-resource system, low luck, and 20-30 minute play time. It has spawned multiple spin-offs (Patchwork Doodle, Patchwork Express, Patchwork Americana) and consistently ranks in BoardGameGeek's top 10 two-player abstracts.

Quick facts

Category

Board Games

Type

Individual

Players

2–2

Duration

~25 min

Where played

indoor

Field / court

9×9 personal quilt board + shared circular piece market

Country of origin

🇩🇪 Germany

Estimated origin

Published 2014 at Spiel Essen; English edition Mayfair Games 2014

Olympic

No

Popularity

global

How it works

Objective

Score more buttons than your opponent by building the most valuable, most complete quilt — balancing piece cost, button-return frequency, and empty-square penalties.

Match structure

The player whose time token is behind on the spiral takes the next turn. On your turn either: (a) buy one of the three pieces available at the market position, spending buttons + advancing time, then place it on your quilt; or (b) advance your time to just past your opponent, earning 1 button per space moved.

Rules

Basic rules

  • Choose 1 of 3 pieces or advance time

    You may only buy from the next 3 pieces (clockwise from neutral token).

  • Pay button cost

    Buttons on the piece = cost paid immediately from your supply.

  • Advance your time token

    Time cost printed on the piece = spaces you advance on the spiral.

  • Place immediately

    Placed pieces cannot overlap or extend off the 9×9 board.

  • Behind on time = your turn again

    The trailing time token always takes the next turn (can lead to consecutive turns).

Advanced rules

  • Income phase

    When you cross a button icon on the spiral, earn buttons equal to buttons visible on your placed pieces.

  • Leather patches

    First player to cross each leather-patch icon on the spiral takes a 1-square piece to place immediately for free.

  • 7×7 bonus

    First to fully cover a 7×7 contiguous area gets a +7 point bonus tile.

  • End-game scoring

    Buttons + 7×7 bonus − 2 per uncovered square = final score.

Scoring

End-game score = buttons on hand + 7 for 7×7 bonus (if earned) − 2 × empty squares. Highest wins.

ActionPoints
Buttons in supply at end+1 per button
7×7 bonus tile+7 (once, first to achieve)
Empty square−2 each

Win condition · Highest score after both players reach spiral center.

Playing area

Called

9×9 personal quilt board + shared circular piece market

Dimensions

9×9 grid (81 squares) per player + 33 polyomino pieces (1-6 squares each)

Each player has a 9×9 quilt board; pieces are drafted from a circular market of 33 fabric polyominoes arranged around a central time-track spiral.

Equipment

  • 2 quilt boards (9×9)

    Personal boards where pieces are placed.

  • 33 patch pieces

    Polyominoes of varying shapes with button/time costs.

  • Central time board

    Spiral track for the two time tokens.

  • Buttons (currency + points)

    Cardboard buttons in various denominations.

  • 1 special '7×7' bonus tile

    Awarded to first to cover a 7×7 area.

  • 5 single-square 'leather patches'

    Passed out when specific time squares are reached.

Positions & roles

  • Player (Quilter)

    ×2

    Manages own 9×9 quilt, button supply, time token.

Officiating

Casual family/hobby game — no formal officials.

  • None — self-officiated

Penalties & fouls

Penalties

  • Illegal placement

    Overlapping or off-board placements must be undone or you lose the piece.

Strategies

  • Prioritize button-income pieces early

    Pieces with 2-3 button icons pay for themselves within 2-3 income phases.

  • Target the 7×7 bonus

    The +7 bonus is often the margin of victory — plan a 7×7 zone from turn 1.

  • Skip time for cash

    When ahead on quilt, advance time past opponent for free buttons.

  • Deny key pieces

    Buy pieces you don't need to prevent opponent's ideal placement.

  • Corner pieces first

    Fit awkward L/T-shapes into corners before mid-board.

Terminology

Quilt
Your personal 9×9 board.
Button
Currency + victory point.
Time token
Marker on the shared spiral tracking your turn order + income triggers.
Neutral token
Marker on the piece market showing next 3 available pieces.
Leather patch
Free 1×1 piece awarded at specific spiral positions.
7×7 bonus
+7 tile for first to fully cover a 7×7 area.

Major competitions

  • BoardGameGeek Con Patchwork tournaments

    annual · Dallas, USA + Essen, DE · since 2015

  • Spiel Essen demo tournaments

    annual · Essen, Germany · since 2014

Where it is played

Governing bodies

  • Lookout Spiele

    Founded 2001 · Frankfurt, Germany

    Official site ↗
  • Mayfair Games (English edition, until 2018)

    Founded 1981 · USA

Famous names & records

Famous athletes

  • Uwe Rosenberg (designer)
  • Tom Vasel (Dice Tower reviewer, popularized game)

Records

  • Highest score in casual play

    Various (unofficial)50+ buttons with completed quilt + 7×7 bonus (2020)

  • Sales milestone

    Lookout Spiele1M+ copies sold worldwide by 2020 (2020)

Learn this sport

beginner

  1. 1

    Play first game with all rules

    Patchwork is easy to teach — start immediately with full rules.

  2. 2

    Learn piece values

    Every piece has a 'value ratio' = squares covered per (buttons + time).

  3. 3

    Track opponent needs

    Watch what pieces they need + consider blocking them.

advanced

  1. 1

    Master 7×7 planning

    Plan the 7×7 zone across your first 5 pieces.

  2. 2

    Time-token tempo

    Consecutive-turn abuse when trailing on time is the highest-level tactic.

  3. 3

    Endgame calculation

    In the last 3 moves, calculate exact button vs empty-square math.

Frequently asked

Is Patchwork solo playable?+

The base game is strictly 2-player. Patchwork Doodle (2018) is the roll-and-write variant that supports solo + multiplayer.

How long is a game?+

20-30 minutes, making it excellent as a filler or lunch-break game.

Is there significant luck?+

Minimal luck — piece order is set for the whole game; strategic depth comes from timing + spatial optimization.

Is Patchwork tournament-viable?+

Not competitively played at large tournaments, but it appears in 2-player abstract circuits at cons like Spiel Essen and BGG.CON.

Sources & provenance

Last verified 2026-08-29.verified